Mass Effect Retrospective 15: Change Happens

By Shamus Posted Thursday Sep 24, 2015

Filed under: Mass Effect 291 comments

I don’t hate Mass Effect 2. It’s not a horrible game. I know people find this hard to believe, because I’ve spent so much time complaining about it. People look at the sheer volume of negative words I’ve put out and assume I’ve got this burning vendetta against the game, or that I think it’s the Worst Thing Ever.

Often when I do this sort of long-form analysis people will respond with “Why are you so angry?” and “Why did you write a book-length tirade about this?” I think this is a side-effect of the common “nerd rage” shtick that some critics do. People see something critical and they just assume it’s supposed to be performed in the voice of a spittle-spewing madman.

But if you look you’ll notice this series isn’t filled with outraged hyperbole, profanity, or personal attacks against the developer. I’m not making demands, claiming that I’ve been wronged, or accusing anyone of fraud. Yes, it’s negative, but it’s not outrage. If your mechanic tells you that your alternator is busted, he’s not saying you have THE WORST CAR EVER and that YOU ARE DUMB FOR OWNING IT. He’s just telling you why it doesn’t work.

That’s what this series is. We’re opening up the hood on Mass Effect 2 and finding things that don’t work.

Continue reading ⟩⟩ “Mass Effect Retrospective 15: Change Happens”

 


 

Good Robot #33: Good Robot at EGX

By Shamus Posted Wednesday Sep 23, 2015

Filed under: Good Robot 67 comments

It’s been almost three months since the last update. This is unfortunate. I’d really like to post these on a weekly basis, but I couldn’t afford to take time away from working on the game for talking about the game.

This week Good Robot is headed to EGX 2015. Pyrodactyl will have a booth on the show floor and will be letting the public try the game for the first time.

On one hand, it’s nice that the public is going to see the game. On the other hand, it’s a shame that trade shows are the deafening, crowded, sensory-overloading marathons. In an ideal world, we’d get to put someone in front of the game, watch them play, and then interview them afterwards to see what worked and what didn’t.

This is how Valve does playtesting, and I think it’s the way to go, particularly if you’re unsure of your mechanics. If you’re just making a cookie-cutter shooter, then you probably don’t need to have playtesters try the game while you observe them. But if you’re doing something new – even if it’s just new to your team – then it’s invaluable to be able to make sure that the experience you envisioned is the one they’re having.

Continue reading ⟩⟩ “Good Robot #33: Good Robot at EGX”

 


 

Hangout 9/25: Kerbal Space Problems

By Shamus Posted Tuesday Sep 22, 2015

Filed under: Notices 90 comments

This Friday at 6pm eastern AMERICA TIME’America time’ is like ‘regular time’, except it occasionally moves forward or backward an hour according to a system that’s harder to understand than American Football. (Handegg.) we’ll be having a hangout where Josh will play Kerbal Space Program for our amusement. This will be his first time playing the game, so I hope you aren’t squeamish about watching adorable little Kerbals die in a violent conflagration of steel and burning jet fuel.

Here’s a countdown to the event, which SHOULD be localized to your timezone so you don’t have to do the conversion yourself:

I’ll have a post with the links to the stream as the hour approaches.

Wear a seatbelt. And a helmet.

 


 

Experienced Points: Please Understand, Nintendo is the Bad Guy

By Shamus Posted Monday Sep 21, 2015

Filed under: Column 235 comments

Today’s column is a methodical attempt to destroy every possible excuse that Nintendo might offer for their obnoxious, destructive, unfair, and unlawfulNot ‘unlawful’ in the sense of being “illegal”, but unlawful in the sense of, “If this went to civil court, Nintendo wouldn’t have a leg to stand on.” Maybe there’s a more appropriate word to use here, but IANAL so I don’t know what it could be. persecution of YouTubers who upload videos of themselves playing Nintendo titles.

Naturally being a member of a Let’s Play team that gives away content for free I’m likely biased towards the notion that POSTING GAMEPLAY FOOTAGE ISN’T COPYRIGHT INFRINGEMENT. YOU ASS.

This position of “Only we are allowed to post gameplay of our own games” is something I would expect from (say) EA, and I would expect it would be used in pursuit of some identifiable goal. For example: Silencing negative reviews or internal leaks. But to have Nintendo doing this, and for them to do it with no clear benefit or strategy is truly baffling.

My only guess is that Nintendo is looking at the world through a warped cultural lens (perhaps copyrights work differently in Japan?) and then that image is further distorted through a generational lens where the Old Guard just doesn’t “get” this whole internet business.

I don’t know. It’s a sad and pointless form of destruction.

EDIT: This quote from the forums by Steve C is very interesting:

Continue reading ⟩⟩ “Experienced Points: Please Understand, Nintendo is the Bad Guy”

 


 

Bad and Wrong Music Lessons, Part 7: Mixing

By Shamus Posted Sunday Sep 20, 2015

Filed under: Music 40 comments

The usual disclaimer applies: I don’t know what I’m doing, this is more a journal of learning than instruction, follow my advice at your own peril, etc.

My experiment last week was educational. It highlighted several things I’ve been struggling with. There are three major things negatively impacting the quality of the music I’ve been making:

  1. Mixing failures.
  2. The tools I’m using.
  3. The unfortunate ratio between my abilities and ambitions. Either the former needs to somehow increase, or the latter needs to be reduced.

Let’s go over these in turn:

Continue reading ⟩⟩ “Bad and Wrong Music Lessons, Part 7: Mixing”

 


 

The Altered Scrolls, Part 7: We Make a Special Trip, Just for You

By Rutskarn Posted Saturday Sep 19, 2015

Filed under: Elder Scrolls 149 comments

Sometimes you're at a used bookstore and you pick up an old paperback fantasy novel you've never head of. You're not even sure why you buy itâ€"maybe you like the cover, or the summary on the back was well written, or it’s on-sale for something confrontationally cheap like a nickel or a petition signature. Nothing grandiose. Nothing you can really point to later.

You don't read it right away, because it's not that kind of purchaseâ€"you just throw it onto the backseat of your car and forget about it for a couple days. Later you're getting out of your car and you remember to bring it in and put it on your desk. Then one day you sit down with your lunch, realize you left the Comic History of the Peleponnenisan War you'd been reading at homeâ€"and with nothing else to read, you grab the old paperback and flip to page one. You put the book down on page seventy. From that lunch break onwards, you’re pushing through this book like it’s your job.

It's goodâ€"but it's not really that it's good. It's that it's weird.

The hero is born in a village that isn't burned down by orcs. Magic rules are patterned around some obscure historical mystic tradition that doesn't comfortably conform to established conventions or even vocabularyâ€"spellcasters aren't wizards, but byrzkars, and that's somehow relevant instead of annoying. Elves aren't haughty fey, which would be cliche, or evil celestial beings, which would be edgy clicheâ€"they're some third choice that doesn't seem to have anything to do with anything anyone's done with elves before. But it works. It feels alive and organic and fresh and you find yourself transported–and why should you be surprised at that, when transport is supposedly the aim of fantasy? How jaded were you–and how has this book gotten past it?

It's kind of like you showed up to watch a stringed instrument contest. For hours you hear everything from Jim Croce acoustic guitar to twanging Southern six-string riffs to wailing glamrock solos to doom-shaken death metal crunch. And just when you're trying to figure out where on the sliding scale of soft folksy guitar to ear-splitting electric guitar your tastes lie, some guy comes on with a cello and effortlessly changes the context of the entire show. That paperback fantasy novel probably won't end up being your favorite ever. It may not be the first book you recommend to people. You may not even seek out other work by that author. But years later, if you come across the spine of that book on your shelf, it'll all come rushing back. For better or for worse, that book was different enough to stick with you to the grave.

Give it time, and that's exactly what Morrowind is. It may not be your favorite videogame, but give it time and something about it will crawl into your brain and refuse to leave.

Continue reading ⟩⟩ “The Altered Scrolls, Part 7: We Make a Special Trip, Just for You”

 


 

Knights of the Old Republic EP12: That’s No Moon…

By Shamus Posted Friday Sep 18, 2015

Filed under: Spoiler Warning 99 comments


Link (YouTube)

Seven minutes. It takes nearly seven minutes of unbroken dialog to resolve the end of this promised land quest, which is an optional quest with no connection to the main plot and which is rendered entirely moot shortly thereafter. For contrast, Shepard is only dead for three and a half minutes of screen time in the opening of Mass Effect 2.

And now, a collection of Star Wars quotes that people never realized are actually about our character’s ass:

Continue reading ⟩⟩ “Knights of the Old Republic EP12: That’s No Moon…”