Half Life Episode One: First Impressions

By Shamus Posted Friday Oct 12, 2007

Filed under: Game Reviews 21 comments

Half-Life 2 ended in an appalling cliffhanger. (Spoiler: You and the female lead were caught in the midst of an explosion. Time stopped the moment before you were obliterated, and then there was a little monologue from one of the other characters. Roll credits. There were ways to justify the main character’s survival, but Alyx seemed to be doomed.)

The opening of Episode One wiggles out of the situation established at the end of Half-Life 2, and while it had the stench of deus ex machina, it was also fun and humorous.

Half Life 2 didn’t really answer any of the main questions: Who is the G Man? What is his goal? Why is he using Gordon – who most likely resents him – to achieve his goals? As I played the game I started to get the feeling this was an X-Files sort of mystery: Lots of mysterious stuff that doesn’t really lead anywhere except to further mystery. I’m a big fan of story arcs and endings, so I’m not crazy about the prospect that there may not be any answers to reasonable questions about the plot. If they aren’t going to tell a coherent story, the least they could do is give us something fun to do.

Which is exactly what we have here. The upside to this making-crap-up-as-you-go approach to storytelling is that it lets them look at the response from one game and adjust the sequel accordingly. Did you like the stuff with the gravity gun at the end of Half Life 2? Did you like teaming up with Alyx? The voice-acted and motion-capped characters? The physics puzzles? These elements seem to be what scratched everyone’s particular itch, and this time around we get a double helping.

The first half hour of the game is… not cutscenes, but scenes nonetheless. Half-Life never breaks immersion by moving the POV outside of the protagonist, and doesn’t lock the player in place without a very good in-game reason for doing so. What we end up with are scenes where NPC’s interact with each other (sometimes nodding in the direction of the camera) but leave you free to move around and watch or ignore them as you see fit. Sometimes developers talk about making the player “a character in a movie”, and this sort of setup is the closest we’ve come to that lofty ideal. The plot may grind on, but you never have an external POV imposed on you, and you’re never deprived of control of your character. I wish more games went this route. (Then again, I wish there were more first-person games in general.)

The game is just packed with cool moments. I’m not against a little padding here and there as required. Half-Life 2 had longish stretches of conventional combat without any dialog or plot advancement, and I didn’t mind. But here they’ve taken the various scenes and set pieces and placed them one after another, without stretches of filler. The result feels almost decadent.

Some mild spoiler comments follow:

Continue reading ⟩⟩ “Half Life Episode One: First Impressions”

 


 

The New Steam

By Shamus Posted Thursday Oct 11, 2007

Filed under: Video Games 36 comments

Yesterday the Orange Box was released. It included several games, including Half-Life Episode 1. Reader Trigear already had that, so when he picked up the Orange Box he had two copies. He was able to “give” me one of his copies through Steam. (Thanks Trigear!) In order to get the game I had to renew my relationship with Steam. I’ve been very harsh on the service in the past, but most of that happened three years ago. Time to see how things have changed.

Steam now has a bunch of social stuff: Friend lists, homepages, personal icons, and instant messaging. It looks like they want to turn it into MySpace for Valve customers. Nothing wrong with that, although for an introvert like me the social features have all the practical usefulness as a shiny new pair of rollerskates for Dr. Xavier. One thing it adds is the ability for others to see what games you own and how long you’ve played them. It shares this information without asking and indeed without giving you a way (that I’ve seen) to choose to not share it. I don’t know if this information is available to everyone or just those on your friend list, but the whole thing made me mildly uncomfortable. If it was an option, I might switch it on, but the inability to hide it gives the whole thing a Big Brother kind of vibe that gets firmly lodged in my craw.

Shamus! It took you HOW LONG to beat that game? Man, you suck! I beat it in half that time. On Expert! Using a joystick! While drunk!

Also part of your personal profile is your “Steam Rating”. When I loaded it up it was at “0.2 – teh suck”. I figured this was some sort of rating I gave to Steam in the past as part of a long-forgotten feedback program. I thought it was there to remind me how I’d rated the service, in case I wanted to change it. Then as I played the number went up and I realized that this was not my rating for Steam, but Steam’s appraisal of me. After playing for a few hours my rating is now “3.3 – Shooting Blanks.” Hey Steam: Same to you, buddy!

So in my experience with the new Steam, it started off invading my privacy and followed that with direct personal insults.

Its puerile fanboi attitude aside, Steam is indeed a better service now than when I was first dragged into it. The fact that Trigear was able to “give” me his license for the game is a major concession on their part. It’s not as good as just letting me do as I please with “my” things, but it’s better than similar schemes and moving in the right direction.

I will never love it, but at least the thing isn’t a bother now. Acquiring stuff through Steam is now less of a headache than just pirating* it, so they have that much of it working right. The DRM stays out of the way and is more or less seamless. I do hate to make this concession and accept this sort of thing, but I have to admit that after the recent BioShock / 2KGames debacle Steam looks downright reasonable in comparison. Yes, I know: Thin end of the wedge, boiling a frog, the camel’s nose. Sigh. I know.

* I don’t pirate games, but I’m aware of the process and how it works. It can be a hassle, but if it’s less of a hassle than paying for the game then the publisher is doing something very wrong.

 


 

Jane Austen… Sucks?

By Shamus Posted Thursday Oct 11, 2007

Filed under: Links 66 comments

I’ve never read any Jane Austen myself, but I’m aware of the fact that her work is viewed as monumentally important and influential to the world of literature, and that she is the author of several beloved novels. In fact, looking at what she’s done, I note that Northanger Abbey is the only one which has not been made into a movie at least once. (Although it has been adapted for television. Twice.) She’s been dead for 190 years, and yet her work is still cherished and read by millions. I think it’s safe to say that she were to somehow put out a bookl tomorrow they wouldn’t have any trouble finding people to buy it.

Which makes this story sort of amusing: A guy takes a few chapters from some of her more well-known novels, changes the names, and sends them off to several large publishers. Not only did they think the work was not very interesting or marketable, only one recognized Jane Austen’s work at all.

Tee Hee.

 


 

Strongbad Email: Webcomics

By Shamus Posted Wednesday Oct 10, 2007

Filed under: Nerd Culture 16 comments

As a followup to yesterday’s post on webcomics I thought I’d share this Monday’s StrongBad Email, which is about webcomics. He takes a few potshots at the major comics and at the end it even has a little comic strip builder. (Actually, now that I’m thinking about it I realize it’s not that little. It’s more robust than most of the web-based comic builder’s I’ve run across.)

The real irony here is that so many people classify StrongBad Email as a webcomic.

 


 

My Webcomic List

By Shamus Posted Tuesday Oct 9, 2007

Filed under: Links 92 comments

Before writing DMotR, my entire webcomic intake consisted of stopping at Penny Arcade twice a month to catch up. Once my comic got rolling people started sending me links, “Hey, did you see THIS comic?” My reading list grew from that, and at this point I have quite a few.

I thought I’d make a list of them to satisfy the curiosity you probably don’t have:

Girl Genius

This is the only story-driven strip in my reading list. I love the art.

The story is fairly gripping, although it takes almost the entire first volume (which is in B&W) to set the stage. (Nothing wrong with that, this is a big story.) After that the comic is both exciting and in color. It’s steampunk (Gaslamp Fantasy is what they call it) and I’ve always had a soft spot for Steampunk. (Last month I very, very nearly picked up a softcover compilation of GG strips, but picked up Transmetropolitan instead. My love of steampunk is surpassed only by my love for cyberpunk.)

Copper

Copper updates about once a month. The art is gorgeous, generous, and painstakingly wrought. Makes me tired just reading about the process. It has a philosophical / whimsical, Calvin & Hobbes vibe that I love.

XKCD

This strip seems to be approaching Penny Arcade in terms of sheer popularity and ubiquity. Remember my old post about how far your socks travel when you aren’t wearing them? That actually rose from this XKCD strip:

400

This was during the run of DMotR. For fun, I was going to fire back with the attitude as if I had some sort of monopoly on roleplaying comics and Randall Munroe was infringing on my turf. In “retailiation”, I was going to make one nominally about math.

I cooked up a comic with a stick figure guy next to a dryer, along with the bit about socks. I dropped the idea because I don’t know enough higher math to express the sock distance using Greek symbols and whatnot, which is what would have made it funny. (The math formula stuff would have gone within the image alongside stick man, and the caption would have been the bit about socks traveling further when not being worn.)

Anyway, I chucked the idea and turned it into a regular old post, which is still one of the most amusing threads we’ve had here.

Darths & Droids

We’re still in the first few strips, but David Morgan-Mar is already off to a great start. He’s made me laugh out loud twice already. I can’t wait to see where this goes.

Penny Arcade

As the authors have moved away from PC gaming (an inevitable process, I fear) I’ve found the jokes don’t connect with me nearly as often as they once did. I usually play three or four year old PC games, so I’m not privy to the latest games for all the various next-gen consoles and innumerable species of handhelds. Half the time I can’t tell if they are making fun of a real game or just making crap up.

Still, I keep at it because when I do find one that connects the payoff is huge. I’ve read this one about ten times now, and I can still laugh when I read it.

Order of the Stick

I still love this strip, despite the fact that people are always telling me how much better it is than DMotR. In the past I’ve paid homage to OotS here and here.

Rich Burlew seems to be suffering from some sort of non-specified health problems, and updates have been irregular lately. He was even obliged to cancel his GenCon appearances. Get well soon, Rich.

That’s it. There are other worthy comics out there, but these are the ones that have managed to grab hold of me and compel me to read on a regular basis.

You know what to do next: Give some love to your favorite comic in the comments below. (If you want to make a link, just put the url in the post. Don’t put it into an <a href=> tag or wordpress will strip it out. Stupid WordPress.)

 


 

Backgrounds: #FFFFFF vs. #000000

By Shamus Posted Tuesday Oct 9, 2007

Filed under: Random 70 comments

When I re-did my theme last week several people lamented that I wasn’t going with light text on a black background. The complaint seems to be that black-on-white sites (like this one) are painful to read.

I found this interesting, because my experience is precisely the opposite: Light letters on a dark background are brutal on my eyes. After just one paragraph of that I’ll have horizontal lines burned into my vision when I look away. It seems like my eye notices that the presented image is mostly black, and dilates accordingly. The bright letters are then free to scorch the everlovin’ crap out of my optic nerve. Clicking through from a black page to a white page delivers a seizure-inducing burst of light.

Things to note about how I use my computer:

  1. I have a 19″ CRT monitor, with the screen refresh set to the maximum. (85Htz.)
  2. I have carefully placed the lights in this room so that I never get any reflective glare. If you replaced my screen with a mirror and sat in my chair, you wouldn’t be able to see a single light source or window in the reflection. (Glare is one of the major reasons I hated working in an office. Offices are perfect environments for maximizing screen glare, with a half dozen light sources bouncing off of each and every screen in the room. Brutal.)
  3. My room is a bit dim.

So I have several theories about people who prefer black pages:

  1. Perhaps they are using laptops or flat-screen monitors, and perhaps those screens work best with white-on-black. I don’t have enough time in front of laptops to judge.
  2. Maybe their monitor refresh rate is low. I find that anything under 70Htz, well, hurts when looking at all white. It’s like staring into a strobe. While low refresh rates are cruel in general, black backgrounds are less abusive than white in these sorts of setups.
  3. Maybe their monitor is smaller, and thus doesn’t dominate their vision the way larger monitors might.
  4. Perhaps they are in environments with a lot of glare? Maybe that glossy blob of light forever smeared across the upper left corner of the screen keeps the eye from acting like you’re staring into a dark hole.
  5. Maybe they are sensible types who use their computer in a well-lit room.
  6. Maybe they are just, like, different and stuff.

White on black just isn’t an option for this site, since I need to be able to read the thing without going blind. Still, I feel bad for people who struggle with white backgrounds. Those are by far the most common sort of site, and so the internet must be an uncomfortable place for them.

 


 

Share and Share Alike

By Shamus Posted Monday Oct 8, 2007

Filed under: Notices 19 comments

I’ve been getting a lot of emails lately along the lines of “Hey, can I have your permission to use some images from DMotR on my website / forum sig / desktop / walls / wedding invitations, etc. I thought I’d tackle this in a post for other people who may have similar questions.

When it comes to “borrowing” from the comic, you don’t really need my permission. The comic isn’t “copyrighted” by me. I didn’t get permission from New Line Cinema before making the comic. You have the freedom to take as many liberties with the comic as I took with the movie. This isn’t me giving you permission, this is me saying I can’t give or deny permission.

I do like getting links, but if you make off with images from the comics and don’t provide a link back here you’re not “violating copyright” or “stealing”. The very worst that can be said of that sort of behavior is that it’s rude.

In any case, I’m not going to make a big deal out of it. If you want to use it to make something new, knock yourself out. Send me a link if you like. If it’s cool, I’ll mention it here and everyone can enjoy it.

For example, someone is taking the entire series and translating it into French. Makes me wish I understood the language. Translating humor is probably the most difficult form of translation. (I’m betting it’s even harder than translating rhyming lyics, although it’s not like I would know.) I give this guy credit for taking a hard job and sticking with it. It’s even more difficult here because he’s stuck with my original word bubbles, which means he has to come up with translated dialog which is both funny and roughly the same size.

Anyway, if you want to use the comic, feel free. Because you are free.

UPDATE: Lots of people are pointing out that I do indeed have copyright on this. Fine, fine. In any case, you want to make some derivative work? Help yourself. Make something cool. Drop a comment and tell us about it.