Most current readers probably don’t realize this, but this blog started out as a log of the D&D campaign I was running. It began in Sept 2005, and ended a couple of months ago. Some of the guys you see in the comments were players in the campaign.
The campaign blog fell by the wayside when I got too busy to keep it all going. For a few weeks it came down to a choice between prep time for next week and blogging for last week, and of course the prep time had to come first.
Now the campaign is over and I have 80% of it here in the archives. The blog has expanded and now covers a lot of geek-ish subjects. I assumed that for the most part people who didn’t play in the campaign wouldn’t want to read it, but I’ve gotten several comments and emails from outsiders and total strangers who expressed interest in the thing. Now I’m wondering how many of you out there have actually read the campaign so far? Anyone keen on reading the rest, or just curious how it all turned out?
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
Grand Theft Auto Retrospective
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.