A reader wrote in to suggest this one. I admit I’ve made this blunder myself. More than once. It really is easy to goof up and describe a cave in meticulous detail, while forgetting to mention the dragon laying in the middle of the chamber.
Part of this is due to narrator’s vanity: We know that once we mention the dragon the rest of the description is going to be ignored. We want to make sure nothing we’ve written goes to waste, so we mention the most obvious details last.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.