A few days ago I mentioned the Great Games Experiment. The site has listings a-list PC titles, console titles, flash games, freeware, indie stuff, abandonware, etc etc. One in a while I’ll run into an entry like this one: 8 Bits of Spacewar. It’s supposed to depict 8-bit gaming. The game does a good job of re-creating the look & feel of arcade games of the mid-80’s. Look at the bottom of that page under system requirements:
- Windows Vista or older Windows with .NET 2.0 and DX9.0c
- 3GHz or higher CPU
- Graphics card with shader model 3.0
It is totally, absolutely, and in all ways, preposterous. Requiring a next-gen computer to run a game with 20 year old graphics is loco. How do you mess something up this bad? Whats next? A version of Nethack that requires a dual-core machine with a terrabyte of memory to run smoothly?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Was it a Hack?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.