If you’re one of the dozens and dozens of people who has contacted me recently, then I beg your indulgence a bit longer. The procedural city project captured a lot of attention. It wound up on Rock, Paper, Shotgun, Kotaku, Flowing Data, BoingBoing, a cross-section of various blogs, and even Digg. (Although true to form, Digg managed to scorn the original link to my site and then embrace one to a different site, days later. (Someone sent me an email explaining the malfunctions and social gaming going on behind the scenes at Digg, but that rant will have to wait for another post.) Still, this follows Digg’s usual pattern of picking up on news that is both late and wrong, and then acting as a spawning pool for a “discussion” that would be too stupid for YouTube.)
This surge of attention brought in a flood of project invites, feature requests, programming suggestions, bug reports, criticisms, business proposals, code snippets, collaboration proposals, and fan mail. As an example: I have requests from three different indie bands who want to use footage of the city builder in their music video / stage performance.
Keeping up with my day job, the Pixel City stuff, my column at the Escapist, my webcomic, and this website proved to be too much. Managing a large slate of projects is a lot like juggling: If you drop one, you’re probably going to drop them all. I dropped everything for a bit this weekend and went for 48 hours straight not producing anything for anyone. And it was awesome.
I’m going to idle along for a couple more days, meeting my business obligations (day job, Escapist) and let everything else slide for a bit longer. Better this than burnout.
Anyway, if you’re waiting for me to get back to you, I apologize for the delay. It’s in the queue.
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
What is Vulkan?
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?