My family is home all day. All of us. My wife teaches our kids, so they don’t go to public school. I work from home. She works from home. This is a busy house.
The main hall is lined with paintings and drawings by my wife. This hallway connects the front door, the back door, and the bathroom. All day long we have kids roughhousing, and people slamming the heavy doors as they enter and leave the house. (Not to mention the persistent level of traffic you get around a bathroom in a house of five people. ) Despite this constant vibration, the art manages to stay on the walls.
Last year, my wife took the kids on a trip to visit a friend in another state. They were gone for a few days. The day after they left, one of the paintings randomly fell off the wall. No reason. No provocation. I was sitting in my office like I always do, when I heard a crash from the hall and found the floor glittering with broken glass. I wasn’t even listening to loud music. “Hm. That was random,” I thought.
Yesterday, my wife left with the kids to visit that same friend. It’s now the next morning, and another painting just fell off the wall. (No broken glass this time, thank goodness.)
I am annoyed at how utterly mystifying, inexplicable, and random this is, while at the same time being completely mundane. It’s just a stupid little mystery that I’ll probably never figure out.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.