The only way to keep players from doing something stupid is to Just Keep Talking.
Sadly, there is no way to keep the DM from doing something stupid, although offing one of his favorite NPCs might shut him up for a couple of minutes.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?