Why Batman Can’t Kill People, Part 1

By Shamus Posted Thursday Jul 2, 2015

Filed under: Batman 235 comments

It comes up all the time: Why doesn’t Batman just kill the damn Joker? Sure, a no-killing stance makes perfect sense at first. But when you’ve got a ravenously homicidal loony who openly admits his guilt, gleefully expresses a desire to do more murder, has a seemingly endless supply of resources and willing manpower, is hyper-competent and dangerously intelligent, and is supernaturally able to evade capture and escape any asylum or prison, then it seems like maybe the “no-killing” policy should be set aside just this once.

Eventually Joker seems less like a character and more like a force of nature. So after a while we start getting angry at Batman. He’s smart, and he knows Joker will escape and kill again. At what point do we shift some blame to Batman for letting this problem run amok? He had the power to stop the Joker, so shouldn’t some of this blood be on his hands?

At this point Bat-fans jump in and offer in-universe excuses for his policy. “He’s just too idealistic!” Or maybe they offer out-of-universe excuses: “In the old days, the Comics Code wouldn’t allow for a hero to kill people on purpose!” Or maybe they weave a message into it, “Yeah, this constant death shows that Batman’s methods don’t work!”

Those are all fine reasons. Really, whatever lets you set aside your objections and get back to enjoying your Batman is fine. But there’s a deeper reason Batman can’t kill, and it has nothing to do with his personality or cultural attitudes towards killing. It’s a mechanical necessity of his stories, and no amount of hand-waving or excuse-making can change it. If Batman killed his foes, the entire world of Batman would fail to deliver on their central promise.

Continue reading ⟩⟩ “Why Batman Can’t Kill People, Part 1”

 


 

E3 2015 Ubisoft Press Conference

By Shamus Posted Thursday Jul 2, 2015

Filed under: Industry Events 51 comments

I’m not usually a fan of Ubisoft’s games, but their show was the most fun. They hired the super-talented Aisha Tyler to host and tell jokes, instead of rolling out one of their creepy mummified executives to cough up a bunch on nonsense about how they’re re-inventing innovation itself because games are our future, or somesuch piffle. This show felt fast and fun, instead of like boilerplate speeches between meaningless cinematic trailers. In fact, the Ubisoft show was so good they just tricked me into spending my first paragraph talking about the show instead of the games.

Clever girl.


Link (YouTube)

Some brief comments on each game:

Continue reading ⟩⟩ “E3 2015 Ubisoft Press Conference”

 


 

Project Good Robot #32: A Group Effort

By Shamus Posted Wednesday Jul 1, 2015

Filed under: Good Robot 51 comments

When I was working on this project all by my lonesome, things were pretty simple. The feature list was “whatever I felt like putting in” and the release date was “whenever it gets done”. That’s great when you’re programming to entertain yourself and turning it into blog posts to entertain others. But when Pyrodactyl joined, I think the team had some kind of (perfectly reasonable) expectation that we should have a plan, and that plan should include shipping the game in our lifetime.

So the first few weeks of serious work on Good Robot have been a transition from a one-man-hobby project to a six-person commercial enterprise.

Arvind is the other dedicated programmer on the project, and he’s taken over working on the interface and managing the people.

Continue reading ⟩⟩ “Project Good Robot #32: A Group Effort”

 


 

E3 2015 EA Press Conference

By Shamus Posted Wednesday Jul 1, 2015

Filed under: Industry Events 58 comments

Here is a video of Josh and I talking over the EA press conference. Obviously this is going to be snarky and negative. If you’re looking for some sort of aloof, just-the-facts journalistic attachment, then… gosh. Why are you even reading my site? But this will be even more not-detached than normal. As I’ve tried to stress in the past, I’m not mad at EA because they’re an “Evil Corporation”. There are lots of companies that are way worse, and I can barely remember to be annoyed at most of them.

The reason EA drives me crazy is the wasted potential. Imagine the general manager of an American football team. Imagine he is so wealthy that he’s able to draft the greatest players in the history of the game, in the prime of their careersI guess he also has a time machine?. Then he gathers up some of the most amazingly talented coaches, all with amazing track records. Between them they have enough Superbowl rings to make some half-decent Liberace cosplay. They get the best equipment, the most lavish home stadium, and the the best doctors.

But this manager is in it to win it. So he forces his coaches to run the same play, all game, every game. Ten years ago that play made the team into superstars, and now he’s just waiting for the lightning to strike again. He keeps putting the same players in the game, regardless of age or injury, because this particular arrangement of players was part of that winning team ten years ago, and so he figures they’re ideally qualified to make it happen again.

You don’t have to know anything about footballHand Egg. to realize this team will never reach its potential. Maybe the sheer talent of the players will help them to overcome the overwhelming ineptitude of their leadership and get through the season with a modest number of wins.

To me, this team is a lot more frustrating than just a garden-variety team that sucks. They’re way worse than the worst team in the league. It’s a team run by someone who doesn’t understand the game, and doesn’t trust his coaches or players to know their jobs. It’s run by a simpleton that can’t learn from his mistakes, refuses to learn the nuances of the business, and shifts all the blame downward.

And every year people defend this guy because, “Hey, the team is making money, right? And they won a few games, right?”

Makes me so mad.

So let’s see what EA has in their playbook this year:

Continue reading ⟩⟩ “E3 2015 EA Press Conference”

 


 

Experienced Points: The Real Villain of Arkham Knight is the Batmobile

By Shamus Posted Tuesday Jun 30, 2015

Filed under: Column 70 comments

My column this week is a linkbait-ish list of 10 reasons why the Batmobile in Arkham Knight sucks. Sometimes a numbered list is the right tool for the job.

I thought of a bunch more since I finished the column, so here are ANOTHER ten reasons the Batmobile sucks and makes me mad:

Continue reading ⟩⟩ “Experienced Points: The Real Villain of Arkham Knight is the Batmobile”

 


 

E3 2015 Bethesda Press Conference

By Shamus Posted Tuesday Jun 30, 2015

Filed under: Industry Events 40 comments

During E3, Josh, Chris and I streamed some of the press conferences and gave live commentary on the trailers and announcements. This was possible because Twitch.tv gave people permission to re-broadcast their live feed of the show. Essentially, you were watching us watching Twitch watching the E3 audience watch the show. This was really interesting, and I think we’re going to do it again next year, hopefully without all the problems and glitches. Speaking of which…

For whatever reason they didn’t give rebroadcast permission for the Bethesda event. We could comment on it, and you could go to the event page on Twitch and watch it yourself, but we couldn’t broadcast both ourselves and the feed. This is a shame, since the Bethesda show was the one I cared about the most.

So what we have here is a really inconvenient mess. We recorded our commentary, and the press event is available on YouTube, but we can’t legally merge the two. Here is our commentary, if you just want to listen to it podcast-style:

Continue reading ⟩⟩ “E3 2015 Bethesda Press Conference”

 


 

Diecast #110: Arkham Knight, Amibos, Graphics Hardware

By Shamus Posted Monday Jun 29, 2015

Filed under: Diecast 120 comments



Hosts: Shamus, Campster, Josh.

Heads up: No Spoiler Warning this week, but we’re going to try and post the archive of our E3 livestream.

Show notes: Continue reading ⟩⟩ “Diecast #110: Arkham Knight, Amibos, Graphics Hardware”