Knights of the Old Republic EP36: Sunry Execution

By Shamus Posted Friday Dec 4, 2015

Filed under: Spoiler Warning 47 comments


Link (YouTube)

This Sith we interrogate in this episode sounded really familiar to me. (And his old-man voice seems to be at odds with his young-ish face.) He actually sounds like Deckard Cain from Diablo. I looked on IMDB and Deckard’s voice actor is indeed credited in KOTOR, but this character doesn’t have a name so I can’t be sure.

I’m rolling my eyes at all the “boring puzzles” in this episode, but the tricky thing about puzzles is that they can be really hit-or-miss. Some of them are a welcome change of pace. There’s nothing particularly wrong with these puzzles, but I was probably snarking because it’s really boring to watch someone else solve a puzzle.

I notice puzzles have been falling out of favor at BioWare. KOTOR is packed with them. Jade EmpireI’d consider the cultural debate against John Cleese to be a puzzle, since it’s really about manipulating binary switches. and Mass Effect seemed to have fewer. I can’t remember any puzzles in Mass Effect 2 or 3.

 


 

Knights of the Old Republic EP35: Examining Cross Witnesses

By Shamus Posted Thursday Dec 3, 2015

Filed under: Spoiler Warning 171 comments


Link (YouTube)

I don’t have anything to say about this trial because I don’t remember it. So let me talk about a different trial in an unrelated game: Neverwinter Nights 2.

At some point you have to do a trail for some reason that eludes me now. I remember really getting into it. There was a lot of ground to cover and I remember thinking how easy it would be to mess it up. At the time I wondered, “Huh. If I screwed this up, how would the game continue?”

So then I won the trial and the other guy demanded a trial by combat. I’m sure if I’d bungled the case, my side would have demanded the same thing. And then I realized I’d just wasted all my time doing things the Right Way, when it was all fated to come down to a stupid brawl no matter what I did.

So then my monk was thrown into 1-vs-1 combat with a barbarian. I spent the whole time thinking, “Man, good thing I didn’t play as a rogue!”

I was really pissed about being forced into combat. I felt like I’d put the work in, and I’d earned the right to skip this. It was a brutal fight. I died half a dozen times. It seemed like the other guy had a million hitpoints. Finally I noticed in the combat window it saying something about “This character is immune to damage at this time.” (I don’t remember the exact wording. In fact, most of this is probably wrong. It’s been a decade.)

So I looked up the rules and found out that barbarians have a rage ability that lasts N rounds, and it’s literally impossible for them to die while in rage. Now, if I was running a game at the table, I would do some sort of sanity check on crap like this. “Okay, he can’t die while rage is going, but he’s experienced four times his hitpoints worth of damage. The rule says he can’t die, but this is ridiculous. He should be missing major parts of his anatomy by now. You know what? He’s crawling towards you and no longer able to fight.”

So what I had to do was deal enough damage to kill him, and then run away from him until rage ended. I was so pissed. I beat him in court, I beat him in combat, and now I have to run around like a helpless coward until his bullshit times out?

So what talky RPG’s have contrived trials where your violence expert ends up acting as an investigator / lawyer? Let’s see…

  1. Sunry’s trial here in KOTOR.
  2. Whatever that trial was in NWN 2.
  3. Saren’s trial in Mass Effect 1.
  4. Wasn’t there one in Jade Empire? I can’t remember.
  5. No, the bullshit “hearing” at the start of Mass Effect 3 doesn’t count.
  6. I’m sure I’m forgetting some obvious ones.
 


 

Mass Effect Retrospective 25: Horizon

By Shamus Posted Thursday Dec 3, 2015

Filed under: Mass Effect 95 comments

So the player is finally cut loose. They have their ship, their pilot, a new boss who is either boring or irritating, and a list of people to round up for an ultimate goal that hasn’t been explained yet. The returning Mass Effect 1 player is naturally going to want to return to the Alliance and the Spectres to continue what they started in the first game. And so they go to…

The Citadel

The Collectors, you say? This is big. So big I can't even tell you why, or do anything to frame our villain as an interesting adversary. Off you go, then!
The Collectors, you say? This is big. So big I can't even tell you why, or do anything to frame our villain as an interesting adversary. Off you go, then!

Anderson says the Alliance can’t help you because you’re working with Cerberus, so you have to work with Cerberus because the Alliance won’t work with you. The writer placed Shepard into this thematically wrong situation and they can’t give us a better justification than circular reasoning.

The Council won’t meet with you for some hand-wavy political reasons, depending on whether you saved them or left them to die at the end of the first game. I’m okay with that, although it clashes with the “You’re a hero and a bloody icon” idea the game is attempting to sell. If Shepard is such a valuable beacon and leader that he’s worth bringing back from the dead, then why isn’t anyone willing to listen to him?

Continue reading ⟩⟩ “Mass Effect Retrospective 25: Horizon”

 


 

Knights of the Old Republic EP34: Robot Photobomb

By Shamus Posted Wednesday Dec 2, 2015

Filed under: Spoiler Warning 61 comments


Link (YouTube)

Heads up: I felt awful while we recorded this block of episodes. I’d encountered some Kryptonite earlier that day, and as a result I was short on sleep, short on oxygen, and zonked out of my mind on Diphenhydramine. Then halfway into the show, Mumbles lagged out. This left me and Chris – who hasn’t played this part of the game – to cover the show, and I just wasn’t up for it.

So these episodes are probably short on commentary and long on nonsense. I’m assuming, anyway. I just watched the above episode, and I don’t remember most of it.

So, uh… enjoy?

 


 

Half Time CH10: Ice Scream

By Rutskarn Posted Wednesday Dec 2, 2015

Filed under: Lets Play 37 comments

In cheap novels and really good ones, snow symbolizes new beginnings. It’s art imitating life; there’s a fresh snow on right now and I’m excited to see what kind of new start I’ll get without the use of any of my fingers and toes. Old people liked to talk about the sorts of snows you didn’t get anymore; well, this is the sort of snow you don’t get anymore. I’m proactively nostalgic for carping on about this blizzard for the last few decades of my life.

“And not only did it freeze my next two bowel movements solid, boy, you should have seen what it did to my team of halflings.”

“What’s a halfling, grandad?”

“Oh, you wouldn’t know about them. Half their species got wiped out when I tried to pit them against those amazons.”

An amazon team is built to the same basic dimensions as an elf team: thrower, catchers, linemen, heavy hitters. The difference is that to an amazon team, hitting heavy is less of a trade and more of a lifestyle. A shoulder check from a careless amazon grandmother has the same stopping power as a plummeting elevator full of halflings, and about the same halfling survival rate.

Continue reading ⟩⟩ “Half Time CH10: Ice Scream”

 


 

Good Robot #39: Teaching Players to Good Robot

By Shamus Posted Tuesday Dec 1, 2015

Filed under: Good Robot 105 comments

Some other indie developers were nice enough to play the game and send us their feedback. A common theme in the feedback was that things were too chaotic. Or too random. Or unfocused. Or too busy.

Looking at the game, it’s easy to see why, and it’s easy to see how we slipped into this state. We made a system that let you make wildly divergent robots, simply by tweaking a text file. Since creating robots is easy and variety is good, then more robot types = more good, right? Aren’t games always bragging about how many enemy types they have? Isn’t this a selling point? “Fight over 12 different enemy types!” it says on the back of the box.

Only 12, AAA game? Pshaw. We have that many in the first 15 minutes of the game!

It made sense at the time, but when the feedback rolled in it was a forehead-slapping moment for all of us. Of course this will seem like random chaos to someone who hasn’t played the game constantly for 6 months.

It’s like a version of Half-Life 2 where your first fight is against a group of foes with the behaviors of an antlion, a zombie, two soldiers, a metrocop, a strider, and a gunship. It’s not about being “too hard”, really. Even if you lower the hitpoints and damage output on the gunship and the strider to bring them into line with (say) a metrocop, the player still can’t be expected to parse all this chaos. They’re not going to appreciate the differences between the soldier and the zombie when both foes die in the same panicked volley of weapons fire.

Continue reading ⟩⟩ “Good Robot #39: Teaching Players to Good Robot”

 


 

Hangout Friday Dec 4: Steam Controller!

By Shamus Posted Monday Nov 30, 2015

Filed under: Notices 56 comments

No Diecast this week, due to a bunch of excuses that aren’t worth presenting. Also no column, because of the holiday last week and also because I really didn’t have anything to write about.

But!

Before you slam that back button and look for greener pastures, note that this coming Friday we’ll be doing a hangout. This time around we’ll be streaming… the Steam Controller? Somehow? I think the plan is just to play games that normally require a mouse, but using Steam Controller. We’ll see how it goes. Josh and I both have one. It’s a daring, strange, ambitious little device.

The hangout is at 10PM GMT on Friday. That’s 5PM on the east coastI can’t tell you which continent. It’s a surprise!. Josh and I will be there. Other people might show up. Twitch might actually work and let us stream to you! It’s a universe of possibilities!

Here’s a widget to countdown to the event, which make or may not work based on noscript / adblock settings:

When the time comes, the stream will be here:

http://www.twitch.tv/spoilerwarningshow