The only way to keep players from doing something stupid is to Just Keep Talking.
Sadly, there is no way to keep the DM from doing something stupid, although offing one of his favorite NPCs might shut him up for a couple of minutes.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.