Today’s column is something I wish I’d covered way back when I did my video on Prince of Persia:
Basically, I should have made the difference between “harder” and “more punishing” more explicit. I don’t know that it would have blunted the resulting controversy, but it would have made the ensuing debate a little less muddled.
If you read the comments on that video, you’ll see a lot of people really object – strongly – to my thoughts on Prince of Persia. Some people get angry at the suggestion that games should be less punishing. I still don’t know if they’re confusing punishment with difficulty, or if they really insist that a game must create artificial setbacks in order to be enjoyable. It will be interesting to see how things play out in the comments.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Black Desert Online
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
I Was Wrong About Borderlands 3
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.