Sometimes Dark Souls players will tell you they like the game because it’s “fair”. This has probably caused more misunderstandings and arguments than anything else about the game, because “fair” is a horribly loaded word with contradictory meanings in different contexts and for different players.
Relative Fairness

When someone says fair, which one of these ideas are they talking about?
- Everyone competes according to the exact same rules and starting conditions.
- Everyone is forced to compete in such a way that victory is equally likely for all participants.
Those aren’t just different definitions, they’re opposing definitions. And yet people will often talk about “fairness” in terms of gambling, sports, board games, and videogames without ever clarifying which concept of fairness they’re talking about. Is roulette “fair” because every space has equal chances of winning, the wheel is unbiased, and the rules are clear? Or is it “unfair” because the odds clearly favor the house? If I play golf against Tiger Woods, is the game “fair” before or after we institute a stroke handicap that allows for our vastly different skill levels?
In Dark Souls, there’s a bit where you can get hit with a boulder. Some dudes roll it down the stairs at you, and if you’re not ready for it then it will pulverize you. It’s a small moment near the start of the game but it’s sort of infamous as a moment of confusion, indignation, or dismay for new players that blunder into it unaware. Let’s compare this to some other games.
In Tomb Raider 2014, there’s a cutscene where Lara stupidly blunders into the villain’s lair, loudly announces herself, and then initiates a confrontation using the worst weapon. Naturally she ends up captured for her trouble. This moment sometimes strikes players as unfair, because they feel they could have avoided this setback if they’d been allowed to retain control of their character.
So the Dark Souls boulder is “fair” because the game doesn’t force you to get run over by it in a cutscene. It’s up to you, your memory, and your reflexes. Tomb Raider is “unfair” because no matter how good you get at the game, you still have to accept this setback of being captured by guys you could easily defeat outside of a cutscene.
On the other hand…
Continue reading 〉〉 “Arkham City Part 4: Dark Souls vs. The Dark Knight”
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