A reader wrote in to suggest this one. I admit I’ve made this blunder myself. More than once. It really is easy to goof up and describe a cave in meticulous detail, while forgetting to mention the dragon laying in the middle of the chamber.
Part of this is due to narrator’s vanity: We know that once we mention the dragon the rest of the description is going to be ignored. We want to make sure nothing we’ve written goes to waste, so we mention the most obvious details last.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.