Spoiler Warning Presents: Christmas is Canceled

By Shamus Posted Saturday Dec 24, 2011

Filed under: Movies 61 comments

An email from Rutskarn:

The computer with the video was laid low by a virus halfway through upload. Please inform the readers of this.

I don’t want to wear the swearing thing thin, so I should probably cut this e-mail short.

Another virus? Really Rutskarn?

Okay, so we may never see part 2 of this Sherlock Holmes thing. Or maybe we just need to wait until Rutskarn can get his computer to a therapist.

In the future, here are some handy safety tips:

  1. That guy isn’t really the former president of Cairobi, and he doesn’t want to give you a million dollars.
  2. The person who sent that email isn’t a young coed, she’s not anxious to have sexy chat with you, and in fact she’s not actually a woman at all.
  3. That guy with the van isn’t actually inviting you in to give you free candy.

In the interest of filling this space and pacifying this crowd of enraged fans, allow me to offer the following gems from YouTube. First is the classic earworm, the tune that was more of an infection than a musical number. When I was a kid, watching this Christmas special in mid-December would mean you’d have this sucker stuck in your head until late February.


Link (YouTube)

Now, for our Jewish fans who have been bugging me for a Chaunaka rap song with rock and reggae roots that is shaped by Reconstructionist Jewish thinking and features some sort of ice-skating in the music video, I’m happy to say I’ve finally managed to track one down.


Link (YouTube)

And my favorite Christmas music ever. This might not be the most faithful version of the song, but it does have a certain charm:


Link (YouTube)

Happy holidays everyone.

 


 

Spoiler Warning Presents Batman: London City, Part 1

By Shamus Posted Friday Dec 23, 2011

Filed under: Spoiler Warning 72 comments

Spoiler Warning would like to extend to all of you our warmest holiday greetings. We wanted to play a game that really captured the wonder and mirth of the season, so we’re playing a game about an opium addict who chases a guy that stabs prostitutes.


Link (YouTube)

This tale will end tomorrow, on Christmas Eve.

 


 

Dénouement 2011: Skyrim

By Shamus Posted Friday Dec 23, 2011

Filed under: Industry Events 301 comments

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I’m still in the throes of my Skyrim playing, so it’s too soon for me to look back on the game with a sense of finality. Instead of a retrospective of the game, I’m going to tear it apart in a bunch of petty ways. You know, like I used to do all the time around here. I want to start by going over a section of the game that I think was masterfully done: The introduction.

There's a lot going on in Skyrim. There's a civil war taking place. Ulfric Stormcloak, enraged that the empire has outlawed Talos worship, has gathered a lot of Nords to his side and begun a rebellion. A guy named General Tullius is opposing him. The Stormcloaks are outmatched by the Empire, but they’re tenacious and this is their homeland. The Empire is larger and stronger, but are often undone by their own bureaucracy. They don't really want to fight at all. They just got done with a war and they're tired of it. They would much prefer that the Stormcloaks settle down and go away. In the midst of this conflict, Dragons reappear after being extinct for thousands of years.

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Now, that's a lot of exposition to lay on a player in the first five minutes of a game. On the other hand, the player really needs to know all of this before they exit the tutorial. They will need to understand this before they can begin making informed decisions out in the open world.

As the player is led to the block, we can see the careless abuse of power on the part of the empire when they send you to be executed without giving anyone a trial. In the case of the player, they don't even bother to charge you with a crime. The commander evidently is bored by all the paperwork, and so you go to the block.

Continue reading ⟩⟩ “Dénouement 2011: Skyrim”

 


 

Dénouement 2011: Portal 2

By Shamus Posted Thursday Dec 22, 2011

Filed under: Industry Events 113 comments

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Like this post, Portal 2 was just too dang short. The puzzles were probably too easy. People claim the multiplayer aspect fixes this. I don’t know. By the time I was ready for multiplayer, my friends had finished it already. There didn’t seem to be much point in running through these and having them watch me solve old puzzles, so I still haven’t played with anyone else. Let us set team play aside and focus on the single player experience.

This was a perfect game. From beginning to end, this game was a delight. I laughed at the jokes. I was charmed by the characters. I was surprised by the plot twist[s], and I reveled in the atmosphere. There was never a moment where I stopped having fun, or was annoyed by the game, or a joke fell flat, or the experience was ruined by some bug. Like I said: Perfect.

Portal 2 was cheaper than Skyrim, but both were priced as AAA games. Yet in the time I’ve spent getting to know Skyrim, I could have run through Portal 2 about 30 times. Which is better: The perfect snack, or a six-course dinner where the bread was stale, the waiter dumped your drink in your lap, and you find a chicken bone in the soup? I don’t know. I guess it depends on how hungry you are.

After the credits rolled, I was ready to give Portal 2 my Game of the Year. Now I don’t think I could give that honor to any single game. The trade-off between quantity and quality is a perilous one, and there is a right answer. As a consumer, I obviously always want my games to have both excellence and playtime. I want both, always, as much as possible. The only hard rule I have is that a game really ought to have one or the other.

Having said that: We could do with a few more perfect games.

 


 

Dénouement 2011: Deus Ex: Human Revolution

By Shamus Posted Wednesday Dec 21, 2011

Filed under: Industry Events 205 comments

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How is anyone supposed to rate or even discuss this game objectively? It’s a sequel to a beloved and revered classic. (Whether or not the original deserves to be revered is a thorny discussion we can leave for another time.) This game is unlike the original in terms of gameplay and style, yet it preserves the original premise, tone, and continuity. (Or reverse-continutiy. Or whatever you call it when you make a prequel.) It’s not nearly as freeform as the original, yet it’s far more freeform than its current-day contemporaries. It’s smaller than the original, yet larger than most shooters. It has a slick, appealing aesthetic, yet that aesthetic doesn’t match the one in the original game.

Continue reading ⟩⟩ “Dénouement 2011: Deus Ex: Human Revolution”

 


 

Dénouement 2011: Minecraft

By Shamus Posted Tuesday Dec 20, 2011

Filed under: Industry Events 137 comments

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I sort of gave Minecraft my unofficial Game of The Year last year. Most people avoided doing that because the game wasn’t “done” yet.

The endpoint of Minecraft development is a somewhat nebulous thing. A year ago the game offered a fully playable experience that dwarfed the playtime of most big-budget games. It was fun, diverse, and stable, even though it was in beta. Now it’s released, but more updates are planned. So it seems like this “final” build is arbitrarily so. Either the game was done ages ago or it’s not done yet.

But whatever. I guess it’s done whenever the developer says it is. Since it was offically released this year, I thought I’d talk about this not-final build of the game and the new features it added. I was actually very disappointed in it. Throughout development I felt like each new version was a nice improvement, but Minecraft 1.0 added a bunch of things I dislike to the game.

Continue reading ⟩⟩ “Dénouement 2011: Minecraft”

 


 

Josh Plays Shogun 2 Part 10: Putting the Pieces Together

By Josh Posted Monday Dec 19, 2011

Filed under: Spoiler Warning 25 comments

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With the prosperous and strategically vital Hojo provinces of Sagami and Izu under our control, things seem to be â€" somehow â€" going almost exactly according to plan. I would have preferred to have avoided conflict with the Murakami, but their forces are probably completely tied up in their conflict against the aggressive Uesugi. And they aren’t winning.

Besides, we have nearly a full stack of veteran ashigaru in the area, and Nobuhide is a very experienced commander. I doubt the Murakami could overcome us even if they do launch an offensive. The belligerent Kiso, on the other hand…

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They’re something more of a problem. And despite their typically peaceful and non-expansionist tendencies, they have a massive army of troops that seem to be massing for an attack.

I say “seem” because I really have no idea what they’re going to do next. The AI can be pretty passive at times, and they may just sit there for a few turns. And I have no idea what the strength, experience, or makeup of their army is, aside from “it’s big,” and that’s what worries me most. The Kiso have been a next door neighbor to our heartland since the beginning, and until now, they’ve been reliable trading partners. But their proximity now puts them within striking distance of our own capital. I’m lucky I was paranoid about the Hatakeyama and Tsutsui, or I might not have very many troops in the area at all.

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 10: Putting the Pieces Together”