The Last of Us EP10: Free Range Zombies

By Shamus Posted Wednesday Oct 22, 2014

Filed under: Spoiler Warning 55 comments


Link (YouTube)

If the start of this episode makes no sense, it’s because the whole conversation is a call-back to the first season of Spoiler Warning, which was the last time Randy was on the show.

I’m really struggling with this season now. I’ve nitpicked the plot as much as I dare, and I’ve praised all the stuff I like. At this point it would be time to talk about the mechanics, but I haven’t played the game myself. I don’t know if it’s hurting the commentary, but I feel like I’m not doing my job.

Like, the entire inventory system seems ludicrous to me, because I’m looking at it like a movie-watcher and not a player. Bricks are massively useful. Why can we carry only one? Why do they poof into nothing after being thrown? Why don’t we carry something smaller and lighter that can still make a lot of noise? Why do shivs break? THIS IS ALL RIDICULOUS NONSENSE!

Of course, these are all simply videogame contrivances. Like, I accept that Batman has infinite explosive gel but can only use three globs of it at once. It’s an abstraction around which puzzles and challenges are built. It’s a small compromise made with realism for the sake of gameplay. Arkham is full of silly little details like this that make perfect sense as a player and no sense as a viewer. I’m sure the same is true for TLOU. If I’d played the game myself, this contrivances probably wouldn’t bother me…as much..

I don’t know if this is hurting my commentary, but I I’m going to avoid covering games I haven’t played in future seasons.

Anyway: Story is great, characters are vibrant, scenery is amazing, etc etc.

 


 

Top 64 Games: 56 to 49

By Shamus Posted Wednesday Oct 22, 2014

Filed under: Video Games 134 comments

Reminder: Try not to stress out too much about the order of the items on this list, what games made it and which ones didn’t. This list is just PC games, limited to the ones I’ve played and I thought were worth discussing. If you rage out because I left out your favorite game then you’re just making a fool of yourself. Also remember the rule: A particular franchise can only appear in the list once, so if Resident Evil 4 makes the list then Resident Evil 2 can’t.

Just use this as an excuse to talk about / praise / eviscerate games we might not get to discuss very often. Read the intro to learn why we’re doing this.

Continue reading ⟩⟩ “Top 64 Games: 56 to 49”

 


 

Experienced Points: Shadow of Mordor is Nothing But Infantile Revenge Porn

By Shamus Posted Tuesday Oct 21, 2014

Filed under: Column 175 comments

My column this week is not a work of subtlety. This is one of those cases where I went in thinking I was just going to critique a few points, but the more I analyzed the story the more outrageous it seemed. Usually writing a column is cathartic, but this one made me angry to write.

Now, maybe you’ll argue that Tolkien is fundamentally incompatible with a visceral Arkham-style empowerment fantasy. But for the sake of argument, let’s imagine we’ve been given that very job by a clueless but well-meaning executive. Arkham gameplay is popular, LOTR is popular, they have the license, and it smells like money to them. We can’t do anything to change this, so how can we make the best of a tough situation?

Continue reading ⟩⟩ “Experienced Points: Shadow of Mordor is Nothing But Infantile Revenge Porn”

 


 

Diecast #77: Shadow of Mordor, Twenty Sided Origins

By Shamus Posted Monday Oct 20, 2014

Filed under: Diecast 121 comments

This is a special episode with a special guest. RandyIf you’re asking “who?”, then listen to the show. is on the show, and we talk about how the crew met and got this whole show started.

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Hosts: Josh, Shamus, Chris, and Randy.

Show notes: Continue reading ⟩⟩ “Diecast #77: Shadow of Mordor, Twenty Sided Origins”

 


 

Top 64 Games: 64 to 57

By Shamus Posted Sunday Oct 19, 2014

Filed under: Video Games 228 comments

Reminder: Try not to stress out too much about the order of the items on this list, what games made it and which ones didn’t. This list is just PC games, limited to the ones I’ve played and I thought were worth discussing. If you rage out because I left out your favorite game then you’re just making a fool of yourself. Also remember the rule: A particular franchise can only appear in the list once, so if Resident Evil 4 makes the list then Resident Evil 2 can’t.

Just use this as an excuse to talk about / praise / eviscerate games we might not get to discuss very often. Read the intro to learn why we’re doing this.

Continue reading ⟩⟩ “Top 64 Games: 64 to 57”

 


 

The Last of Us EP9: Bill Die the Violence Guy

By Shamus Posted Saturday Oct 18, 2014

Filed under: Spoiler Warning 156 comments


Link (YouTube)

I do wonder about the zombie mortality rate in this town. How many zombies do we kill during this 15 minute visit? Why would Bill live here if they’re THAT dense? And if there are only a few left, then why are ANY left? The point where there are just “enough to swarm you at a moment’s notice but not enough to overwhelm you” seems like a pretty narrow range. Since zombies can only reproduce by killing people, this ratio seems really unstable.

And while we’re asking questions we’re not supposed to ask, it’s about time to annoy everyone with this one:

What does Bill EAT?

Screw the traps. His main foe isn’t zombies, it’s his belly. How does he fill that thing? (He even eats enough to be overweight. Amazing!) It takes four acres (a little over three football fields) to feed a typical frontier family, including space for the livestock. Bill might not need that much space because he’s all alone, but I’m having a hard time picturing him maintaining just ONE football field of crops.

Bill doesn’t have a car? Pfft. If a car was available, and gas was availableAnd if gasoline didn’t degrade into uselessness in just a few years. then Bill would have one ready right now, and he’d be using it to help plow his field during planting season. Tilling the land for planting is enormously labor-intensive, even if you’ve got the right tools, the right animals, and you know how to use both. And if you don’t have animals? Then you are not going to be fat, end of story. If you are very clever and lucky you might master farming quickly enough to avoid starving, but when you’re done you’re not gonna look anything like burly Bill.

He’s pissed at Joel for setting off his traps? He should be mad that Joel is burning up his precious supply of daylight hours when he should be working on the farm: Tending crops, chasing off wildlife and pests, mending tools, feeding and caring for livestock, gathering fuel for the fireAlthough the town’s furniture would be a handy, if unwieldy supply of wood. and preparing food for the dayPreparing food from raw ingredients takes a long time, particularly when you don’t have stuff like gas stoves, microwaves, blenders, refrigerators..

Shamus, this is a zombie story! You’re not supposed to ask these kinds of questions.

This season is going to be very hard for you.

 


 

The Last of Us EP8: Grabbin’ Peels

By Shamus Posted Friday Oct 17, 2014

Filed under: Spoiler Warning 85 comments


Link (YouTube)

Allow me to elaborate on the gameplay suggestion I made in this episode:

This was originally my idea for making a tabletop game designed around an “action blockbuster” aesthetic. In movies, heroes can get away with all sorts of outrageous stuff that you’d never do in real life: Long falls, ridiculous car jumps, standing in the open during gunfire, leaping between vehicles, etc. These moments make movies fun to watch, but if there’s too many of them then the whole world turns into a cartoon parody of itself. One car jump is fun, but ten car jumps is silly and dumb. The hero standing in the open shooting is cool for ten seconds, but it’s stupid if they always do it.

So my idea was to have some sort of “credulity” based economy, where the players could spend some pointsI actually called them “bullshit points”. to do something amazing. Lots of tabletop systems have stuff like this (fate points come to mind) but my plan was to build a game around this one mechanic.

That never panned out, but I’d love to see something similar used in a videogame:

  1. A bad guy shoots at you in the open and he misses automatically, because of course the bad guy always misses on the first shot.
  2. The second shot starts eating away at the player’s “hero meter” or whatever, with each successive shot eating more and more of their supply of hero points. The bad guys keep missing, but the audience will only accept them missing for so long. The player needs to dive behind cover or else…
  3. If the player runs out of hero points, then they get shot and die.
  4. Hero points can be (partly) replenished in combat if you do something impressive, exciting, or action-movie-esque: Shove a guy off a ledge. One-shot someone in the head. Shoot something explosive that blows dudes up. Swat a grenade back at the bad guys. Use some bit of environment to kill a dude. Use the environment to do something cool. Basically, the goal is to keep the player moving, looking for interesting ways to dispatch foes that don’t involve standing in the open or playing boring stop-n-pop cover shooting. Our other goal is to do away with the “health” mechanic itself, where you take dozens of gunshot wounds on your journey but patch over them with “medkits” you find.

Tonally, I don’t think this would work with a Last of Us style game, which is more drama than action adventure. But this could work for something Uncharted-ish.

Also, this episode totally went up on the 17th.