I think Extra Credits makes a stronger case, but I’ll defend my position a bit by saying that I was coming in with a lot of Oblivion-esqe expectations. I expected to end up stuck in a linear corridor section punctuated by camera-lock closeups on emotionless plastic faces while a series of NPCs info dumped on me and my only dialog options would be variants of “Tell me more about that.”
So I guess the takeaway here is that the intro is outstanding compared to Oblivion, but terrible compared to Call of Duty?
Protip: Probably best to let the Empire vs. Stormcloak debate wait a bit. We’ll get into it in more detail later. But, you know. Do what you like.
Official Spoiler Warning Skyrim Drinking Game of Fun and Alcohol Poisoning
OFFICIAL RULES; DO NOT ATTEMPT
- We want to kill an NPC who is unkillable for no good reason.
- Bizarre and inexplicable glitch!
- Josh gains a point in a skill he never deliberately uses.
- We run into a massive annoyance fixed by a mod one of us is using.
- Merchant runs out of money in one set of transactions.
- An unarmed NPC pointlessly charges into a fight better left to the player or the guards.
- “This was better in Morrowind…”
- “This was better in Arena/Daggerfall…” 2 drinks.
- “This was better in Oblivion…” Finish your drink.
- Reginald dies: Pour one out in memory of your lost “friend”. (If you can’t pour it out, just drink it.)
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.