Arkham City Part 4: Dark Souls vs. The Dark Knight

By Shamus Posted Thursday Feb 16, 2017

Filed under: Batman 295 comments

Sometimes Dark Souls players will tell you they like the game because it’s “fair”. This has probably caused more misunderstandings and arguments than anything else about the game, because “fair” is a horribly loaded word with contradictory meanings in different contexts and for different players.

Relative Fairness

Technically this is Lady Justice, not Lady Fairness. Neither of which should be confused with My Fair Lady.
Technically this is Lady Justice, not Lady Fairness. Neither of which should be confused with My Fair Lady.

When someone says fair, which one of these ideas are they talking about?

  1. Everyone competes according to the exact same rules and starting conditions.
  2. Everyone is forced to compete in such a way that victory is equally likely for all participants.

Those aren’t just different definitions, they’re opposing definitions. And yet people will often talk about “fairness” in terms of gambling, sports, board games, and videogames without ever clarifying which concept of fairness they’re talking about. Is roulette “fair” because every space has equal chances of winning, the wheel is unbiased, and the rules are clear? Or is it “unfair” because the odds clearly favor the house? If I play golf against Tiger Woods, is the game “fair” before or after we institute a stroke handicap that allows for our vastly different skill levels?

In Dark Souls, there’s a bit where you can get hit with a boulder. Some dudes roll it down the stairs at you, and if you’re not ready for it then it will pulverize you. It’s a small moment near the start of the game but it’s sort of infamous as a moment of confusion, indignation, or dismay for new players that blunder into it unaware. Let’s compare this to some other games.

In Tomb Raider 2014, there’s a cutscene where Lara stupidly blunders into the villain’s lair, loudly announces herself, and then initiates a confrontation using the worst weapon. Naturally she ends up captured for her trouble. This moment sometimes strikes players as unfair, because they feel they could have avoided this setback if they’d been allowed to retain control of their character.

So the Dark Souls boulder is “fair” because the game doesn’t force you to get run over by it in a cutscene. It’s up to you, your memory, and your reflexes. Tomb Raider is “unfair” because no matter how good you get at the game, you still have to accept this setback of being captured by guys you could easily defeat outside of a cutscene.

On the other hand…

Continue reading ⟩⟩ “Arkham City Part 4: Dark Souls vs. The Dark Knight”

 


 

Hangout: For Honor

By Shamus Posted Wednesday Feb 15, 2017

Filed under: Spoiler Warning 36 comments


Link (YouTube)

As Josh announces on the stream, the next season of Spoiler Warning will be the Dishonored 1 DLC. We’re doing this in preparation for the eventual Dishonored 2 season. We’ll cover another game between these two so 2017 doesn’t end up being non-stop Dishonored coverage.

 


 

Ruts Plays: Reader Survey

By Rutskarn Posted Wednesday Feb 15, 2017

Filed under: Lets Play 123 comments

I took the night off for Valentine’s DayActually, I’ve worked on something for Patreon backers, but the point is I took it more off than usual., but since by its nature my little tango through XCOM could snag a rug and eat floorboard any second, I figure it’s prudent to start priming the next project. I’m not going to ask for game suggestions exactly–I think I’ve got a pretty tight list–but I do have a more abstract question I’d like you all to weigh in on.

You may have noticed that I’ve got two speeds:

  • LP where I’m writing from the perspective of the central characters and create a narrative one-to-one inspired by my playthrough, such as Half Time, and
  • LP where I’m writing from my own perspective, playing tour guide to a game that’s in some way fundamentally twisted, such as Battlespire.

I’ve had little success merging the two, and think at this point I’m most comfortable with one or the other. But I don’t know which you prefer.

Does one of my house styles work better for you? Do you like or dislike both? Chime in below and I’ll bear that in mind picking the next game.

 


 

Pseudoku: Understanding the Game

By Shamus Posted Tuesday Feb 14, 2017

Filed under: Programming 90 comments

There’s an old saying that programmers use to explain why you can’t use programming to solve particular problems: “You can’t write a program to do anything you don’t know how to do yourself.” The saying is used less these days now that most adults get what sorts of things computers can and can’t do, but back in the day you needed this for the not-yet-middle-aged baby boomers who thought of these new computer gadgets as magical thinking boxesTo be fair to the boomers: People in popular culture were REALLY bad at explaining them, and the movies of the day were full of nonsense dressed up to sound like computer science.. You needed a way to explain why you couldn’t just write a program to solve a crime, cure cancer, predict the stock market, or whatever it is they wanted a computer to figure out for them.

Writing a program to do something you don’t know how to do is impossible for the same reason that it’s impossible to give someone driving directions to a location you can’t personally find.

But the really goofy problems to solve are the ones where you only think you know how to do something, but really don’t. Or you do know how to do it, but not how to explain it.

Playing Sudoku turned out to be one of the latter types of problems.

Let’s jump back in time to January of 2016 when I was working on Pseudoku… Continue reading ⟩⟩ “Pseudoku: Understanding the Game”

 


 

Diecast #188: Happy Anniversary

By Shamus Posted Monday Feb 13, 2017

Filed under: Diecast 78 comments


Hosts: Josh, Glitch, Campster, and Baychel.

The Diecast is now four years old. In celebration of this, Josh takes us back to our roots and makes the conversation a freeform ramble. Thanks to Glitch for joining in while we were short-handed.

13:45: For Honor DLC

Josh streamed the game last week. The archive will go up on YouTube later this week.

28:00: Bay’s Book, and everyone’s creative projects.

Bay’s Deviant Art page is here, although she’s barely uploaded any content. I know she’s done hundreds of drawings over the years, and she hasn’t uploaded any of my favorites.

43:00: Steam Greenlight

It’s a shame I couldn’t make it this week. I’m putting the finishing touches on a game right now. I don’t have a lot of money to risk on putting it up on the store. I have no idea how many sales I might get, so I can’t count on making my money back. The new system supposedly rolls out in April, but they have no indication on what the new pricing structure will be. Should I rush to get my game out under the old system, or take time and wait for the new? I don’t know what I’m going to do.

Maybe we’ll talk more about this next week.

 


 

Messages From Spammers Pt 3

By Shamus Posted Sunday Feb 12, 2017

Filed under: Random 73 comments

I’ve tried embarrassing the spammers by criticizing their work. I’ve tried offering constructive criticism. And yet they just keep sending the same broken pointless messages. It’s so strange. It’s almost as if they don’t actually read my site.

Well, let’s try again:

Continue reading ⟩⟩ “Messages From Spammers Pt 3”

 


 

Impromptu Hangout: For Honor — It’s Over!

By Josh Posted Friday Feb 10, 2017

Filed under: Spoiler Warning 58 comments

So we decided to do a stream! And it’s Ubisoft’s man-slashing For Honor beta! Complete with peer-to-peer server problems! Check it out!

Thanks for everyone who tuned in, it was lots of fun. Especially after the game crashed.