Thanks so much to Double Helix Games for the changes they’re making to the Silent Hill franchise. I’m so glad that the main character in SH5 is going to be “a war veteran” and that “combat in the game will take into account Alex’s experience as a soldier”. Finally. I’m sure everyone agrees that the biggest problem with survival horror games is that the main characters didn’t kick enough ass. Perhaps next time around they can make him a space marine in power armor and give him the BFG 9000. Maybe put in a vehicle section where he can pilot a hovertank along with a wisecracking and flirtatious female sidekick. Oh! Oh! And Pyramid Head could be “re-imagined” as a 20 meter cyborg hunter-killer.
WARNING: The Surgeon General has determined that the preceding paragraph contains toxic levels of sarcasm. If exposed, flush eyes and go read something upbeat and heartwarming.
Actually, saying the main character is a soldier doesn’t have to be a deal-breaker, but in the case of Double Helix I suspect they’re just missing the zombie-stomping point. Their other major project was called Harker, which was a re-imagining of the vampire hunter Johnathan Harker, with a focus on making him “much more efficient and courageous”, which is another way of saying, “more like all the other videogame protagonists we’re trying to mimic”. We already have more than enough square-jawed ex-military heroes and brooding mystic ass-kickers in videogames, but it’s frustrating when the character concept is both cliché and it undermines the point of the game. (i.e. being frightened.)
Continue reading 〉〉 “The Survival of Survival Horror”
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