I’m Expressing My Discontent

By Shamus Posted Thursday May 29, 2008

Filed under: Movies 61 comments

My face still hurts from the cruel touch of my dentist’s dread implements. Spore, Mass Effect, and RSPOD are all coming out encumbered by digital chicanery, and I will have no part in them. I’m miserable and angry at the world. My discontent has caused me to lash out and hurt those closest at hand. This process begins, dear reader, with you.

My desire to share my pain with the world is so strong that I will now afflict you with the following, an agonizing solicitation for a popular videogame. Behold, the Herald of Woe, the Murderer of Joy. The risible, eyeliner-wearing mockery of all that is Rock and Roll. I give you: The Guy Who Sings About Guitar Hero for the DS:

Play the video! Play it now, and know the meaning of tribulation!

 


 

Site Theme Updated

By Shamus Posted Wednesday May 28, 2008

Filed under: Random 23 comments

  • Fixed issue where the main content would be off-center in Opera.
  • Inserted a bit of a gap between comments.
  • Moved the comment dice a little closer to their related comment.
  • Chaotic Evil text is now slightly darker so it isn’t pure white on black.
  • The gradient in True Neutral is taller, which may fix the slowdowns some people were reporting. I have no way of testing this myself, but I trust you’ll enlighten me if things are still wonky.

Also: I know that Wavatars look goofy on IE6 and the transparent images don’t display properly. The first is way too hard to test and fix, and the second is insurmountable. Sorry IE6 users. The site should work properly, it just won’t look its best.

Drop a comment if you see anything amiss.

 


 

Mass Effect:
Greg Zeschuk WIRED Interview

By Shamus Posted Wednesday May 28, 2008

Filed under: Game Reviews 95 comments

Wired magazine talks to Bioware’s Greg Zeschuk about the PC version of Mass Effect. They touch on the DRM issue:

WIRED: Recently, a lot of focus has fallen on the use of DRM in the PC version of Mass Effect, specifically the much-maligned SecuROM technology. Developers often cite such measures as a necessary step to curtail piracy, but obviously it upsets many paying customers as well. It has recently been revealed that Mass Effect will no longer use the SecuROM technology to protect itself from pirates — was that change a direct response to the outcry of fans across the internet?

Zeschuk: BioWare is always committed to its fans and we always listen to them. There was certainly a lot of speculation and rumors about what was planned for Mass Effect in terms of DRM but we hadn’t officially given any word about the DRM plan until we made the one official statement in our community and overall the response was very positive. We really appreciate our loyal fans that buy our games and keep us in business, but frankly we’re appalled by piracy and its advocates — those people aren’t part of our community.

Was he following the same story we were? Continue reading ⟩⟩ “Mass Effect:
Greg Zeschuk WIRED Interview”

 


 

Oral Excavations

By Shamus Posted Wednesday May 28, 2008

Filed under: Personal 54 comments

Last year I broke a tooth a few hours after coming home from surgery, an ordeal which I cataloged here. The remaining tooth was little more than a fragment, and to attempt repair it was to stretch the definition of tooth “filling”. This would be the third such reconstruction. Each time it’s attempted, that last remaining sliver of enamel is an increasingly small and precarious place upon which a filling must attain purchase.

Hey kids! It’s toothy! He bites!.
Since I was still weakened from the harvesting of my organs, I was in no shape to endure a lengthy proceedure to rebuild a tooth which was probably doomed to shatter yet again, if it didn’t simply die outright. My dentist proposed an alternative: He would seal the tooth up with a temporary filling, thus entombing the crucial innards in a nominally protective shell, but otherwise leaving off the nicer outer layer of whatever it is they use to make fillings the right shape and color. If the tooth survived for a couple of weeks, we could conclude that the last vestiges of tooth were still a suitable foundation on which to build. If not, well… at least I wouldn’t have wasted money and precious painful hours on the thing. His offer was something with which I was down.

The repair work was not attractive. It was the color of dirty concrete, a small malformed lump that hunched shamefully between its peers. But it was a back tooth – a molar in your fancy-pants Dentist parlance – and thus I never saw it. Which led to a serious bit of foolishness on my part.

My Dentist fell ill. (And, as I found out later, died. He was a nice enough fellow and already semi-retired. His office was often closed, but when he was working he had a battalion of doting assistants to make his paths straight.) His office contacted me to refer me to another dentist, but I assured them I’d handle it myself.

Which I didn’t. Continue reading ⟩⟩ “Oral Excavations”

 


 

Authorization Servers

By Shamus Posted Tuesday May 27, 2008

Filed under: Video Games 63 comments

Last night I posted the following to the Hothead Games forums in regard to the recently-released Penny Arcade game. I apologize for some of the colorful language it contains. (Warning: The following contains colorful language.) Earlier in that same thread one of the Hothead guys assured fans that they “were not trying to be dicks” with their DRM scheme, and I used the same language in my reply. At any rate, the requirement for online activation is still a sore spot with me, and I was hoping to tease some information out of them about their intentions. My post:

Continue reading ⟩⟩ “Authorization Servers”

 


 

Indigo Prophecy:
Plot

By Shamus Posted Monday May 26, 2008

Filed under: Game Reviews 72 comments

Where is my mind?
Indigo Prophecy is, at its heart, a mystery story. Well, two mystery stories, really. The first is, “Why did Lucas kill that man in the bathroom?” The second is, “What in the name of Uwe Boll’s tiny malformed soul happened to the plot of this game?”

The first act plays like a psychological drama written by M. Night Shyamalan. (The Sixth Sense.) The second act plays like a stupid action movie by Jerry Bruckheimer. (Armageddon, National Treasure.) The third act is a swirling vortex of disjointed blatherskite, as if from the mind of Ed Wood. (Plan 9 From Outer Space.)

The first third of the game is a careful exploration of actions and consequences. The plot moves forward through conversation and examination of the game world. Lucas is trying to unravel what happened to him, why he blacked out, why he killed that man in the bathroom, and why he’s having strange dreams and visions.

Meanwhile Carla and Tyler – the police – are investigating the murder and slowly realizing that it is one of many. Over the years there have been several strange, seemingly unrelated murders. One person will kill a total stranger in broad daylight with three stabs to the heart. The murderer then (usually) kills himself. What is the connection between these crimes? What is driving these people to kill? And why is Lucas special, in that he didn’t kill himself afterwards? This is a compelling setup and those questions do a good job of driving the player through the first third of the game.

A lesser site might simply assert that the plot was lacking, without offering any supporting evidence. I will demonstrate its shortcomings by simply writing it all down and allowing you to read it for yourself. At this point we pass the signpost marked, “Here there be spoilers.” This is assuming it is possible to “spoil” the plot of a game which is already rotten.

Let us begin this grim work now:

It turns out that on the night of the murder Lucas was possessed the The Oracle, a 2,000 year old Mayan Shaman, or priest, or whatever Mayans called their hoodoo men. He’s working for the Orange Clan, a group of backlit silhouettes who inhabit a dark room at an unspecified location. Occasionally the game cuts to The Oracle’s POV and the members of the orange clan say things to him. Things like, “This is too important to fail!”, and, “You have failed us for the last time!” They also like to say “IMPOSSIBLE!” whenever The Oracle tells them anything.

They have The Oracle looking for the Indigo Child, who is a little girl with a perfectly pure soul who has never been incarnated, and thus she… holds all the secrets to life. (It is exceptionally difficult to get through these scenes without shouting “forty-two!” at the game.) If she tells the Orange Clan her secrets, they will gain godlike powers and rule the Earth, “enslaving all of humanity.” (Which seems to come after killing everyone. I’m wondering if they thought this through?)

Questions may come to mind. If she has “never been incarnated” then why is she currently uh, incarnated? I do not think that word means what they think it means. How does having a pure soul lead one to having all the secrets of the entire universe? How does knowing those secrets lead to godlike powers? Why doesn’t the girl herself have any powers whatsoever, if her knowledge is so potent? What exactly does the Orange Clan want with the Earth, anyway?

We’re dealing with a fictional reality with no discernible rules, bad guys with no motivation, and prophecy with no purpose. The answer to all of the player’s questions is thus: Shut up and do another action sequence.

So then some stuff happened…

In order to find the child, The Oracle goes around mind-controlling people and forcing them to kill other people according to an ancient ritual. While the victim is dying, The Oracle is able to peer through “The Snake” and see into the afterlife… which somehow… lets him look for a girl who is alive and living in upstate New York? Whatever. The Oracle is looking for her and every time he wants a peek he has to arrange for somebody to kill somebody else. This is a very messy and convoluted system. Given the incredible supernatural powers of The Oracle and Orange Clan, is this the best they can do?

It turns out that Lucas was exposed to a radioactive artifact in a military base when he was growing up, which filled him with The Chroma. The Chroma was dormant in his system for most of his life, only occasionally manifesting itself in the form of clairvoyant visions. After his contact with The Oracle, The Chroma gets stronger and he begins to get super-powers, which are gleefully pilfered from The Matrix movies. He has all of the powers of “The One”: Wall-running, kung-Fu, bullet-time, super jumping, and muttering stupid melodramatic nonsense.

Meanwhile the temperature is dropping. At the start of the game New York is in a period of unusually cold weather, but by the start of the third act the whole planet is freezing over in some cataclysm of ice and snow. The change is abrupt. We go from “Gosh it’s cold” to “OMG the world is ending!!!” without any real transition. It feels like we’re watching a movie and we skipped a reel. (For which we should express relief and gratitude.)

Lucas goes to an amusement park to save the life of his girlfriend, who was apparently kidnapped by The Oracle. He falls at the end and we’re not sure what happened to him, but the next time we see him he’s pale, cold, and wearing rags. He is (I’m not kidding) undead, but otherwise lucid.

Undead Lucas eventually teams up with Detective Carla, at which point everything we know about her character is thrown out the window as she joins up with a (dead) wanted criminal to help him look for the aforementioned Indigo Child. He looks like a zombie. He’s got dark circles under his eyes. He’s chalk white. He’s wrapped in bandages and he no longer has any body heat. Carla manages to fall in love with him anyway, without any real reason for doing so. Like the snowpocalypse, the falling in love happens between scenes. One minute she’s just met him, and the next time we see her she’s expressing all these feelings for him.

And then some other things happened…

Lucas rescues the Indigo Child, and has a huge battle against The Oracle. At the end Lucas runs away, and leaps into an apartment window at random trying to escape from The Oracle. Inside he meets yet another player in the battle for the child, the Purple Clan. The Purple Clan is a glowing yellow form that reminds me vaguely of Tron. It doesn’t look like something you’d expect to see in a story pitted against Mayan Shaman. Purple Clan reveals that it was the one who reanimated Lucas, so that he would get the Indigo Child. It also wants the Indigo Child, so it can get her secrets and… (all together now) gain godlike powers so it can rule the Earth. It brought Lucas back because… I guess it thought he would get the kid and hand her over?

The scene is pure comedy. They do the cliche anime thing where the bad guy tells you what his powers are and what he’s going to do before he does it, so the audience knows they’re supposed to be feeling suspense. The Purple clan has the power to destroy Lucas with a single touch. It could just poke him, and walk away with the kid. But instead it asks for the kid. Then it threatens Lucas when he refuses. Finally it tells Lucas about the one-hit kill power it has, and only then does it try to make with the poking. After a couple more finger-joint eroding action events, Lucas escapes. Again. Or rather, he continues escaping. He was already running from The Oracle when he entered this apartment, although the writers seem to have forgotten about that.

Lucas is led into the sewers by a new ally – The Invisibles. They’re a group that has been fighting against the Orange Clan for thousands of years. Their members are all homeless people. They welcome Carla, Lucas, and the Indigo Child.

The Indigo Child is the Macguffin here. She doesn’t speak or act of her own volition. She doesn’t act like a kid and nobody ever treats her like one. They just haul her around like luggage.

The Invisibles recap the plot for us, and then they explain that the Orange Clan is a powerful organization that controls the world banks and governments. So wait – they already rule the world? I thought they were trying to rule the world? I guess they want to rule it more, or harder, or something.

The Invisibles also reveal that the The Purple clan is (brace yourself) a sentient AI, formed during the 80’s on the rudimentary beginnings of “the ‘net”. I guess this explains why the Purple Clan is so incompetent. If it came into existence during the 80’s it means it was spawned by networked Commodore 64’s and Timex Sinclairs. The poor thing probably has the intellect of a Basset Hound.

And then it gets kind of uncomfortable…

Carla and Lucas sneak off to a subway car, get naked, and have sex. Unlike the other love scenes in the game, this one is inevitable. (The once malleable plot has gone rigid by this point, and forms a railroad track leading to the conclusion.) It’s cold enough in the train car that Carla can see her breath. Her man is room temperature. She has sex with him anyway. Ew.

They get in a big snowplow and drive the girl to the midwest, where Lucas was originally exposed to The Chroma. Both the Purple Clan and the Orange Clan are waiting when they arrive. Lucas has to bust out more supernatural kung-fu, and we are treated to the final climactic showdown between Mayan Wizard, Tron, and Zombie Neo.

Assuming the player hasn’t succumbed to carpal tunnel syndrome by this point, Zombie Neo wins and and the Indigo Girl whispers the secrets of the universe into his ear.

Cut to some months later. The world is warm again. Lucas is happily living with Carla, although he hasn’t changed out of his rags and bandages and he still looks dead. Apparently being in possession of godlike knowledge and powers hasn’t given him the capacity to secure a clean shirt, much less correct his unfortunate condition. Not that it matters. Being dead doesn’t seem to affect his life in any way, as evidenced by the fact that Carla is pregnant. Ew. Again.

I didn’t cover everything, but throughout the game we have:

  1. Superhero powers borne of exposure to a radioactive artifact.
  2. 2,000 year old Mayan Shaman with magic powers.
  3. A shadow government conspiracy to cover up a series of public murders.
  4. A psychic (Carla’s gay neighbor) giving a tarot card reading that tells the future.
  5. A blind old woman who uses psychic powers to coax out erased memories.
  6. A Golden Child with all the secrets to the universe.
  7. Sentient AI that can manifest itself as a glowing Tron thing and reanimate the dead.

What, no space aliens?

I hope you enjoyed reading that, because it caused physical pain to recollect and set down. Once the plot went sideways, the game abandoned all the exploration and experimentation gameplay we’d come to love in the first act. It became a series of cutscenes which you advanced by enduring lengthy Simon Says action button-mash events. The deliberate and thoughtful dialog of the first act was replaced with absurd b-movie dramatics. The carefully planned scenes like the one at the start of the game vanish, and we’re left with events that don’t make sense and aren’t consistent from one moment to the next.

I will always wonder what happened with this game. The tone of the story changed abruptly and radically. So did the gameplay. David Cage (who actually appears in the tutorial of the game) is the only writer / designer credited, but it’s hard to imagine how someone talented enough to write the first act could make the egregious blunders we witness in the third. Was this the plan from the start? Did the budget get cut? Was there some creative conflict between team members?

As bad as it was, I’d still take a chance if developer Quantic Dream came out with another game. That first act was something new and rewarding, and I’m eager for another dose of it.

 


 

Shawn’s Thoughts on Chainmail Bikini

By Shamus Posted Monday May 26, 2008

Filed under: Personal 17 comments

Shawn has a lengthy writeup on what it was like working on Chainmail Bikini and some of the frustrations we faced in our collaboration. Worth a read if you followed the comic.

Now that Shawn has indulged in a little navel-gazing I feel like I have leave to do the same.

He mentions collaborating long distance. Being a techno-hermit, I’ve done quite a bit of collaboration over the years. Since 1995 I’ve been working on projects with people hundreds of miles away. At my current job, I worked for my boss for two years before I even saw a picture of him, and it was two more years after that before we actually shook hands. Once in a while I’ll see a comment like Shawn’s that will remind me that my approach to things is not at all normal.

He also mentions the art demands of the comic. The ideal load on his end would have been about three or four panels, a sensible number embraced by a great number of webcomics out there. For whatever reason, I write jokes that require eight. (Although later today I actually have a four-panel comic, go figure.) We usually met somewhere in the middle, and neither of us was really completely satisfied with the compromise. He had to do a lot more work and I had to leave out some funny. There was never any rancor, but I recognize now that if I ever collaborate again I should find someone that can produce in bulk. Shawn probably needs someone with at least a rough familiarity with the concept of brevity.