Saved by SecuROM!

By Shamus Posted Sunday Jun 13, 2010

Filed under: Rants 86 comments

I just installed KOTOR. I just need ONE screenshot for a comic I’m trying to do. But the program just refused to run. It would put up a splash screen and then silently exit. Eventually I got it to give me an error message:

securom3.jpg

Of course, I have no such stuff on my machine. But here we are. Seven years after the game came out, and idiot SecuROM is fumbling around in my future operating system trying to protect this ages-old game from “teh haxorz”.

I had better things to do with the last two hours than install a program that wasn’t going to work because the no-talent hacks at SecuROM would rather pretend they can do the impossible than simply quit their jobs and find honest employment elsewhere. Even when new, this system never protected anyone from anything. But honest customers will bear the cost of this wasteful idiocy, forever.

And no, I’m not going to go screw around for six hours on the torrents trying to pirate a game I already own. I’ve wasted enough time on this already.

What a stupid mess.

EDIT: Also, I’m now too grouchy to come up with a new joke. I blame SecuROM for this as well. So now when Tuesday’s joke sucks, you’ll have to complain to them.

EDIT II: It’s a twofer! The very next game I fired up:

me2_dlc.jpg

Commence with Operation Infinite Facepalm

 


 

Saturday Movie Post

By Shamus Posted Saturday Jun 12, 2010

Filed under: Movies 78 comments

The Saturday morning movie post begins with a coy introduction designed to make you curious about the video in the hopes of enticing you to watch it. Then it’s followed by a YouTube embed of the video in question:


Link (YouTube)

After the video I’ll refer to the content more explicitly, and I’ll try to mention what parts I thought were interesting or perhaps what it is about the subject matter that caused me to link it in the first place.

And finally I’ll have the wrap-up paragraph, where I’ll say something in hopes of inciting a response or starting a conversation.

 


 

Experienced Points: The EA Games Service

By Shamus Posted Friday Jun 11, 2010

Filed under: Column 40 comments

The videogame business began as a service. You’d go to the bar or the arcade and put in your quarter and the machine would give you a few minutes of amusement. When it was over you didn’t have anything to show for your quarter except whatever memories you’d accrued while the machine was in your employ.

But then came home gaming consoles and games went from being a service to being a product… Read the rest of the article at the Escapist, sport.

 


 

TF2 Free Weekend

By Shamus Posted Friday Jun 11, 2010

Filed under: Notices 54 comments

306

I really miss having a dedicated TF2 server for Twenty Sided. (I let it lapse because the server was usually empty whenever I wasn’t playing, and I just didn’t have time to play. I wish I’d have been able to get the thing into some sort of self-sustaining state with a few regular admins.) This new influx of Mac users is going to create a need for low-intensity, newbie-friendly servers. I hate to think of all those new players being introduced to this incredible game during a round of “SNIPER FAGGIT!!!!” mic spam. Alas.

How often do Mac and PC players get to play together like this? It’s not often, I’m sure. This is bringing us still closer to my dream of being able to play some sort of co-op with my friends regardless of whether they are PC, Mac, or Xbox.

EDIT:

If you want a friendly server, Valaqil suggests:

When the D20 server went down, a group of people who played on it that visit Chocolate Hammer, Giant In The Playground, and here, all banded together to start a TF2 server. Newbies are always welcome. We love having players there, and, most nights, stay at least at half-capacity. It's entirely community-run, community-funded. We each chip in, and view the server as our little place to hang out and have fun with friends. Without further ado:

68.232.183.52:27015

If you want to join into the random talking and fun times, or send a little token toward the server after playing, check out the current server thread at GITP: http://www.giantitp.com/forums/showthread.php?t=152580

Additional: When I do play, this is my go-to server.

 


 

Stolen Pixels #202: UR AFK? NP!

By Shamus Posted Friday Jun 11, 2010

Filed under: Column 25 comments

This comic is about playing online games when you don’t have access to the computer, which is apparently a thing that people want to do?

Some behind-the-scenes stuff below:
Continue reading ⟩⟩ “Stolen Pixels #202: UR AFK? NP!”

 


 

Spoiler Warning Fallout 3 #12:
Memorial Memorandum

By Shamus Posted Thursday Jun 10, 2010

Filed under: Spoiler Warning 224 comments

I want to stress again how silly it is to have such flagrant and absurd plot holes in the game. It’s one thing for a player to gloss over a plot hole or two during fifteen minutes of exposition spread out over forty hours of gameplay. It’s another thing to spend months writing and recording dialog and building up a world around those plot holes. Dad is supposed to be kind, wise, and brilliant, and yet his actions indicate he’s careless, selfish, short-sighted, and stupid.

I’d be so ashamed if I was ever fortunate enough to get Liam Neeson to enact my dialog, and then I handed him something that wasn’t even consistent enough to support his character.

And as somone pointed out earlier in the series, Bethesda didn’t always behave this way. Morrowind had its flaws, but the plot was stable enough. Oblivion fell short of Morrowind, and the character motivations were a bit questionable, but the thing still managed to make some kind of sense. Now we have Fallout 3 where the premise is absurd, where the characters either have no motivations or their actions make no sense, and where you can’t say and do perfectly reasonable things because the nonsense plot says so.

These three games do seem to indicate a sort of trend. Our only hope to reverse this malignant development is for all of us to band together as gamers and complain about it. On the internet. On a blog. To each other. Long after the game has faded from the public interest.

wwii_poster.png

If their games don’t improve, it means you haven’t been complaining hard enough. Do your part!

 


 

Shamus Plays: LOTRO, Part 21

By Shamus Posted Wednesday Jun 9, 2010

Filed under: Column 37 comments

Like I said in the Big Freaking Podcast podcast I linked earlier today, the Shamus Plays series is the most fun part of the work I do.

This week Lulzy has to help an herbalist make a potion, and you know what that means.