He makes the point that categories and tags are somewhat redundant. I think that’s true in some cases, but I think this blog is a good example of where both could be useful. I often do “series” of posts, and I always have to manually link to other posts in the series. For example, I don’t want to create a new category for every new videogame or anime I cover, but each one takes up several posts spread out over a couple of weeks, and I’d love for readers to be able to check out the entire series if they show up in the middle. Bioshock. Fullmetal Alchemist. Quake 4. It would be super great if I could tag each series, those tags would appear automatically, and if it wouldn’t break my blog, make a mess, or take forever in the process.
Sure, users could search the blog for the series they’re interested in, but that’s not the same as having the link at the end of the post. Plus, searches will return posts that contain stuff like, “I liked this game almost as much as I liked Jade Empire”, which doesn’t really have any information on Jade Empire. In fact, a sentence like that sort of assumes you’ve already read my stuff on Jade Empire.
Fledge mentions the Ultimate Tag Warrior plugin, which I used. Once. For about an hour. It was painfully slow. I don’t know why. I didn’t try to debug it, I just shut it off. I’m not knocking the plugin, many people like and enjoy it. But for whatever reason, page loads took about five seconds when the plugin was active.
So, a little discussion:
Do you find tags useful on other blogs? Do you use them? Ignore them? Did you ever wish I had tags here?
And a tangent: Anyone else have problems with Dexter?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.