As we complete the Braun chamber I have no amendments to the substance of the quest worth nothing here., we run into one of my trickier objections to Fallout 3’s story design: the part where we’re actually reunited with our father comes off awkward and not especially satisfying. Partially this is for emotional reasons, since the story’s kept our attitude towards our father more or less in limbo since his inexplicable and extremely irresponsible departure from Vault 101, but more practically it is because what we really need is a sequence where we hash things out with dad and it doesn’t fit into the established meter of this section.
Even story-first players such as myself will get impatient if too much time is spent frozen in conversation limbo right after a sequence that’s overly scripted or linear. It’s bad design to jump straight from the Braun chamber into our heart-to-heart dialogue with our father; we need a little time to roam around and stretch our legs with some unscripted mechanical engagement. Besides, it would feel weird to have a serious talk in the Stanford prison vault…although given that it seems perfectly safe and clean, and how emotionally urgent this scene is, it also feels weird not to unless there’s actually a good reason.

Because you know what else feels weird? Busting your dad loose, trading a few perfunctory pleasantries, then agreeing to defer conversation until you’ve both silently trekked across the wasteland, punching animals and putting the Project Purity band back together.
What would be natural would be to catch up with your father as you exit together, but the engine can’t handle that and it wouldn’t feel right even if we found a workable compromise–for example, breaking the conversation up between “nodes” along our trip. Our story demands a face-to-face comfortable dialogue the logistics of the scene isn’t disposed to give us.
There has to be a better way.
Continue reading 〉〉 “Overhaulout Part 7: Family Picnic”
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