This Dumb Industry: Another PC Golden Age?

By Shamus Posted Tuesday Nov 14, 2017

Filed under: Column 194 comments

Back in September a reader emailed me asking about my 2008 article The Golden Age of PC Gaming. That article can kind of be summed up in one image:

Yes, the image quality is terrible. Sorry. I made this image in 2008.
Yes, the image quality is terrible. Sorry. I made this image in 2008.

Games started out in the dark ages with simple gameplay and they were were hard to get runningI have to reboot with a special version of config.sys and autoexec.bat just to have enough memory to get this thing running.. Then we entered this wonderful age where games basically worked and we were getting several legendary titles a yearWe got Half-Life, Grim Fandango, Thief, Baldur’s Gate, Starcraft, Unreal, Starcraft Brood War, Descent Freespace, Fallout 2, and Forsaken. And that was just 1998!. Then we entered the stupid age of DRM, day-one DLC, buggy launches, and PC titles being dumbed down in pursuit of the console audience. You can’t really draw a hard line between these eras and the whole thing is pretty subjective, but in my own reckoning I’d say the golden age ran from 1998 to 2004. You could probably convince me to move the endpoints a couple of years in either direction, but you get the idea.

I didn’t ask permission to use the reader’s name, so I’ll call them KC. The email KC sent was too long to quote in its entirety, but it boiled down to the question of “Could we be in another PC golden age?” Certainly things are better now than they were in 2008. But are they good enough to qualify as a golden age?

To answer this question, let’s look at a few industry markers and see how things are now and compare it to how things were back in the supposed good old days.

Continue reading ⟩⟩ “This Dumb Industry: Another PC Golden Age?”

 


 

TV I’m Watching: Mindhunter

By Shamus Posted Sunday Nov 12, 2017

Filed under: Television 58 comments

I just discovered this show last week. It’s a Netflix original series very loosely based on a true story of how the FBI formed a special unit focused on using personality profiling to understand and catch serial killers. It’s set in 1977, and is careful about maintaining the look and feel of the time periodIncluding having the actors smoke. I love the attention to detail, but I often worry about actor safety. You don’t want your cast getting hooked on cigarettes just so you can make a TV show.. This is a true story in the sense that this unit really existed and this is why it formed, but all of our main characters are fictional. I assume this was done so that we can have personality flaws and interpersonal conflict among the team without slandering anyone in the name of drama.

The show is produced by David FincherAnd also Charlize Theron., who is most famous for directing the thrillers Seven (1995), The Game (1997), Fight Club (1999), and Gone Girl (2014), Zodiac (2007) and The Girl with the Dragon Tattoo (2011). He’s only a producer and not a director here, but it feels like he directed it. It has all the hallmarks of his style. It’s a slow-burn thriller TV series with Hollywood-style cinematography.

I started watching the show because I know parts of it were shot here in my hometown of Butler Pennsylvania. I don’t know that this has ever happened before. I watched closely, but I didn’t see many places that were recognizably Butler. A lot of establishing shots are pretty tight on a single house or parking lot, probably because it’s really hard to construct a long shot that isn’t going to contain a bunch of modern anachronisms.

But there was one particular bit that caught my eye. Halfway through the final episode of the first season, we get this shot:

Continue reading ⟩⟩ “TV I’m Watching: Mindhunter”

 


 

Overhaulout Part 8: Fixed and Broken

By Rutskarn Posted Friday Nov 10, 2017

Filed under: Video Games 71 comments

The brutal Enclave assault marks a point of critical transition for Fallout 3‘s story. This is the part where James ceases to be the de facto protagonist and passes his mantel of agency and primary story-driving responsibility onto the player. In other words, this is where your story should properly begin.

To pull this off, this scene should accomplish three goals:

  1. Bring closure and resolution to your father’s arc, and by extension your relationship with him
  2. Provide a brand-new motivation for the player (since the old driving force, centered directly around your dad’s choices, has become moot)
  3. Establish the villains for the final stretch

Before we go giddily rewriting, an important question: to what extent does the game’s midpoint, as already written, succeed and fail at these goals?

Continue reading ⟩⟩ “Overhaulout Part 8: Fixed and Broken”

 


 

Borderlands Part 16: Endgame

By Shamus Posted Thursday Nov 9, 2017

Filed under: Borderlands 61 comments

It’s a pretty intense moment when Angel dies, Roland dies, Jack recovers the vault key, and Lilith is captured. It feels like it’s supposed to be the crisis moment in the plot, except it’s kind of early in the story for that. We have a lot of hours of psycho-shooting between now and the conclusion, and a lot of it feels pretty unimportant compared to what just happened. If this was a movie, we’d be entering the finale right now while emotions are hot. Instead we get caught up in a couple more door-opening exercises.

You need to reach the Info Stockade to find out where the vault is. Which means you need to blow open a pipe in the Boneyard so you can crawl through it. But to get there you need to lower a Hyperion bridge. Which means you need to get some explosives. Which means you need to get you Sawtooth Cauldron and steal some from the local bandits. Which means you need to reach their storage platform. Which means you need to get the elevator working. Which means you need to kill a local bandit boss. Which means… you get the idea.

I'm sure fighting this skyscraper robot is somehow related to killing Jack, but right now I've lost track of why. Fun trivia: That little shelter on the left is where the original vault hunters stepped off the bus back in Borderlands 1.
I'm sure fighting this skyscraper robot is somehow related to killing Jack, but right now I've lost track of why. Fun trivia: That little shelter on the left is where the original vault hunters stepped off the bus back in Borderlands 1.

It feels like Luke just took off in an X-Wing for the Death Star mission, but the director decided to cut away so we could spend a half dozen scenes with C3P0 and Mon Mothma. It’s not that this stuff isn’t fun, it’s that it feels like this is a bad spot in the game to pad things out. This isn’t just a problem with Borderlands 2, it’s a problem a lot of games have. If we go right from the crisis point of the plot into the finale, then we end up with the player being locked into the endgame almost as soon as they enter the third act. If you do this, the final stretch of the game can feel a little too linear, restrictive, and heavy on cutscenes. If we instead drop back into normal gameplay, then the story loses momentum because you can’t sustain that emotional high note for hours at a time, and certainly not across multiple play sessions.

Mass Effect went for the “locked in” approach. The moment you arrived on Virmire, you were basically riding a railroad to the endgameYou could technically fly around freely after escaping the Citadel, but you couldn’t go back and turn quests in, so there weren’t very many USEFUL things you could do.. In an ideal world, I suppose you’d be free to make a beeline for the endgame but also free to do sidequest stuff if you were looking for more gameplay. Obviously that approach doesn’t work for all stories and genres.

The point is that sooner or later the designer has to choose between their gameplay and their story. Borderlands 2 favored gameplay. That was probably the right move, but it still sucks the life out of the story.

Continue reading ⟩⟩ “Borderlands Part 16: Endgame”

 


 

Doing Batman Right 3: Doing Batman Wrong

By Bob Case Posted Wednesday Nov 8, 2017

Filed under: Batman 89 comments

Last week I covered my core “Batman rules”: The more Jim Gordon the better, Gotham is fallen, and Batman is a reluctant hero. But these are just mine. The fandom in general seems to have settled on a different set of rules, ones that I don’t necessarily hate or anything but don’t exactly love either. I’ll call these my “suspicious Batman rules.”

Suspicious Batman Rule #1: Batman can defeat anyone with _____ amount of prep time.

I get the appeal of this. On paper, the superpowerless Batman is the underdog against virtually everyone in the DC Universe. And one of the most satisfying things you can do in fiction is have the underdog win, through ingenuity, grit, and in Bruce Wayne’s case, a nearly unlimited budget.

The movie wasn't great, but they sure got the bat suit right.
The movie wasn't great, but they sure got the bat suit right.

So the occasional bat-whooping of one of those hoity-toity actual superheroes (or supervillains) can be fun to read. But it’s something to be indulged in moderation. Batman is a creature of Gotham, and Gotham is in the DC Universe but, to me at least, not of it. So often it even seems to exist in a different time than everywhere else, some sort of relaxed, flexible pastiche of modern day and the prohibition era.

Continue reading ⟩⟩ “Doing Batman Right 3: Doing Batman Wrong”

 


 

Wolfenstein II: The New Colossal Screw-Up

By Shamus Posted Sunday Nov 5, 2017

Filed under: Column 140 comments

I know my column doesn’t usually run until Tuesday, but this story is kind of time-sensitive and so you’re getting it today.

Wolfenstein II: The New Colossus is having a very bad PC launch. Oddly enough, this isn’t getting any media attention despite that fact that it’s a major screwup that impacts thousands. I don’t know how it compares to (say) the Arkham Knight PC launch, but I doubt the media does either. Our only point of reference is forum activity. (It’s not like publishers are keen to share their statistics on support tickets and refunds.) Going just by forum posts, it looks like this mess is impacting thousands.

Here’s a timeline I’ve hammered out of the events. Again, this is just the observations of one user based on forum traffic. The dates are not always exact. I’m just trying to give you a basic idea of what’s happened so far.

Continue reading ⟩⟩ “Wolfenstein II: The New Colossal Screw-Up”

 


 

Borderlands Part 15: Loot over Time

By Shamus Posted Thursday Nov 2, 2017

Filed under: Borderlands 52 comments

There’s an unspoken agreement here between the game designer and the player that major battles need to end with loot. This is a problem in the battle for Angel, since there’s no time for looting after the battle and doing so would be tonally wrong. We can’t very well have the player gleefully popping open chests around the corpses of Roland and Angel or scarfing up loot off the ground while Handsome Jack enacts his ambush.

One of the advantages of comedy adventure is that when the story gets stuck the writer can switch to comedy. That’s what they do here.

Lilith teleports the player away. You appear in an unknown room in an unknown location, surrounded by red chests. After looting them all (because why wouldn’t you?) you find the door and discover that Lilith was indeed able to send you to Sanctuary like she intended. You landed in the back room of Marcus’ shop, which you just inadvertently robbed. It’s a funny moment that helps transition from the previous drama back to the standard shoot & loot gameplay.

It’s also a disappointing reward, because the chests in this game are full of garbage.

You May Already Be a Winner. (But Probably Not.)

Here is the big payoff for the Angel fight. A bunch of worthless junk.
Here is the big payoff for the Angel fight. A bunch of worthless junk.

I haven’t deliberately clocked the chances of getting worthwhile loot, and I don’t think anyone has done any original research on this subject. The wiki doesn’t have anything concrete on loot probabilitiesExcept for the loot chests in the Dragon Keep DLC, because the workings of those are exposed to the player via 20 sided dice.. It says that red chests pay out “better” than grey ones, but you can intuit that yourself just from opening a few. What we don’t know is how much better.

Continue reading ⟩⟩ “Borderlands Part 15: Loot over Time”

 


 
From The Archives:

Hardware Review

So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.

 

Seven Springs

The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.

 

The Death of Half-Life

Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?

 

This Scene Breaks a Character

Small changes to the animations can have a huge impact on how the audience interprets a scene.

 

Final Fantasy X

A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.

 

Rage 2

The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.

 

Overused Words in Game Titles

I scoured the Steam database to figure out what words were the most commonly used in game titles.

 

Project Button Masher

I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.

 

D&D Campaign

WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.

 

Black Desert Online

This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.