Here it is, the final bonus comic. Gotta end with a song. If you forget the tune, you can hear it here.
I wrote this a while ago, but was never really happy with it. Thanks to the lower standards of these Bonus strips, I can now foist this on you without guilt or shame.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?