
– Shamus, Monday Nov 6, 2006
Continue reading 〉〉 “DM of the Rings Remaster XXVI: Our Dearly Discarded”
Many people have noticed that despite being told we’d be uploading old content, and updating the site…nothing has really happened. We haven’t forgotten, but the transition from Dad doing everything, to unexpected family takeover, was (shocker!) not as smooth as we hoped.
The haphazardly decided upon system and attempted delegation of tasks looked like this:
Continue reading 〉〉 “Finally, News.”
Kelly and Michael jump though a lot of hoops here. They’ve got to renovate the one structure into two, and set them up to be separate addresses. Logan is old enough to be excited about the idea. He’s a social kid and enjoys the idea of having a family store. He begins regularly playing ‘bookstore’ in his room while the grown ups figure out the logistics of pulling off the real thing.
Continue reading 〉〉 “Sims 4 Overthinking: Let the Reno Begin”

No, I already used that one. Dangit…
– Shamus, Friday Nov 3, 2006
Continue reading 〉〉 “DM of the Rings Remaster XXV: Where Are We Again?”
The time is upon us. Kelly and Michael have to figure out what to do with the house. It’s not as simple as flipping it for profit or turning it into their family home. This house was Kelly’s great-grandmother’s home, built by her family, for her family.
It was built by her great-great grandfather for her great-grandparents.
It was the source of a known family feud in the 80’s.
It was a gift from her late great-uncle to her mother.
It was the place that Lorretta rebuilt after her divorce with Kelly’s father.
It was the place Logan came home to when he was born.
It was the place that caused Kelly and her older sister to stop speaking.
Continue reading 〉〉 “Sims 4 Overthinking: Lorretta’s Legacy”
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– Shamus, Wednesday Nov 1, 2006
Continue reading 〉〉 “DM of the Rings Remaster XXIV: Loot of the Rings”
So, yesterday was the anniversary of my dad’s passing. It doesn’t feel like it’s been a year, but I suppose grief has a way of messing with your understanding of time.
A year ago I had just finished the first complete draft of a book of vampire smut I was intending to publish, and was just entering the publishing stage of a book of poetry that was five years in the making.
I hadn’t seen my dad for a month when I’d gotten the call he was going to the hospital, of his own volition. I was in the middle of trying to get Wizards101, the only MMO I’ve ever truly loved, working on the laptop I had at the time. I had gotten through the character creation screen just fine, and had gotten to the moment where it would crash my entire system, when my phone rang.
Continue reading 〉〉 “One Year Later; A Vinegar Valentine to Grief”
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What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
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A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Grand Theft Auto is a lousy, cheating jerk of a game.
My picks for what was important, awesome, or worth talking about in 2015.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
A breakdown of how this game faltered when the franchise was given to a different studio.
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.