You know what I think we’ll see in Mass Effect 3? How about: Aliens attack New York. Combat is more fast-paced and focused on hitting enemy weak spots. Commander Shepard has a new melee-focused character class available so he can punch and kick the Reapers to death. While all of this sounds like stupid stuff I would make up because I’m often a sarcastic crank, this is actually from an article at Eurogamer.
You know what I want? I want the next Gears of War game to come out to find Marcus Fenix has traded in his refrigerator armor for a uniform, and he levels up his abilities as he adventures around helping people. He spends most of his time having long conversations about Big Ideas, philosophy, and galactic history. Maybe at the end he will speak to some oracle that will reveal Great Truths about the nature of his struggle and put his previous discoveries in a new light.
RPG devlopers are few and far between these days. (Excluding online games, of course.) Of those that are left, nearly all of them are beating the dead, toothless horse of medieval fantasy.
Just one space opera. That’s all I wanted. I really don’t think I’m being unreasonable.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.