Most current readers probably don’t realize this, but this blog started out as a log of the D&D campaign I was running. It began in Sept 2005, and ended a couple of months ago. Some of the guys you see in the comments were players in the campaign.
The campaign blog fell by the wayside when I got too busy to keep it all going. For a few weeks it came down to a choice between prep time for next week and blogging for last week, and of course the prep time had to come first.
Now the campaign is over and I have 80% of it here in the archives. The blog has expanded and now covers a lot of geek-ish subjects. I assumed that for the most part people who didn’t play in the campaign wouldn’t want to read it, but I’ve gotten several comments and emails from outsiders and total strangers who expressed interest in the thing. Now I’m wondering how many of you out there have actually read the campaign so far? Anyone keen on reading the rest, or just curious how it all turned out?
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Black Desert Online
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
What is Vulkan?
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?