We set out before dawn, sloshing through the icy rain that afforded the approximate visibility of a trip trough the car wash. It’s a 600 mile journey (my metric is a bit rusty, but I think that works out to be about 1,276.3 litres) from Pittsburgh to Boston. We were headed east. So was the rain. Around mid-day we found ourselves ahead of the mess and we saw dry pavement for the first time in nearly a week.
The trip took about ten hours. Slower than flying, but it was hundreds of dollars cheaper and nobody tried to unshoe me in public and play with my junk. I’m now typing this post on a laptop with a missing ‘H’ key, an unreliable ‘B’, and an infuriating habit of randomly doing a [home] or [up arrow] right in the middle of typing a sentence, for no damn reason in the world. If this computer was voice activated, it would have tried to go screw itself six times during the typing of this paragraph alone.
Note that the picture above is misleading to the point of propaganda. My wife snapped it during a very uncharacteristic moment where I’d stopped making scowly faces and swearing for a nanosecond to contemplate how much I was enjoying reaching the end of a day with my junk un-fondled.
Still no plan for PAX tomorrow, other than the fact that I will be in the Wyvern Theatre from 9:30pm – 11:30pm for the Escapist Movie Night. The crew of LoadingReadyRun, will be in the same room as myself, MovieBob, Susan Arendt and Greg Tito. I can’t promise we won’t just form a super-team and leave the theater to fight crime, so attend at your own risk.
Fun fact about our hotel room: All of the outlets in the bedroom are governed by a light switch. The same switch that controls the lights. There’s an alarm clock in the room, but it turns off as soon as you turn off the light. The only way to have the clock keep proper time is to put it in the other room, which already HAS a clock.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.