The Untold History of EA’s Long (and Rich) Pay-2-Win Love Affair

By Shamus Posted Tuesday Nov 28, 2017

Filed under: Column 172 comments

On Twitter someone linked me to this video, which tells the history of EA’s pay-to-win shenanigans. It’s a really good video. I know a lot of you don’t come here for video content and tend to skip this sort of thing, but if you get the chance I highly recommend it.


Link (YouTube)

I intended to make a column about this story, but I didn’t have quite enough time to make that happen.

This video really makes me wish I’d spent more time reading EA earnings reports. They’re publicly available, and if you’re willing to sift through the filler and jargon you can learn a lot from them. I read a little a few years ago back when Peter Moore was still running the show. They’re not a lot of fun to read, but given the amount of time I spend slagging the EA leadership I should probably pay more attention to the financial end of the operation.

Sorry to leave you with nothing but a YouTube embed for the column this week. Two of my three kids are moving out today (we’ll be driving them to the bus station when this post goes live) and I spent some of my column-writing time playing Death Road to Canada with the oldest before she leaves.

Consider this an open thread for discussing the video. EA, pay-to-win, loot boxes, the gambling controversy, the quality of their games, etc. Also, if you’re a fan of the FIFA games I’d love to hear what you think of the loot box implementation used there.

I plan to add my thoughts to this next week.

 


 

TV I’m Watching: The Punisher

By Shamus Posted Sunday Nov 26, 2017

Filed under: Television 109 comments

The Netflix Punisher series came out recently. I guess I liked it. I can’t think of anything major that I disliked, anyway. It’s not a bad show, but it’s bad at being a comic book show.

For those of you who never really got into this particular antihero: The Punisher is a guy named Frank Castle. He’s basically a distillation of all the revenge fantasy tropes. His family was murdered by the mob, and so he returns to his roots as a special ops badass soldier to hunt down the guilty and kill them all. He’s a bit like a murderous version of Batman. He’s stoic, he wears all black, he’s driven by guilt and rage, and in the comics he does a lot of inner monologue stuff to walk you through his plans. By hunting down despicable predators and bringing them to justice, both characters feed into the same desire for cathartic fantasy justice. The only difference is that Batman puts them in jail where they will miraculously escape, while the Punisher kills them and they’re miraculously replaced by someone just as dangerous.

I haven’t read a lot of Punisher over the years, but the best ones seem to map to your typical 80s cop shows / movies.

  1. Introduce a bad guy and make us hate him.
  2. Have the hero track him down. They face off, but the bad guy escapes or wins so we hate him even more.
  3. At the finale they face off again and the hero brings him to justice.

That three-act structure makes for a really good TV episode or movie. It guarantees the audience will always get both drama and action. But for some reason, this isn’t how Netflix has decided to run their superhero shows.

Continue reading ⟩⟩ “TV I’m Watching: The Punisher”

 


 

This Dumb Industry: No, We Didn’t Beat EA

By Shamus Posted Tuesday Nov 21, 2017

Filed under: Column 286 comments

So over the past week the big story has been the massive backlash against EA for the loot box mechanics on Star Wars: Battlefront II. According to some very conservative estimates, it would take 40 hours of continuous play to unlock Darth Vader as a playable character. This is assuming you save every single point of in-game currency and don’t spend any of them on other things. Then you’d need another 40 hours to unlock Luke Skywalker. Even if you’re just going to save up for a simple loot box, it will take three hours of play.

This is a much slower system of progression than we see in other games, while at the same time the things you’re trying to earn are more substantial than the usual things like cosmetics. It rubbed people pretty raw that they might buy a $60 game and have to grind for a solid week (or pay an additional $20) just to unlock their favorite character.

EA tried to explain or justify the policy on Reddit:

"a sense of pride and accomplishment"
"a sense of pride and accomplishment"

This resulted in the most downvoted comment in the history of Reddit. The previous record was a comment with something in the neighborhood of 23k downvotes. This one got over 600k, smashing the old record by an order of magnitude. You can’t dismiss this as a vocal minority on Reddit, either. In the UK, physical sales of Battlefront II are down 60% compared to the previous entry in the series. We can’t prove that worldwide sales are down by the same ammount, although I can’t think of why sales would ONLY be down in the UK. Either way, it’s certainly troubling.

The controversy burned for a few days and was even picked up by major mainstream news outlets. Perhaps in response to this, EA disabled all microtransactions within the game. (For now.) Polygon suggested that this was in response to pressure from Disney, who perhaps don’t appreciate EA tarnishing their brand after the two entered into an exclusive deal a few years ago. While that article sounds plausible, it’s just conjecture. The reversal could also be due to low sales, or concerns that shareholders were getting nervous due to the negative press.

So that’s where the story stands now. EA is in the doghouse, sales are down, microtransaction loot boxes are disabled, and the community doesn’t know if EA is going to give them what they want (something fun) or just wait for the heat to die down and re-enable the system with some minor tweaks.

People are celebrating this as a victory, but I don’t see much to cheer about. EA is still run by a defective corporate culture, which means all of the uninformed people that made this happen will be making decisions down the road. It’s not a victory until there’s a serious shakeup inside the EA leadership, and I don’t think this controversy is big enough to make that happen.

Continue reading ⟩⟩ “This Dumb Industry: No, We Didn’t Beat EA”

 


 

Rexperienced Points

By Shamus Posted Sunday Nov 19, 2017

Filed under: Column 94 comments

I had a pretty good run over at the Escapist. I was a contributor there from 2008 to 2016. I made comics, wrote a weekly column that ran for 265 installments, and posted a few Let’s Plays which I’ve since reposted here on the blog.

Sadly, The Escapist is sorta-dead. Most of the staff is gone and aside from Zero Punctuation there’s not really much new content. While nobody has said so explicitly, I get the impression that the current owners will keep the site up as long as it brings in enough traffic to pay for its own overhead, and there’s no telling how long that will be. It could be years, or the whole place might just vanish the next time the domain registration comes due.

These days I have two problems:

  1. I don’t always have a good topic for my weekly Tuesday column.
  2. I’ve got some good topics in the archives over there, and now that the site is in zombie mode that content doesn’t get much (any) traffic.

So what I’m planning on doing is cribbing from those old columns for new content. I don’t plan on doing a copy / paste job. Most columns were linked to the news of the day, which makes them kind of stale by now. Also, I don’t want to match the content at The Escapist word-for-word, since Google tends to recognize this as bot behavior and lower your page rank accordingly.

But I do plan on taking those old topics, reusing their best points, and rewriting them to make new content. I’m pointing this out now so you don’t worry I’ve gone senile when I start revisiting old ideas.

I already have a couple of old columns picked out that I plan to refurbish over the next few weeks. If you’ve got any favorites you’d like to see me revisit – or just a request that I cover a specific topic – let me know in the comments below.

 


 

Overhaulout Part 9: Confréries Sans Frontières

By Rutskarn Posted Friday Nov 17, 2017

Filed under: Video Games 66 comments

Why are the Brotherhood of Steel in this story? Frankly, what good are they?

Here at the halfway marker the player is well stocked with goals, enemies, and resources. James was murdered by the Enclave. Project Purity is both stalled and in enemy hands. Before the end of the game the player will need to find the GECK, escape the Enclave’s clutches when captured, and mount an assault to reclaim the monument and purify the wasteland. None of that requires the Brotherhood unless we say it does. Do we really need to introduce a unique location and dozens of NPCs if all we need to say to the player is, “Go find a GECK, it’s in this part of the map somewhere?” Is the idea of fighting through all the Enclave’s soldiers and singlehandedly reclaiming the monument more unrealistic than, say, fighting one’s way alone out of Raven Rock? Or wiping out small armies of Super Mutants? Or any of the other absurd battles the player’s obliged to win without backup? At best you can argue that you need an armed force like the Brotherhood to hold Project Purity after you’ve taken it…but why would you need them to? I mean, in the original draft, why do you need to occupy the monument once you’ve successfully purified all of the water in the wasteland? Isn’t a desperate lone-wolf attack to fix the device, press the button, and who knows if you’ll make it out alive more exciting anyway? Wouldn’t that give your likely sacrifice a greater sense of heft and dramatic inevitability?

In the game as written, the primary effect of the Brotherhood is to dilute the player’s agency and responsibility. They do nothing to justify this and oblige other tremendous expenses on the part of the artists, writers, scripters, and voice actors. But I can’t cut them out; that’s not the kind of lemonade we’re making here. Instead I will ask myself:

What good could the Brotherhood be? Continue reading ⟩⟩ “Overhaulout Part 9: Confréries Sans Frontières”

 


 

Borderlands Part 17: Dee Ell Cee

By Shamus Posted Thursday Nov 16, 2017

Filed under: Borderlands 58 comments

Borderlands 2 had a lot of DLC. All together, the DLC probably doubles the size of the core game. Some of it is crap, some of it is on par with the rest of Borderlands 2, and one DLC in particular is really good. So before we move on to talking about the Pre-Sequel, let’s talk about this stuff.

These things don’t need or merit much in the way of analysis, so let me do some rapid-fire mini-reviews…

Tiny Tina’s Assault on Dragon Keep

It's like if DM of the Rings was a videogame.
It's like if DM of the Rings was a videogame.

This is the best DLC I’ve ever played. For any game.

I admit I’m biased. I’m predisposed to enjoy humor built around RPG meta-humor. The premise here is that Lilith, Brick, and Mordecai gather around the table to play Bunkers & Badasses, an alt-universe D&D game run by Tiny Tina. You’re still playing as your character, still running around shooting things with your acid gun, and still pushing the big red murder button on the Borderlands Skinner Box, but now you’re shooting skeletons and dragons in imaginary castles.

You may be asking how Lilith playing D&D can result in your Axton gaining XP and loot. I’m glad you asked. The answer is shut up you’re ruining this for me.

A lot of the humor comes from the tension between the game world and the real world, similar to the jokes in Dorkness Rising, or even that one webcomic I did. The comedy here is stronger and more consistent than in the core game. There’s the in-game story about the party trying to defeat the sorcerer who cursed the land (Tina’s story is extremely arch) and the meta-story about everyone dealing with the loss of Roland and Bloodwing.

The main story is played entirely for laughs. We’re not expected to care about the gameworld-within-the-gameworld. The whole thing is just riffs of tabletop games, with a few jokes about story-driven RPGs, MMOs, and nerd culture thrown in for good measure.

Continue reading ⟩⟩ “Borderlands Part 17: Dee Ell Cee”

 


 

Doing Batman Right 4: Rogue’s Gallery – Catwoman and The Riddler

By Bob Case Posted Wednesday Nov 15, 2017

Filed under: Batman 77 comments

Over the years I’ve come to believe that you can gauge the quality of an ongoing fictional universe quite accurately by looking at the number of supporting characters it has. If, for example, The Simpsons had mostly been about the actual Simpsons, it wouldn’t have been half the show it was. It needed Chief Wiggum, Mr. Burns, Apu, Milhouse, Skinner, and all the rest to get to that next level.

So it probably won’t surprise you at all to learn that I think Batman’s villains are important, and almost as important to get right as Batman himself. In fact, even the tiniest, most insignificant-seeming error can be utterly catastrophic!

Clockwise from the top, this is Mr. Freeze, Killer Croc, and The Scarecrow.
Clockwise from the top, this is Mr. Freeze, Killer Croc, and The Scarecrow.

Or maybe I’m exaggerating, but still, you should try to get them right.

I Have a Thing for Catwoman

That’s why I’m doing her first. That, and because everyone is probably expecting The Joker to be first, and I’m trying not to be too predictable.

I also ship Batman and Catwoman, because I’m a boring person who likes doing boring, obvious things, and this one is just too boring and obvious to pass up. To me, Catwoman, in her own way, works as well as a foil as The Joker does. That’s because the Batman-Catwoman relationship is based in mutual envy. Secretly, each finds the other’s lifestyle tempting.

Continue reading ⟩⟩ “Doing Batman Right 4: Rogue’s Gallery – Catwoman and The Riddler”