A reader wrote in to suggest this one. I admit I’ve made this blunder myself. More than once. It really is easy to goof up and describe a cave in meticulous detail, while forgetting to mention the dragon laying in the middle of the chamber.
Part of this is due to narrator’s vanity: We know that once we mention the dragon the rest of the description is going to be ignored. We want to make sure nothing we’ve written goes to waste, so we mention the most obvious details last.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
Linux vs. Windows
Finally, the age-old debate has been settled.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.