A reader wrote in to suggest this one. I admit I’ve made this blunder myself. More than once. It really is easy to goof up and describe a cave in meticulous detail, while forgetting to mention the dragon laying in the middle of the chamber.
Part of this is due to narrator’s vanity: We know that once we mention the dragon the rest of the description is going to be ignored. We want to make sure nothing we’ve written goes to waste, so we mention the most obvious details last.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.