I used to get really needled when TV shows and movies portrayed D&D as some kind of hilarious degeneracy Gollumlike people get up to when not lusting after cheerleaders or hacking the Pentagon. Then I grew up, moved to the relatively open and pressure-free environment of college, and found out the surprising truth: the takeaway of most non-nerds had been that the dragon game those bespectacled clowns had been playing had looked pretty fun. Go figure.
So that’s not my least favorite myth about RPGs anymore. My least favorite myth is that playing them is hard.
Truth is, if you have a quarter of a brain, want to pretend to be a barbarian for an afternoon, and know a few people with similar inclinations–and you have a stable enough internet connection to read this paragraph–there is basically nothing stopping you. You do not need a sponsor. You do not need a coach. You do not need seven hundred dollars of special equipment. If you and your buds get a wild hair, I promise you that you can be up and running with some kind of tabletop experience in actual minutes. If you want to run the most common systems, it will require anywhere from two to six hours of research to have a really good start.
There are more great systems to play now than ever before–which brings me to the one part that really is difficult for a newbie, which is figuring out what to play. While I’m sure someone out there has written a dynamite guide for setting new players up with the right system, I haven’t encountered it. Mostly I’ve encountered either squawking narcissistic slapfests explaining why everything north or south of a treasured game is terrible or very vague guides that are approachable at the expense of being educational or substantial.
Here’s the thing: there is no best game for beginning players. It really depends on who you are and what you want to get out of it.
Let’s start with Dungeons and Dragons.
Continue reading 〉〉 “Rutskarn’s RPG System Hoedown, Part 1”
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