A reader wrote in to suggest this one. I admit I’ve made this blunder myself. More than once. It really is easy to goof up and describe a cave in meticulous detail, while forgetting to mention the dragon laying in the middle of the chamber.
Part of this is due to narrator’s vanity: We know that once we mention the dragon the rest of the description is going to be ignored. We want to make sure nothing we’ve written goes to waste, so we mention the most obvious details last.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.