This is it. This is why I agreed to cover this game. This very cutscene. Buckle up.
Thanks to Chris and Josh for letting Rutskarn and I monopolize the show. I know how frustrating that is. Thanks for playing along. Next episode we return to our regular format. This was a special occasion.
We skipped a lot of my gripes because the whole thing was dragging on too long. And I thought of some new ones while re-watching the episode just now. This really is a disastrously incompetent cutscene.
Think about how stuff like this is produced. The writer writes it. Then the voice actors – with guidance from the director – perform it. Then the mo-cap actors do their part. Then some artists take all those assets and create the cutscene, which involves watching it many, many times over. This thing is pure torture to watch, and I can’t get through it once without shouting outraged questions at my screen. How did the team get all that done without correcting any of the glaring problems here?
I find it hard to believe that so many people let the scene slip by without noticing any of these issues. Instead, I imagine this cutscene is the result of a writer in a position of power where nobody was allowed to question his bullshit. And that makes me mad.
This is bad. It’s not bad in a fun way. It’s not bad in a campy way. It’s not bad in a playfully subversive way. This is just horrendously sophomoric trash that’s been undeservedly elevated to the status of AAA movie-game.
It’s been a while since I gave one of these out, but you clowns earned it:
Shame on you IO Interactive.
For fun: Try to spot all the errors Rutskarn and I missed.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?