The Best of YouTube: Andrew Huang

By Shamus Posted Sunday Jan 7, 2018

Filed under: Random 64 comments

If you’re on this site, then you probably have some passing knowledge of tabletop roleplaying games. Likely as not, you found me through this webcomic. Which means you know how it works when you create a character: You roll some dice, and the outcome determines your stats. Maybe you roll a 12 for Strength, a 13 for Charisma, a 3 for Wisdom, a 9 for Intelligence, and so on. The numbers fall on a bell curve, with the low and high values (3 and 18) being far less likely than the values in the middle of the range.

I actually experimented with this way back in 2006. The odds of you rolling the dice and getting a magical super-character with all of their stats set to 18 is an astounding 1 in 101 trillion. So if a player showed up to your game with such a character you’d feel pretty safe calling them a cheater, right? I mean, it’s obvious.

Now imagine they do one worse. Imagine they’re not just cheating at a roleplaying game. Imagine they’re blatantly cheating at real life. That’s what Andrew Huang is doing.

Huang runs a Youtube channel where he posts weekly videos about his experiments and adventures in music-making. I don’t know the full list of instruments he plays, but I know it includes keyboards, guitar, drums, and violin.

All by itself, that’s a little suspicious. It’s not unheard of or anything, but when someone has mastered that many instruments they’re clearly way ahead of the curve.

But then on top of that he’s also a composer and lyricist. And a singer with a pretty good range. Still not convinced he’s cheating at life? How about the fact that he’s also a rapper with amazing speed and he has a keen understanding of what makes music compelling.

Okay, I hear you saying this isn’t necessarily cheating. After all, guys like Beck have all these skills while also mastering a dozen instruments. It’s rare, but not impossible.

What if I told you he was also an accomplished sound engineer, producer, and that he is able to work in almost any genre? Is that pushing the limits of credulity for you yet?

Now maybe you’re think this is still possible if someone dedicates their whole life. Like sure, you can accomplish all of this, but by the time you mastered the big stuff you’ll be a dumpy middle-aged person. But Andrew is young.

And fit.

And handsome.

And he’s funny.

And he’s got a talent for making fun YouTube videos, which is another skill set entirely apart from the music stuff. Oh, and let’s not forget the time he did a rap song that incorporated five different languages. I mean come on, man. Did you think we wouldn’t notice?


Link (YouTube)

Anyway. It’s a really cool channel if you don’t mind the flagrant stats inflation.

Envy? What envy? I have no idea what you’re talking about.

 


 

Overhaulout Part 11: The Ugly Factory

By Rutskarn Posted Friday Jan 5, 2018

Filed under: Video Games 93 comments

The internet quakes with hatred for Little Lamplight, but besides a few dismissive complaints about flashbang logistics I’ve not heard anyone talk about Vault 87. This leads me to a small and admittedly contestable digression about how modern Fallout games are discussed by their fanbases. My survey methodology consists of Reading Too Many Internet Comments, so feel free to rebut with your own and be sure to include an appropriately scornful reaction gif.

By now I think I’ve read an equal amount of straightforwardly fannish discussions of Fallout 3 and New Vegas. I’m excluding here discussions about which one is better, or fun conversations co-opted into a dominance battle by salty New Vegas fans, or even nuanced goods-and-bads critical shakedowns. Basically, I’m just talking about low-key conversations where someone brings up either game and it sets off a chain of people complimenting it. Said positive discussions about Fallout 3 focus around two subjects:

  • The extemporaneous experience of playing the game (“I loved just roaming the Wasteland, dog at my side, gun in my hand, picking my nose, full bowl of cereal, she hadn’t left me yet, exploring ruins…”)
  • A dozen or so “hit” quests, character, or locations (“Remember the Vault with the Garys? Moira? Megaton? Paradise Falls? North Korea, South Korea, Marilyn Monroe?”)

Whereas the New Vegas conversations focus far less on the extemporaneous experience, but cover a much larger area of the written and planned content, to the point where I can’t say confidently that I’ve never read a discussion of almost any quest or character.

Assuming you buy any of my ad hoc sampling salad, you’ve got two faction-coded inferences to choose from: “A lot of Fallout 3‘s content isn’t very interesting” and “Obsidian’s bad at creating an experience that transcends its content.” I’d actually hedge somewhere in the middle, but for obvious reasons that first idea’s more relevant to this project, and I’ll follow it up with this one:

Nobody talks positively about Vault 87 because it’s nowhere near as good or interesting as it should be.

Continue reading ⟩⟩ “Overhaulout Part 11: The Ugly Factory”

 


 

Borderlands Part 23: The Big Googly Eye of Helios

By Shamus Posted Thursday Jan 4, 2018

Filed under: Borderlands 30 comments

Once the player is done with the robot “army” thing, the team returns to Helios Station to kick the bad guys out. On one hand, it’s nice to get off the moon and see some fresh scenery. On the other hand, I really miss my low-gravity double-jump ground-pounding. I guess I’m just never happy.

As part of re-taking the station, we have to rescue a bunch of scientists. These aren’t generic nobodies. These are named, voiced characters with unique personality quirks and character models. Which leads us to…

Continue reading ⟩⟩ “Borderlands Part 23: The Big Googly Eye of Helios”

 


 

Dénouement 2017: The Good Stuff

By Shamus Posted Tuesday Jan 2, 2018

Filed under: Industry Events 123 comments

A reminder that while I do arrange these best-of lists into numerical order and I do try to push my favorites to the top, you shouldn’t read too much into the placement of individual entries. If you handed me the titles from my 2015 list and told me to put them in order from worst to best, I have only slightly better odds at recreating my 2015 ordering than a random number generator.

Also, I’ve decided that once a game appears on this list, it can’t appear on a later one. I realize that games change significantly from Early Access to release to Major Updates Three Years Later and you could argue that the final form of the game differs from the original far more than any two subsequent Call of Duty sequels. You could make the case that it’s practically a different game now, so maybe it should be eligible to win again. But this would be boring. If games were allowed to win in multiple years, then Minecraft would have dominated from 2010 to 2014. If we go strictly by hours played, then Factorio ought to win again this year.

The No-Show List

The spelling of NIER will never not drive me crazy. Dunno why, but I want to spell it ANY OTHER way.
The spelling of NIER will never not drive me crazy. Dunno why, but I want to spell it ANY OTHER way.

Before I talk about the winners, here are some games I really wanted / intended to play this year but missed out because I procrastinated, forgot, was busy with other games, or didn’t discover them until the end of the year.

Continue reading ⟩⟩ “Dénouement 2017: The Good Stuff”

 


 

Borderlands Part 22: Stay Awhile and Listen

By Shamus Posted Thursday Dec 28, 2017

Filed under: Borderlands 19 comments

I’m not going to try to review the Pre-Sequel quest-by-quest. We’re doing a quick (by the standards of this site) overview of the plot. We’re not so much concerned with the “save the moon plot”, and instead I’m just examining the moments in the game dealing with Jack’s fall to the dark side.

Anthony Burch has writing credit on this game, which is odd because very little of the game feels like his work. For example…

Why is Everyone So Nice?

'ere to 'elp, if the price is roight!
'ere to 'elp, if the price is roight!

The character Pickle feels like an attempt to reverse-engineer the appeal of Tiny Tina. You’ve got a child character with an “adorable” design, but they’re also corrupted in some way. Tina is a demolitionist, and Pickle is a thief. But Tina subverts the “mischievous child” trope by having her “adorable mischief” be murderous destruction. Pickle doesn’t subvert anything. His Oliver Twist accent is trying pretty hard to be cute and there’s nothing really dark or subversive about his design or character. There’s nothing edgy or strange about this kid. He feels like a character that wandered in from a Disney cartoon.

Part of the texture of Borderlands 2 is that everyone – good guys and bad guys alike – is a little crazy. Moxxi, Scooter, Marcus, Hammerlock, and Zed are all a little nuts and have occasional moments of surprise sadism in their character. For contrast, here in the Pre-Sequel we end up with a few characters who are just regular nice people. Pickle is kind and sane. Gladstone – who we meet later in the story – is nice and friendly with no creepy quirks or sadistic hobbies. Felicity is an AI that’s been held prisoner by a gang of nutters and forced to be their “girlfriend”, and yet she’s friendly, clear-headed, and not at all insane.

Speaking of Felicity being an AI…

Earlier in this series I said:

[Head writer Anthony] Burch likes to do this thing where he’ll go for a really obvious joke or twist, and then telegraph that he knows that you know where the joke is going. It becomes this sort of meta-joke about expectations. He did this in the situation with the totally un-suspicious power core when Angel betrayed everyone in Borderlands 2. He did it in the sidequest No Hard Feelings. He did it again with Pyro Pete in Torgue’s Campaign of Carnage. He built an entire character around this gag with Captain Scarlett in the Pirate DLC. Likewise, Crawmerax has a section where you have to track down a bunch of assassins, only to discover they’re already dead. After the first couple it stops expecting you to be surprised and instead begins poking fun at how everyone knows where this joke is going.

In contrast, this game sets up this situation where you’re looking for a “military-grade AI”. You meet Felicity over the radio, and even though her radio portrait shows her as human, it’s obvious early on that she’s the AI you’re looking for. But instead of telegraphing this and using the available tropes for humor, the game plays it straight and acts like you’re really supposed to be surprised. Pickle is the first to figure it out, and even then it’s only after the truth is too obvious to ignore. And then Felicity congratulates Pickle for being so clever, which means the writer is sort of patting themselves on the back for pulling off this twist, whether it surprised you or not.

To compare authorial voices:

Borderlands 2: “Yeah, you’re a smart player and I know I can’t fool you. Still, these situations are kinda funny when you think about them, right?”

Borderlands Pre-Sequel: “Gotcha! Good twist, right?”

It’s not wrong. It’s not like this is some terrible crime against writing or anything. It’s just that you can really see the difference in writing style here, and that difference is once of the reasons Pre-Sequel doesn’t feel as vibrant or as funny as its predecessor.

Continue reading ⟩⟩ “Borderlands Part 22: Stay Awhile and Listen”

 


 

Dénouement 2017: The Disappointments

By Shamus Posted Tuesday Dec 26, 2017

Filed under: Industry Events 188 comments

A year is a long time, but sometimes there just isn’t enough time to complain about all the things that need to be complained about. I do what I can, but the world is a never-ending onslaught of mild annoyances and trivial slights that need to be pointed out and cataloged. Sometimes the end of the year comes and suddenly I realize there was a bunch of stuff that bugged me without telling anyone about it.

Obviously that just won’t do. If something sucks, or if it’s just inadequate, or maybe it’s less awesome than it was supposed to be, or if it was awesome but it was awesome in a different way than anticipated, then we need to make note of the shortcoming. Otherwise, how can the industry improve? This is the seventh year in a row I’ve done this kind of retrospective, and after all this time I’ve orchestrated exactly zero industry-wide improvements. Obviously this means I’m not complaining hard enough.

So let’s get started!

Continue reading ⟩⟩ “Dénouement 2017: The Disappointments”

 


 

The Last Jedi (spoilers below the fold)

By Bob Case Posted Sunday Dec 24, 2017

Filed under: Movies 237 comments

So I might be able to save you some time by just skipping to this part: I’m one of the people that didn’t like the movie all that much.

Not that I thought it was terrible or anything. I personally rank it above all three prequels, but I think it’s the worst of the “new” Star Wars movies. (If you’re curious, my ranking of the new ones is Rogue One first, Force Awakens a relatively close second, and The Last Jedi last).

SPOILER ALERT: At some point in the movie, a ship explodes.
SPOILER ALERT: At some point in the movie, a ship explodes.

If I had to identify a single weakness, I would say that the editing was lacking. The movie lasted two and a half hours, and in my completely unprofessional opinion it was 30-45 minutes too long. It was like watching one pretty good movie with two pretty good short films mashed into the middle. Separately, they might have worked, but together it just gets too crowded.

And so concludes my review of the movie! Truly, brevity is the soul of impatience. What I really want to do is review the fan reaction to the movie. Excepting those of you who have better things to do with your time than stress about other people liking things either too much or too little (screw you guys), most of you probably already know that that reaction has been unusually divided. The most frequently cited evidence is Rotten Tomatoes, which rates it 92% according to critics and 52% according to fans.

And it’s not just the usual suspects griping their usual gripes, either. Online communities that are normally of one mind about things are of several minds about this one, causing great fear and disharmony. I’m here to heal these wounds so we can all get along again. If you think there’s something almost saintlike about me right now, don’t worry – you’re not alone. I don’t usually like to compare myself to Gandhi, but sometimes the comparison is inescapable.

So, below I will both be using spoilers and fixing everything.

Continue reading ⟩⟩ “The Last Jedi (spoilers below the fold)”