Escape to the Movies: Transformers Revenge

By Shamus Posted Saturday Jun 27, 2009

Filed under: Movies 61 comments

So, a new (to me) series at the Escapist is Movie Bob. As someone who has only a cursory knowledge of movies and directors, I really appreciated his take on Sam Raimi’s Drag Me to Hell. Like Yahtzee, his aggressive and profane style either works for you or it doesn’t, but I always enjoy reviewers that can educate me on the director, the history of this particular movie, the cast, or whatever else is useful for putting the thing in context. Drag me to Hell looks like something I would pass up even if it was free, but I still enjoyed his take on it.

But I’m linking his Transformers review, because I very much agree with the point he makes mid-way through. Warning: This is coarse, profane, rude, and angry:

This is something I was trying to say in my review of the original previous movie: Just because the source material is a “toy commercial” doesn’t get you off the hook for basic fundamental movie making concepts like characterization, cinematography, dialog, casting, and pacing. Movie Bob says it better, though. Note that I haven’t seen the new movie, but everything he says applies just as well to both movies.

Imagine that Michael Bay’s Transformers is – as Movie Bob says – the Batman & Robin of Transformers. What would the Dark Knight of Transformers look like? Or the Charlie & the Chocolate Factory. Basically, imagine the fun or interesting movies we could have gotten for that $200 million dollars, if they would just put the project in the hands of someone who wanted to do something more than capturing blurry footage of Stuff Blowing Up.

 


 

Gamethread 6/26/09

By Shamus Posted Friday Jun 26, 2009

Filed under: Notices 47 comments

ALL THESE SERVERS ARE YOURS. USE THEM TOGETHER. USE THEM IN PEACE.

Open thread to talk about server issues, games, MMO hookups, Looking for Guild requests, or suggestions about what Gamepunx magazine should do with the bailout money.

Have fun.

 


 

Experienced Points: Nintendo’s Ungaming

By Shamus Posted Friday Jun 26, 2009

Filed under: Column 22 comments

Here is my take on the “demo mode” thing Nintendo is crowing about.

Some additional thoughts, which I cut from the article:

Demo mode is even worse than it seems at first glance. If I understand the patent, it’s actually pre-recorded video, not captured or (better yet) AI directed inputs. They make it sound like you can turn demo mode on and off at will, but the way it reads, it sounds like turning it off just sends you back to some pre-determined checkpoint. So what they are really bragging about is the ability to (basically) watch YouTube videos and play from someone else’s save games. This is even less useful than a simple automated self-play mode. And finally, I don’t see how this system will be useful in non-linear games. In Zelda for example: If I use this feature to skip a tricky boss fight, what it’s really going to do is show me a video of someone else beating the boss, and then download a preset save game starting from just after the boss fight. Is that save game going to retain all of the other state variables? (Hearts, resources collected, etc.)

Well, it’s bad, but at least the other console companies aren’t bending over backwards trying to emulate Nintendo. Man, then we’d really be in trouble.

 


 

Stolen Pixels #102: Left 4 Dumb, Part 18

By Shamus Posted Friday Jun 26, 2009

Filed under: Column 56 comments

Guess who startled the witch?

For the readers who just can’t bear that one of their webcomics is running a series which doesn’t tickle their particular fancy, I am happy to report that your long period of agonizing not-finding-things-as-funny-as-you-would-prefer is drawing to a close. There are about 4 or 5 Left 4 Dumb remaining. And remember, if you don’t find a joke funny, it’s your duty as a human being to scroll down past a dozen comments saying, “This is hilarious” and leave a comment of your own informing the author that his work is stupid and unfunny and he should have quit ages ago. That’s a really important part of the whole webcomic process that far too many people overlook. It doesn’t matter if you’ve never commented before or have nothing invested in the series. The important thing is that you guide someone else’s work through hostility and degradation. If anyone gives you a hard time, just point out that you’re only trying to offer “constructive criticism”.

Thank you. I’m sure with just a little more work we can finally bring about LOLtopia. Don’t give up the dream.

 


 
 

Re-Kindle the DRM debate

By Shamus Posted Wednesday Jun 24, 2009

Filed under: Rants 65 comments

There is a post on Gear Diary tiled, Kindle's DRM Rears Its Ugly Head… And It IS Ugly.

Oh? Did you buy a nice new thing? And you thought you owned it? And then it suddenly went all gone? Oopsie.


Welcome
to my world, book lovers.

I was reading my dog-eared, broken-spine, semi-loose-leaf copy of Fellowship of the Ring the other day. It is now spontaneously balkanizing itself into smaller volumes with each reading, and it will not be long before it is less a book and more a stack of crumpled wood pulp. I am not a book collector. I am a book reader. I have no use for a shelf of pristine volumes, snug in their dust jackets, crisp pages forever facing one another. I buy books for the same reason I buy a package of cheese: I want to assimilate the stuff inside. Step one is slipping off the dust jacket and placing it somewhere irresponsible where it will be lost, buried, or ruined. Step two is leaving the thing face down on the floor beside my bed, which not only holds my pages but also breaks the spine so the thing won’t play hard to get while I’m trying to read. Step three is keeping it close at hand, even if that means keeping it near food and coffee.

As a natural byproduct of this entropy and apathy, I’m going to have to buy Lord of the Rings again. I’m okay with this. I used up my copies in the physical sense of wearing them out through use. It would not be okay if (say) the book suddenly disintegrated and required replacement because I’d moved the volume to a new shelf three times.

How it works on the Kindle right now:

You buy a book. Most of them have download restrictions, which is the maximum number of times the title can be “downloaded”. I don’t know if “download” in this context means re-downloaded from the source, or change devices. It does not tell you this up front. You have to read the fine print. I realize you should “always” read the fine print (because of course, the human life is an infinite thing and we all have limitless capacity for inspecting the legalese attached to mundane transactions for signs of treachery) but perhaps we could forgive book buyers for not checking to make sure their books won’t spontaneously stop existing at some point for no good reason. Buying a book is a well understood transaction, and when people heard “electronic book”, they no doubt thought it meant “a book, in electronic form”, not “a limited single-user license to access a given set of data for a limited time until some perfectly arbitrary bullshit takes place and the license is revoked or expires”.

What makes this system even more fun is the fact that different books have different thresholds and rules, and those are not always disclosed at sales time. (I’m getting all of this from the article linked above. I don’t own a Kindle for the same reason I don’t own Spore. (And to be fair, nobody owns a copy of Spore.) And also because I’m not made of money.) The icing on the cake is that when your license stops giving you permission to read the book you thought you owned, you get a vague failure message that makes it sound like a simple tech problem, thus leading you to waste time trying to “fix” the problem without realizing the device is working exactly according to specifications: It’s screwing you.

Sadly, this will bring out a fresh batch of clueless rubes who are in favor of “hard” DRM, and who will need to be taught – like so many video gamers before them – that DRM would need to violate information theory in order to work, and the only thing it accomplishes is the harassment of honest customers.

Sorry to hear it Kindle-lovers. If it’s of any comfort, DRM music lasted for about five years before they gave up on it (iTunes notwithstanding) and PC games DRM is gradually following suit. If you wait five years or so, the book publishers might be tired of the support headaches, the customer complaints, the bad press, the licensing expense (DRM ain’t free) and the fact that it doesn’t impede pirates in any way. Perhaps by that point they will have begun the process of starting to deliberate on the possibility that maybe they should try not using DRM on some books, and see how that works out.

 


 

Technologieunterstützung von Franz Kafka

By Shamus Posted Tuesday Jun 23, 2009

Filed under: Rants 54 comments

I was really worried there for a few months. The news that EA was dropping DRM made me a little uneasy, and the news that they were salvaging the beloved Brutal Legend and bringing it to gamers filled me with dread. As the unofficial EA nemesis, I watch my adversary closely in the news and look for chances to engage them in ineffectual rhetorical combat. Any news that they might be turning good is very bad for me. It’s like when an evil pro wrestler turns to the good side. Sure, audiences love the tale of redemption, but the good guy that used to be his nemesis is going to have a tough time finding a match. He can either fade into obscurity or turn evil and rekindle the rivalry.

I was starting to wonder if I was going to have to turn evil when someone forwarded an email to a tale of tech support gone so horribly wrong that it has become clear my earlier fears were unfounded. EA will continue to be a bountiful source of industry-wide evil for years to come, and this recent dalliance with integrity is just a ruse that will be unmasked at some dramatic point in the future.

Consider the story of one guy who bought a digital copy of Crysis to play on his 64 bit machine. The EA loader – Electronic Art’s comically inept attempt to counter Impulse and Steam – was screwing up the works. Originally, the user was able to run Crysis just find by directing Windows to run Crysis in 32 bit mode. But then EA introduced a change to make Crysis dependent on the EA loader, so that the game would not run without the loader. This caused the game to stop working, because (I think, it gets murky for me here) there was no longer any way to force the game into 32 bit mode. (Since the loader was now running the show.) The game broke when this change was introduced, and led to a lengthy exchange between the user and EA support. The tale is long, and filled with injustice and bureaucratic horrors.

Basically, they delayed for weeks. He had to wait a few days for each response from tech support, and each response was another copy / pasted “solution” that was obviously unrelated to the problem. He would protest, and draw their attention to the matter at hand. They would insist, and then he would acquiesce and perform the requested busywork. Then he’d re-open the issue and the cycle would begin anew without them ever speaking about the real problem or doing anything that might lead to a solution. Eventually the user reached the point six months after his digital purchase, and they informed him that he needed to re-download the game. But since his six-month download window had expired, he would need to buy the game again.

Yes, they tried to sell him a second copy of a game which they had themselves broken and for which they had never provided any useful support.

This is the tech support you’re supposed to contact if you run out of Spore installs. This is not the work of a lone, poorly trained tech support jockey. This is a lumbering machine of unthinking repetition and callous bureaucratic indifference that had the audacity to waste a man’s time for weeks and then demand more money while gesturing at the fine print of the EULA and shrugging. (And getting the details of the EULA wrong. Near the end of the war, the tech support guy is confusing a six-month ability to download a game with the ability to play the game, and ignoring the detail that the problem arose long before the download window closed. (AND not knowing that the window (which, again, was completely irrelevant) was for six months and not a year.))

Ah, EA. Welcome back, you evil sons of bitches. You really had me going for a minute.

 


 
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