It seems that we’ve finally gotten bored with all of the mindless shooting and awesome explosions, so with this episode we’re bringing you very special presentation:
Spoiler Warning: NOBODY DIES
Link (YouTube) |
It seems that we’ve finally gotten bored with all of the mindless shooting and awesome explosions, so with this episode we’re bringing you very special presentation:
Spoiler Warning: NOBODY DIES
Link (YouTube) |
Two and a half years ago I wrote up a list of grievances against World of Warcraft. Now the world has been re-worked for the Cataclysm, so I thought I’d revisit that list and see how things have changed.
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Drop rates are now usually at 80% or better. Of course, this is possible mostly due to the fact that they’ve sped up the leveling curve. Blizzard doesn’t need you to kill 200 Murlocs to get from level 10 to 11, so when a quest giver asks you to bring him 20 Murloc heads, you don’t need to worry that 90% of the Murlocs in the world will be inexplicably headless when you loot them.
Conclusion: Fixed. And thank you.
Continue reading 〉〉 “World of Warcraft: Nitpicks Revisited”
Link (YouTube) |
At the top of the episode, we actually tried the assault on the doors like three times, and kept getting killed. We want to keep the show moving, and so Josh tried to avoid playing the game as intended: Crouch behind cover and play peek-a-boo / whack-a-mook for two and a half minutes. That’s really boring to watch, so Josh is a bit more aggressive than is advisable.
And then we stopped to begin the episode, and Mordin cleared the room alone. Sure, it seems odd that the ship’s doctor should be able to rambo his way through waves of enemies. But a more pressing question is: Where the crap was Jacob? I’m not sure why he decided to go on break right at this moment and leave all the work to Mordin, but I’m sure he’ll have lots of time to reflect on his mistake now that he’s never leaving the ship again ever.
EDIT: Oh right, he was with Garrus. Ah well. He’s staying on the ship anyway.
Here is my latest in the Drawn to Knowledge series. I have also created a YouTube channel, just for this show.
Link (YouTube) |
Share and enjoy. Next time I’ll cover something a little less divisive.
Going into more detail…
Continue reading 〉〉 “Drawn to Knowledge: Net Neutrality”
Painted by my wife: A small (8×5 inches) holiday Dalek. (Watercolor.)
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| CEL-E-BRATE! CEL-E-BRATE! CEL-E-BRATE! |
My wife and kids are all huge Dr. Who fans, and fans of the new series in particular. (Tennant is the favorite Doctor among them. Personally, I was always partial to Tom Baker.) I don’t watch it. The Doctor is a master of time who can live for centuries. I am not, and so I can ill-afford to get engrossed in long-running sci-fi series.
I think it’s audacious how they have taken the classic 80’s villains and brought them into their modern productions with much of their camp still intact.
CEL-E-BRATE!
Good morning everyone, it’s Mumbles. Did you know that you can’t buy whiskey and eggnog before 6AM in California? So much for the Christmas spirit, law makers!
Link (YouTube) |
So, the show is called Spoiler Warning and we typically try not to give anything away before it happens. But, do you have any idea how difficult that is? In the early Bioshock episodes, I was this close to just blabbing who Atlas was, even if it didn’t really mean anything to the viewer at the time. I was bursting with truth, good viewers, but I could not share.
With that said, there’s a big surprise in this episode. As you know, Rutskarn has not played the game and is experiencing it for the first time. It’s really too bad that before the recording, I accidentally told him Archangel’s identity and gave him ample time to work on some puns. Whoops. My bad.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
My picks for what was important, awesome, or worth talking about in 2011.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
Would you have survived in the middle ages?