A reader wrote in to suggest this one. I admit I’ve made this blunder myself. More than once. It really is easy to goof up and describe a cave in meticulous detail, while forgetting to mention the dragon laying in the middle of the chamber.
Part of this is due to narrator’s vanity: We know that once we mention the dragon the rest of the description is going to be ignored. We want to make sure nothing we’ve written goes to waste, so we mention the most obvious details last.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.