I called 2012 “The Year we pretended to choose things“. And last year was the year of the indies. I guess this is the year of… “Meh”? My usual criteria for putting games on my end-of-year list is that the game has some sort of lasting message, theme, mechanic, or idea. This lets me filter out disposable big-budget titles that are serviceable as entertainment but aren’t really worth analyzing or talking about once you’re done with them. This is supposed to be a list that lets us get a last few words on whatever titles got us talking.
The thing is, I’m just not feeling it this year. Up until recently I thought it was just me. I thought maybe I just wasn’t in a gaming mood? Maybe I’m getting old and the magic is gone?
But no. Apparently I’m not the only one who thinks this way. Chris and I both decided to call this year “meh” before we’d even talked about it. It’s not that games were terrible this year. It’s that there wasn’t anything really remarkable. (Although, for a contrary point of view, check out SuperBunnyHop’s year-end video, which is pretty good. )
The Losers
With an intro like that, I guess I need to head off a few objections along the lines of, “But Shamus! How could you not like X? It was great!” So here is a list of X, where X is a popular game that didn’t make my “best of 2014” list:
Continue reading 〉〉 “Dénouement 2014: Part 1”
T w e n t y S i d e d
