Borderlands Part 21: Absolutely Badass

By Shamus Posted Thursday Dec 21, 2017

Filed under: Borderlands 73 comments

Before I take this sharp stick and begin poking at the story parts of the Pre-Sequel, let’s talk about one of the odd mechanical quirks of the Borderlands series.

Weapon Proficiencies

This is the weapon proficiency screen in Borderlands 1.
This is the weapon proficiency screen in Borderlands 1.

In Borderlands 1, we had Weapon Proficiencies as a system of long-term power building that was completely decoupled from the looting and leveling stuff. It wasn’t very interesting. Basically, every time an enemy dies (regardless of cause) you gain some sort of special XP for the particular weapon you’re currently holding. Occasionally this XP will cause you to rank up in that particular weapon type. This incentivizes focusing on a couple of weapon types rather than just using whatever seems fun at the moment. Or it would, if the game ever bothered explaining it to you.

What happens is that once every few hours you’ll gain a rank and get a tiny text notification will appear on the screen for a few seconds. Every rank will give you a miniscule bonus to weapon accuracy, damage, fire rate, reload speed, etc. for the given weapon. Odds are you might not even notice it amid the chaos. And even if you did notice it, the game didn’t tell you what it meant. It wasn’t interesting, it wasn’t ever explained, and once you do figure out how it works the only thing it accomplishes is to make the game less interesting by pushing you to stick to a couple of weapon types. It was one of the many strange half-formed ideas in Borderlands 1 that hinted at how the design doc was never really nailed down.

Continue reading ⟩⟩ “Borderlands Part 21: Absolutely Badass”

 


 

Dénouement 2017: The Year of the Loot Box

By Shamus Posted Tuesday Dec 19, 2017

Filed under: Industry Events 159 comments

I’ve always assumed that the point of these end-of-year lists is to look back and appraise the year as a whole. Was it a good year for games? Any new trends? What was good? What was bad? What are we looking forward to?

That’s a good thing to do. The problem I’m having this year is that I didn’t play very many titles released in 2017. A lot of the games I played this year are actually more than two years old. I put a lot of hours into old favorites like Kerbal Space Program and FactorioWhich won my #1 spot last year., and I spent a lot of time chipping away at my Steam backlog.

Which brings me to a question that’s been bugging me for the last few months:

What’s the cut-off date for a “game of the year” list?

If a game comes out in December 2015 it’s obviously too late to make the 2015 list and should belong to 2016. But where do you draw the line? Or is the entire concept of annual delineation an archaic leftover from the days of retail and our end-of-year lists should just focus on what we played that year, regardless of release date?

The idea of games belonging to a specific year is the result of a world where games have firm release dates for retail sale, and that’s not the world we live in anymore. Sure, that’s how AAA titles work, but since the one-two punch of the indie revolution and the retro revival, AAA blockbusters don’t quite have the dominance they used to. These days you might play a game for a year before its official release date due to Early Access. After release, the game might get numerous patches and free content updates that might keep you around for two or three years after launch. On top of all that, on the PC you’ve got Steam sales that discount games and pull in new players even after all the mods, updates, and expansions have come and gone.

So our relationship with a game is no longer anchored to a single release date, but spread out over a period of months or years. So I’m thinking it makes sense to relax the rules about what games can make “the list”.

Continue reading ⟩⟩ “Dénouement 2017: The Year of the Loot Box”

 


 

Patreon Backpedal

By Shamus Posted Sunday Dec 17, 2017

Filed under: Notices 73 comments

I did not expect this. Last week I said that Patreon was rolling out a horrible and nonsensical fee system. After a few days went by with no response I said:

Lucky for all of us, I was wrong. They’re not just delaying the rollout or adjusting the policies, they’re scrapping the entire concept.

Their apology isn’t long, so I’m going to reprint the entire thing in full:

Continue reading ⟩⟩ “Patreon Backpedal”

 


 

Overhaulout Part 10: Bury My Heart at Little Lamplight

By Rutskarn Posted Friday Dec 15, 2017

Filed under: Video Games 72 comments

When I started this series, I said I was keeping all the major story beats. All the major characters. All the major locations. Every mile of Bethesda’s extensive worldmap and groundwork. Even if I don’t like it, even if I can’t stand it, even if remembering it exists makes my teeth itch. Yes, in fact: even Little Lamplight.

I’ve talked before about how Bethesda can’t be trusted with immortal NPCs. Not because it’s some objective sin of game design, because it really isn’t, but because nobody in the company knows how to write for NPCs that have privileges the player character lacks. If you create NPCs that relentlessly taunt and belittle the player, there should be a way to serve them comeuppance. If there isn’t, there should be a way to ignore them. If one can’t, they should be basically immaterial to the player’s success or failure in the game. If they aren’t, that feeling of all-too-familiar disempowerment at the hands of an unassailable bully better be what the game is about, heart, soul and center. It’s an appropriate emotion to convey in a game about the horrors of tyranny or man’s inhumanity to man. Slipping it in like a pinch of sand in your triple-decker victory sandwich is just bad writing.

Sure, the bullying dorkuses of Little Lamplight aren’t really sinister. I was myself only moderately bullied in elementary school, but I have trouble imagining even the most tender souls are genuinely reduced to tears by Mayor MacReady or his snotty authoritarian goombas. I would characterize them as “annoying.” You know what, though? “Annoying” is bad enough. “Annoyed” is not an emotional goal of Fallout 3 and I will aggressively roll my eyes at anyone who argues otherwise. We can do better.

Continue reading ⟩⟩ “Overhaulout Part 10: Bury My Heart at Little Lamplight”

 


 

Borderlands Part 20: Deadlift

By Shamus Posted Thursday Dec 14, 2017

Filed under: Borderlands 62 comments

I know earlier I praised several aspects of the Pre-Sequel gameplay. I don’t want to leave you with the impression that this is a brilliantly constructed game. This is a very uneven game, and for every brilliant idea they had to balance it out with something annoying, broken, or terrible.

And then you run into something like the encounter with Deadlift, which is all three.

The Setup

Janey Springs is kinda cool but she's no Mr. Torgue, much less a Tiny Tina. Like a lot of the things in Pre-Sequel, she's serviceable yet not as good as what came before.
Janey Springs is kinda cool but she's no Mr. Torgue, much less a Tiny Tina. Like a lot of the things in Pre-Sequel, she's serviceable yet not as good as what came before.

Early in the game you make friends with Janey Springs. She’s your tutorial questgiver and her job is to introduce the new mechanics (oxygen management, low-grav jumping, laser weapons) while also giving a little exposition and maybe telling the occasional quasi-joke.

She sends you to kill the banditHere on the moon they’re not bandits. They’re “scavs”. Which is apparently what moon people call bandits. Whatever. They’re people who shoot player characters without provocation. Doesn’t matter what we call them. boss Deadlift. She has a few reasons, but none of them really resonate. She wants him dead because he’s “a dick”, and because he has “something” you’ll need to get into Concordia. Getting into Concordia is the real goal here.

This feels a lot like the old lazy Borderlands 1 design where you have to kill a bandit king to get a key to enter a city that shouldn’t be locked in the first place. This is totally fine if there is a steady supply of jokes and lampshading to keep us engaged, but… there isn’t. Janey’s reasoning isn’t funny, Deadlift himself isn’t funny, and this setup isn’t funny.

Continue reading ⟩⟩ “Borderlands Part 20: Deadlift”

 


 

Doing Batman Right 7: The Way Forward

By Bob Case Posted Wednesday Dec 13, 2017

Filed under: Batman 60 comments

Based on my googling, it appears that Toby Emmerich is the closest thing the DC Cinematic Universe has to someone in charge. I assume he’s been hitting F5 on this page all day, eager for my expert advice. If not, one of you should hit up his home phone or something.

My advice on how best the manage DC’s menagerie of superheroes is handicapped by my relative absence of interest in comic book characters who aren’t Batman. Don’t ask me how to get the 18-35 demographic interested in Shazam or Cyborg, because I couldn’t tell you. But when it comes to making a good Batman movie, there’s a body of work to draw on, which makes it slightly confounding that none of the high muck-a-mucks at Warner Brothers have drawn on it.

Well, hopefully at least one of those muck-a-mucks is having this post read aloud to them by an intern while they get a manicure or snort their afternoon cocaine. Let’s start with Batman himself.

Ben Affleck is Fine

Ben Affleck is fine. In fact, when I ran down all of the live-action Batmans in my head, I was surprised to find that I think Affleck’s may be my favorite.

If nothing else, they got the stubble right.
If nothing else, they got the stubble right.

That’s not much of a bar to clear, though. Christian Bale is the most prestigious dramatic actor to play the role, but to honest there’s not that much about his Batman that I found memorable or character-defining, with the possible exception of his two-packs-a-day-habit “Batman voice.” Val Kilmer and George Clooney I barely remember, and Michael Keaton was notable mostly for being an unexpected choice. I suppose Adam West was better, but that’s such an apples-and-oranges comparison it’s barely worth making.

Continue reading ⟩⟩ “Doing Batman Right 7: The Way Forward”

 


 

Oh Hi Mark Hamill

By Shamus Posted Tuesday Dec 12, 2017

Filed under: Random 28 comments

I was planning to start my end-of-2017 series today, but it needs another editing pass. I’m dealing with a bout of conjunctivitis. If you’ve never heard of it, then you may know it by the more formal medical term “Icky eye”. I’m not up for that much staring at the screen. So in order to appease your voracious appetite for content, here’s this random thing from the internet that made me really happy:


Link (YouTube)

The footballs to the head. Gets me every time.