Back in September a reader emailed me asking about my 2008 article The Golden Age of PC Gaming. That article can kind of be summed up in one image:

Games started out in the dark ages with simple gameplay and they were were hard to get runningI have to reboot with a special version of config.sys and autoexec.bat just to have enough memory to get this thing running.. Then we entered this wonderful age where games basically worked and we were getting several legendary titles a yearWe got Half-Life, Grim Fandango, Thief, Baldur’s Gate, Starcraft, Unreal, Starcraft Brood War, Descent Freespace, Fallout 2, and Forsaken. And that was just 1998!. Then we entered the stupid age of DRM, day-one DLC, buggy launches, and PC titles being dumbed down in pursuit of the console audience. You can’t really draw a hard line between these eras and the whole thing is pretty subjective, but in my own reckoning I’d say the golden age ran from 1998 to 2004. You could probably convince me to move the endpoints a couple of years in either direction, but you get the idea.
I didn’t ask permission to use the reader’s name, so I’ll call them KC. The email KC sent was too long to quote in its entirety, but it boiled down to the question of “Could we be in another PC golden age?” Certainly things are better now than they were in 2008. But are they good enough to qualify as a golden age?
To answer this question, let’s look at a few industry markers and see how things are now and compare it to how things were back in the supposed good old days.
Continue reading 〉〉 “This Dumb Industry: Another PC Golden Age?”
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