By now many of you will have seen the latest DRM debacle from EA. Command & Conquer shipped with a misprint in some manuals, so that only 19 of the required 20 digits were printed in the manual. The solution offered by EA? Simply guess at the last digit. After all, there are “only” 36 possible characters.
That gem of advice was given here, although at some point since the story broke they actually changed the answer and told you to call support for a new CD key. Which is faster: Trying to guess the correct code or waiting on hold to talk to a human being at EA?
People keep suggesting that the ongoing DRM blunders are simply part of an overarching scheme on the part of EA to push gamers over to consoles where they can be more effectively bilked. Others think that this is all a simple pattern of idiocy and incompetence. I do not see any alternate explanations. They are either pernicious saboteurs or keepers of a stupidity so virulent they pose a danger to themselves and the industry they depend on.
But let’s not be narrow minded. They could be both!
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Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.