The players may misunderstand the Player’s Handbook, forget house rules, and have trouble recalling the particulars of their character class, but never doubt their knowledge of loot tables.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Why Google sucks, and what made me switch to crowdfunding for this site.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.