Missing Comments

By Shamus Posted Thursday Feb 13, 2014

Filed under: Notices 38 comments

I meant to post a heads-up about this, but it totally slipped my mind. Sometime in the last 12 hours, this website was moved to new hardware. While the IP change sorted out, some of us were seeing the site on the new hardware and some of us on the old. So, there were effectively two copies of this site in existence, and which one you saw depended on whether or not your DNS server was aware of the change.

Thus, some comments were left on the old machine and are now lost forever. Sorry for the confusion. Since you’re seeing this post, then the problem is solved for you and no further comments should go missing.

If it makes you feel any better, this new hardware is really nice. I don’t know how it is for people visiting the front page, but on the backend it always took me about 10 seconds to load up the comments queue. That’s now down to one second.

So that’s cool.

Anyway, carry on. And just so this post doesn’t go to waste: Anything you’d like me to talk about in my weekly column? I have the next couple of weeks planned out, but it never hurts to have a sense of what people want to talk about.

Onward.

EDIT: The comment editing plugin is enabled again on a trial basis. We’ll see if it misbehaves this time.

 


 

Skyrim EP4: Camilla Baba Jaga

By Shamus Posted Wednesday Feb 12, 2014

Filed under: Spoiler Warning 96 comments


Link (YouTube)

Chris hit on a really good point in this episode, which is that Elder Scrolls AI goes along with zombiekind much better than with sapients. The mindless bloodlust, the lack of idiotic and repetitive combat taunts, the sometimes janky pathing, the inept “search for the player” stealth mechanics… it all fits mindless beasts, and comes off as unintentional comedy when used by gangs of bandits.

I also enjoy the scenery of Draugr ruins more than the somewhat bland caves used by bandits. I think Draugr ruins are more interesting places to explore, their inhabitants make more sense, their loot is more varied, their atmosphere is more tense, and the traps are more clever. But the fact that they’re so good is probably why they’re featured in the core game so often, which is why people get sick of them.

I suppose that having just a couple of different “spook” foes would help alleviate this. As the game stands now, caves are filled with one of the following: Draugr, Falmer, Forsworn, Necromancers, Vampires, Dwemer Automatons, or Bandits. (There are many factions of “bandits”, but they all play pretty much the same.) There are also a few wildlife foes scattered around: Bears, saber cats, skeevers, spriggans, wolves, and giant spiders. While these wildlife foes don’t have their own dungeons, they appear in little pockets to break up the monotony.

That’s not bad in terms of foe variety. But this game is so huge and the dungeons so numerous that it’s pretty much inevitable that you’ll start to feel like it’s getting repetitious, particularly if you wander off to do some unstructured dungeon diving.

 


 

Experienced Points: When is a Game Done?

By Shamus Posted Tuesday Feb 11, 2014

Filed under: Column 56 comments

It used to be such a simple question, but this whole “games as service” thing is making it increasingly difficult to know what you’re getting. I’m not saying it’s a serious problem, just a strange one.

 


 

Crowdsourcing Advice

By Shamus Posted Sunday Feb 9, 2014

Filed under: Personal 99 comments

On Friday my son’s laptop died the death. He was in the middle of a Starcraft II game and it shut off forever. By messing with parts we’ve figured out it’s not the battery, power supply, memory, HD, or monitor. It’s either the CPU or mobo, which means the whole thing is bricked as far as I’m concerned. Maybe someone with greater technical knowledge and more free time could revive it with a few key parts, but for us it is dead.

So. We need a new computer.

(We’re in pretty good shape, all things considered. In fact, of all the computers in the house, his was the best to lose. If mine dies, we have to replace it in a hurry to get me back to work. Replacing Heather‘s computer means days of fiddling around with restoring disparate backups. My daughters do a lot of writing and drawing on their computers, and while I’ve tried to teach them about backups, I know the lesson hasn’t quite sunk in. Someday one of their machines will die, and then the lesson will teach itself. But Issac’s machine is just used for hanging out on Skype and playing Roblox and Steam games, so he should be back to normal about five minutes after booting up.)

Luckily, right now we’re in the post-Christmas price slump, so stuff is cheap. But before I blow a few hundred bucks I thought I’d solicit some general advice. Every time we have a computer death the comments here are filled with really good advice or interesting suggestions that we hadn’t considered.

So if you’re a hardware-minded person that loves to share from your vast storehouse of arcane knowledge (I know how you are) then here is what we need:

Continue reading ⟩⟩ “Crowdsourcing Advice”

 


 

Skyrim EP3: Catbert the Swifter

By Rutskarn Posted Saturday Feb 8, 2014

Filed under: Spoiler Warning 241 comments


Link (YouTube)

Professor Rutskarn’s Introduction to Elder Scrolls Cosmology 101: Aedra and Daedra

So once upon a time, a bunch of nerd gods out in nerdspace decided they wanted to make a model universe. So they did, and it was pretty cool at first. Everyone got so into it they self-inserted themselves as planets and spent all their time in this fake universe they made. But then they started bickering hardcore, and this one guy was such a tool that he ended up getting kicked out (although if you ask him, he’ll say he left of his own free will).

But on his way out he ended up tearing a hole into another dimension. A dimension of rad dudes, who smoke and drink beer and party on school nights. And even though they didn’t make the nerd-universe, since they were too busy getting laid, they still had all their powers because they were coming in through the hole.

“Hey!” said the nerds. “This is our universe! We worked really hard on it! Get out!”

“You worked hard on this? Haha, dudes, come check this out. Look, they even made little people and shit.”

“Those people love us and they worship us as Gods! It’s very rewarding and life-enriching!”

“Oh yeah? Hey, that does sound like fun. Hey, little people, worship us too!”

“Th-this isn’t your universe! You can’t make them worship y–“

“CHECK IT OUT LITTLE DUDES, I’M MAKING IT RAIN MONEY AND ARTIFACTS! GO KILL EACH OTHER!”

“Stop! Stop! You’re ruining it!”

That’s basically the Elder Scrolls cosmology.

Tune in for next week’s lecture.

 


 

Skyrim EP2: Pot Head

By Shamus Posted Friday Feb 7, 2014

Filed under: Spoiler Warning 153 comments


Link (YouTube)

Since this recording, I did indeed start a new game as an unarmed / heavy armor user. It strikes me as being OP the moment you get the “do your glove armor rating in damage” perk, although it’s annoying to get to that point. I parked myself in a cave and let a bandit tickle me with his dagger for 20 minutes to get heavy armor that high. That skill levels slow.

I’ve heard it suggested that unarmed is weak in the late game. I’ll let you know how it goes. Or maybe I won’t. I might forget.

I actually really like the love triangle quest we talked about here. It has a lot of freedom and is kind of playful about it. (I do wish the “none of the above” option was a little easier to find, though.) For context, here is how it goes:

Sven and Faendal both love Camilla. If you talk to him, Sven will ask you to deliver a letter to Camilla, supposedly from Faendal. The letter is written to make Faendal look incredibly bad. You can deliver the letter and lie to Camilla as asked (making Faendal look bad), or you can deliver the letter and tell the truth (making Sven look bad), or you can give the letter to Faendal, who will turn the trick around by writing a false letter of his own. Or you can start the quest with Faendal, which offers the reverse choices and outcomes. OR you can pickpocket the false letters from both of them and make them both look bad.

That’s, what? Six ways to resolve the quest? This tiny little easy-to-miss sidequest about a silly love triange between three not-so-bright people has lots of freedom. On top of this, there are after-quest outcomes where the other parties respond if you choose to murder one of the three.

Remember this freedom when we get to one of the many, many no-option, no-choice dialogs that plague the main quest.

 


 

Experienced Points: The Surprising Things About Elder Scrolls Online

By Shamus Posted Friday Feb 7, 2014

Filed under: Column 104 comments

The NDA is lifted, so we’re free to discuss The Elder Scrolls Online, which is exactly what I do in today’s special Friday column.

And yes, it’s pretty good. Go figure. I know I predicted a disaster for this thing, and I’m happy to see I was wrong.

However, after spending 1,200 words or so praising the game, let me offer a gripe:

Continue reading ⟩⟩ “Experienced Points: The Surprising Things About Elder Scrolls Online”