Trophies and Achievements Are Fine. Good Even.

By Ethan Rodgers Posted Saturday Nov 8, 2025

Filed under: Epilogue, EthanIRL 12 comments

Achievements and trophies have been a contentious addition to the gaming space since their initial releases. The majority of people mostly ignore them. Some find it mildly annoying to have their immersion or momentum broken up by a HUD element obscuring the action. Some really hate them, viewing them as trivializing and undermining the individual game’s enjoyment or message for the sake of short-term dopamine. Certain dopamine deprived monkeys, like myself, love them. And for the sake of this article I will refer to them all collectively as trophies, as the PSN system is my area of focus.

I like having an extra set of challenges to try to complete. There used to be high scores in most games that gave you a target to shoot for other than completion. That mostly went away and trophies picked up from there. The addition of online play also added an easy way to compare your lists to those of your friends and others online. Seeing what my friends accomplished really drove me to try new games as well.

I enjoy having an explicit reason to boot the game back up when I’ve finished a playthrough. Trophies provide an excuse to spend more time enjoying a game that I spent up to 70 dollars on instead of moving past it the moment the credits roll like I might otherwise. For example, I’d likely never have a reason to fully finish Death Stranding 2. It’s narrative focused. To me, its gameplay is nothing special and the majority of the side content isn’t very compelling. However, I have a brain worm that likes to watch an animation play and a number go up so I got another 12 hours or so of fun before I put that game away, likely for the last time. Because of that grind I got a feeling of closure that hit me. I didn’t have to push myself to play it again unless I wanted Kojima to scramble my brain again. I got my money’s worth.

Another bonus to trophy sets is how remasters of older games now have an actual reason to exist, for trophy hunters like myself. So many games come out now that I feel like my backlog is flying away from me at Mach 5. No matter how unimportant that backlog is, no matter how silly the emotions tied to it, I feel like I’m wasting time booting up an old classic. That is, unless I have another platinum to hunt. So when Lollipop Chainsaw Repop came out, I had a solid reason to pick the game up and play the hell out of it. I get to show the game off to friends too in a higher resolution and frame rate as well. Remasters are hard to justify a lot of the time – looking at you Last of Us series – but they can be a great way to make classics accessible for the young ones and us older folks who have sold off or otherwise gotten rid of our older collections.

The absolute biggest benefit of trophies for me, though, is that once or twice a year, every year, I fall out of love with video games. No matter what I play, nothing scratches that itch anymore. I spend more time with my other hobbies but there’s still a big chunk of time in my day I end up feeling somewhat lost. That’s where trophies come in. About half of the time if I’m gunning for a completion of a game with a large scope or a difficult gameplay system, there’s one or two trophies that require hours and hours of grinding. For example, Dark Souls III has several faction based trophies that require you to either actually be good at the game and defeat other players, or kill the same enemies over and over for a 1% drop rate item to drop 30 times. Then repeat that for each faction. It was tantamount to torture and I nearly gave up on the platinum due to it, but I had the 100% on all the other Soulsborne games at the time so I decided to set that grind aside. Well, COVID hit. I was miserable. My roommates were miserable. You were probably miserable. That whole first year was ass. In that misery I lost my love of video games for the first few months and I finished DSIII up and got that hit of dopamine of the completion when I wouldn’t have enjoyed playing anything else anyway. And I had proof that I really love the series and was willing to put in the work. Trophy hunting has gotten me through plenty of stretches of video game apathy and that’s why I love them most.

An important note is that trophy hunting should be approached with moderation. If you go into every game looking to complete it, you’re asking for pain. Some games don’t lend well to that play style. Some games just aren’t good enough to justify that kind of time or dedication. I’ve dropped plenty of games after fully enjoying them because the trophies are too frustrating, too difficult, or just incredible time sinks. The biggest deterrent for me is typically multiplayer focused stuff. For example I adore the Gears of War franchise and I was incredibly excited to play it on current gen systems, but one of the trophies is for getting 10,000 kills in an online mode that is basically just sprint at each other with shotguns, pray… yeah, I’ll pass. That stuff doesn’t keep me from enjoying the game, but it makes trophy hunting a nonstarter. And that’s totally fine.

The absolute worst quality of trophies is the way it can cause a mild addiction. I’ve known people that can’t play a game unless there’s a full trophy list. They see it as pointless because that number doesn’t go up. Like any habit or hobby, it can be unhealthy and I think that’s what ruins the reputation of us goofass trophy hoarders. Chasing the shiny pixels is an extra to add on to an experience. It shouldn’t be the only motivation.

If you’re interested in my collection of trophies I have it linked below. I’m currently working on Metal Gear Delta and Hotline Miami. I know the majority of you don’t care, but it’s there for those with the curiosity, morbid or otherwise. And if you’re compelled to send a friend request to my account, that’s cool. Just know that I’m a poorly socialized hermit and likely won’t interact with you. I think I’ve sent a total of a dozen messages on PSN going back to the PS3 days.

 


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12 thoughts on “Trophies and Achievements Are Fine. Good Even.

  1. Syal says:

    I was a fan of trophies before games even had them. I remember finishing an RPG, probably FF Tactics, and thinking “I wish the game kept track of extra challenges”. And now they do, and the world is brighter.

    1. Ethan Rodgers says:

      Yeah I felt that way about FF7. The release on PS4 which was a port of the PC version was great for that. It gave me an actual set of targets to aim for and I love it for that.

  2. Zaxares says:

    I’m kinda on the fence about them. For the record, I am VERY much a player who likes ticking off boxes in a list, so achievements/trophies scratch that itch very well. But I am not a fan of designers specifically making trophies that are exceedingly rare or hard to get. (Some examples might be a rare achieve where you actually wind up in a match with the creator or dev of the game, or getting some gamba item that’s like a 1 in 100 million chance, or escorting some NPC that takes 5 mins each way and actually completing the achievement would literally take you TWENTY YEARS if you did it non-stop 24 hours a day. All of these are real achievements that exist btw.)

    Achievements can be useful/helpful in that they could encourage players to try different routes, strategies or methods that they may not otherwise have considered, and they can also extend the lifespan of the game (both directly and indirectly) as a result. All the same though… I think if achievements/trophies disappeared tomorrow, it probably wouldn’t do anything to affect the enjoyabilities of the games themselves. I remember when I was a kid and playing video games back during the 8 and 16 bit generations, I used to set myself challenges just for my own enjoyment, like beating Contra without losing a single life, completing Street Fighter 2 on the hardest setting without losing a single match, or in Hitman, I used to do this personal “setting” I called the “Angel of Death” where I would try and kill every single enemy in the level while also sparing every single civilian and law enforcement. This made the game EXTREMELY challenging, but also extremely satisfying when I pulled it off, and I did it for no reason other than I thought it would be fun to try.

    1. Ethan Rodgers says:

      I totally agree on the first bit. I would absolutely have given up on Dark Souls III if it wasn’t one of the Souls series. I wanted the plat for all of them and DSIII was the last on the list I had at the time. And as for the second bit I don’t disagree. I love having extra goals set for me, but those existed before trophies and they’ll continue to exist regardless of their relevance. I routinely will ignore actual full 100% completions because they just aren’t fun enough. I just get the plat and move on. But if I love a game enough I’m 100%ing it regardless if it’s required for the trophy list or not.

  3. Ethan Rodgers says:

    Once again, If you’re going to be a weird, pathetic, parasocial stalker, get new material. You’re boring.

    1. Hi, once again just pointing out that our usual blog stalker got in a rude comment that’s been deleted, and that’s why Ethan’s comment now seems out-of-context (sort-of…I’m sure regular readers could guess what happened.)

  4. BlueHorus says:

    It’s all about how they’re used.

    On one hand, trophies and achievements can seem like a complete waste of time (or worse). Bioshock Infinite once gave me an acheivement for beating the game on the easiest possible difficulty. Felt like an insult.
    Ditto for ‘achievements’ rewarded for basic story beats. Wait, there’s one for completing the tutorial? What exactly are you awarding me for, this is the bit that’s meant to be an easy introduction to the mechanics!
    And now the devs have hidden 3/4 of the acheivements listed to avoid spoiling the game’s plot.
    Or they haven’t, so now I get updated with mild spoilers whilst one of my friends is playing a game.

    But then there’s the acheivements for doing things differently, or setting challenges, or for optional content. Which is all good. Crypt of the Necrodancer had one (get killed by a green slime) that I didn’t even know was possible until I saw the achievement listing. A good way to prompt you to try different playstyles or push yourself.

    And, naturally, for doing stuff that’s genuinely hard. Just ‘cos *I’m* not interested in throwing myself endlessly at a Soulsborne game doesn’t mean I can’t appreciate that doing so is hard and success is an acheivement.

    1. ehlijen says:

      I agree on the prompting of new thinking, that’s really neat.

      HL2:EP2 had one about destroying a mini-strider with its own weapon. My friend and I kept trying all sorts of things to get that one but never managed. I thought it had something to do with catching its delayed fuse explosive darts by holding something up as a shield and then rushing until it’s in the blast radius too? If so, I never got the timing right.

  5. Philadelphus says:

    On one hand, trophies and achievements can seem like a complete waste of time (or worse). Bioshock Infinite once gave me an acheivement for beating the game on the easiest possible difficulty. Felt like an insult.

    All about perspective, I suppose. Perhaps it was easy for you, but maybe a player new to games or someone with a disability really struggled and worked hard to beat the game on that difficulty. Though I generally agree that you don’t really need an achievement for every single difficulty level; maybe one for finishing it on easy/medium/hard and another for doing it on ultra-hardcore-ironman-deluxe. Or just a single one for finishing at all.

    Ditto for ‘achievements’ rewarded for basic story beats. Wait, there’s one for completing the tutorial? What exactly are you awarding me for, this is the bit that’s meant to be an easy introduction to the mechanics!

    I’ve read that those kinds of achievements are more of a way for the devs to track aggregate game completion. Like, you can see that, of the people that own this game, 75% have completed the tutorial, 63% have completed Act I, but maybe only 18% have actually played the game to completion, etc. That said I’m pretty neutral about these achievements in general, and I’m not gonna shed any tears if they’re not there.

    I definitely agree with the overall point that there are better and worse ways to use achievements.

    1. BlueHorus says:

      True, I didn’t think about accessibility with regards to easy achievements. Mea culpa.

      I’ve read that those kinds of achievements are more of a way for the devs to track aggregate game completion. Like, you can see that, of the people that own this game, 75% have completed the tutorial, 63% have completed Act I, but maybe only 18% have actually played the game to completion, etc.

      That…makes a lot of sense, actually. My initial response was ‘Don’t devs do that already, another way?’, but of course if you’re selling your game via a third-party platform like Steam, how would you track the progress of players? Especially if you’re a small company that doesn’t have the money to check in. This would do that for you and be more open than adding someting akin to spyware to the game’s code.

      1. ehlijen says:

        Yes, the spywaresque aspect does bother me. I’m a grumpy cave gamer from when offline single player without needing to log into any portals was how gaming worked.

        And some games had achievements without needing any of that, but these days a large number of games don’t track achievements unless you’re online, logged in, and un-modded.

        While I get that that’s all necessary for the game devs to get useful stats, I find it inconvenient and restricting, and will happily play without achievements (even the really fun ones) if that’s what it takes.

  6. PPX14 says:

    I thought that Ratchet and Clank did a great job of including secrets and achievements of various kinds which were all in-game. I must admit it’s interesting looking at the achievements and even trying to get them all, on a game shop platform like GOG Galaxy or Steam, but I’m definitely in the camp of finding it annoying having the popup on the screen after every boss in a game – I know I just defeated the boss, I was right there doing it. Which is fine as you can turn them off, but I would like that to be in the game, rather than an overarching setting I need to tell GOG to not inflict upon me. I actually don’t mind it at all happening in the background, and it’s cool that the platform might take a screenshot of it (Playstation? Although again it does so ineptly in my opinion because it takes a screenshot with the achievement popup in the frame) but typically wherever I’ve disabled the popups, to do so I’ve had to disable the overlay completely, or disable achievements completely, which is a shame. All I want to do is stop it from interrupting the game, and let me look at the stats etc. when I’m not actually playing. But it seems to often be all or nothing.

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