After a year of major content updates and gameplay changes, the original sins of No Man’s Sky still permeate the design. There are a lot of little problems, but if you trace the problems back to their roots you’ll see they basically all stem from a couple of really bad ideas: The Inventory System, and Polo.
Polo is certainly the less harmful of the two, but let’s discuss him first.
Seriously, Screw This Guy
I feel the need to point out that there are no windows anywhere on this space station.
Polo is one of the very few named characters in the game. He and his partner Nada appear randomly along your journey. Sometimes you’ll warp to a system and there will be an “Anomaly”, which is what the game calls Nada and Polo’s brutalist styled doom sphere / space station.
In a forum, some internet rando claimed the anomaly is scripted to appear about every two hours. I have no way to confirm that, but it feels about right.
Polo has a series of 16 challenges for you to complete. Although in typical No Man’s Sky style, the game doesn’t tell you what the challenges are, what the rewards will be, or what order they come in. You just show up and talk to Polo. He’ll comment on your journey, and if you’ve completed the latest challenge he’ll give you a reward.
This would be fine if Polo was just dispensing bonus items, but one of the things he gives out is the final tier of Warp reactor. There are four different colors of star systems in the game. In order these are Yellow, Green, Red, Blue. Each tier has new exotic resources to harvest, and each tier requires a warp drive upgrade.
The final warp drive is Polo’s very last reward for his very last challenge. The game has three different overarching goals: The Atlas Quest, the journey to the center of the galaxy, and the (newly added) Artemis storyline. I don’t know about the last one, but to finish either of the first two you will need this warp reactor. Which means Polo is effectively part of the “main quest”.
Continue reading 〉〉 “No Man’s Sky One Year Later: The More Things Change…”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.