We set out before dawn, sloshing through the icy rain that afforded the approximate visibility of a trip trough the car wash. It’s a 600 mile journey (my metric is a bit rusty, but I think that works out to be about 1,276.3 litres) from Pittsburgh to Boston. We were headed east. So was the rain. Around mid-day we found ourselves ahead of the mess and we saw dry pavement for the first time in nearly a week.
The trip took about ten hours. Slower than flying, but it was hundreds of dollars cheaper and nobody tried to unshoe me in public and play with my junk. I’m now typing this post on a laptop with a missing ‘H’ key, an unreliable ‘B’, and an infuriating habit of randomly doing a [home] or [up arrow] right in the middle of typing a sentence, for no damn reason in the world. If this computer was voice activated, it would have tried to go screw itself six times during the typing of this paragraph alone.
Note that the picture above is misleading to the point of propaganda. My wife snapped it during a very uncharacteristic moment where I’d stopped making scowly faces and swearing for a nanosecond to contemplate how much I was enjoying reaching the end of a day with my junk un-fondled.
Still no plan for PAX tomorrow, other than the fact that I will be in the Wyvern Theatre from 9:30pm – 11:30pm for the Escapist Movie Night. The crew of LoadingReadyRun, will be in the same room as myself, MovieBob, Susan Arendt and Greg Tito. I can’t promise we won’t just form a super-team and leave the theater to fight crime, so attend at your own risk.
Fun fact about our hotel room: All of the outlets in the bedroom are governed by a light switch. The same switch that controls the lights. There’s an alarm clock in the room, but it turns off as soon as you turn off the light. The only way to have the clock keep proper time is to put it in the other room, which already HAS a clock.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Bethesda’s Launcher is Everything You Expect
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.