Why Am I Doing This Again?

By Shamus Posted Thursday Nov 29, 2012

Filed under: Game Design 181 comments

splash_walking_dead.jpg

This was originally going to be part 3 of my series on plot holes, but it kind of got away from me and we’re no longer talking about plot holes per se. Better to make a clean break. Also, I’m going to be talking about The Walking Dead comic / TV series / Game in this post, but there aren’t any serious spoilers here. This is more a discussion of how passive and engaged audiences relate differently to the characters.

First, some clarification. I’ve been dumping on The Walking Dead as a world / setting quite a bit, and in our own show you’ll hear me say mean things about it. To be clear: I’ve never read the Robert Kirkman comics. I watched just a few episodes of the TV series and really disliked it. When I complained about it, people said it was just staying true to the form of the source material, so I’ve been assuming I wouldn’t like the comic either. But I haven’t read it. So understand that when I say “the source material”, keep in mind I’m not talking about, you know, the actual source material, but only the stuff I’ve experienced. I’ll try to be more precise in referring to things if you’ll agree to not give me a hard time about it when I mess up because I’m old and I forget things quickly.

I think the biggest surprise for me was just how much I liked The Walking Dead Game, even though I don’t care for the source material. (That one was just a test to see if you were still paying attention.) I attribute this to the fact that by turning one of the characters into a player character, they cured one of the big problems I had with the show. It’s not that playing a character makes me like him more, it’s that putting a character into the hands of the audience limits what the writers can do with him.

Continue reading ⟩⟩ “Why Am I Doing This Again?”

 


 

The Walking Dead EP2: Some Kid Lived!

By Shamus Posted Wednesday Nov 28, 2012

Filed under: Spoiler Warning 272 comments


Link (YouTube)

At fifteen minutes I was running my mouth and managed to mangle the point I was making. When you have one of those moments where you’re free to roam around and talk to everyone, the game doesn’t usually make you talk to everyone. You can often ignore people. That’s nice, although it’s not the same thing as all conversations being optional, which is kind of how I made it sound.

I made a fuss over the facial animation system, but it’s entirely possible that it’s only impressive because the art style is so… uh… stylized. The animations might not actually be better than a Bethesda / BioWare style face animation, but it looks better because it’s happening on a cartoon face and not on a photorealistic one. In any case, it really makes these conversations come to life.

 


 

The Walking Dead EP1: General Lee

By Shamus Posted Tuesday Nov 27, 2012

Filed under: Spoiler Warning 327 comments


Link (YouTube)

As Rutskarn points out in the opening, this is a gameplay idea that hasn’t worked in the past (Indigo Prophecy / Heavy Rain) using a game associated with some uninspiring titles (Back to the Future and Jurassic Park) and drawing from source material that most of us dislike. And so it was somewhat of a surprise to see just how good the final product turned out to be. The Heavy Rain gameplay was a workable idea, it just needed to be leveraged properly. The Telltale tech was fine, it just needed the right type on interactions. And the Walking Dead is fine, it just needed a little more pathos and a little less “dysfunctional reality TV cast of shallow jerks caught in the zombie apocalypse”. All of these ideas were improved by combining them. It shouldn’t have worked. It did.

Here is the cover image Josh was talking about in this episode: Continue reading ⟩⟩ “The Walking Dead EP1: General Lee”

 


 

Coming Soon: The Walking Dead

By Shamus Posted Sunday Nov 25, 2012

Filed under: Spoiler Warning 227 comments

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What if you took the choice and conversation wheel gameplay of (say) Dragon Age or Mass Effect, and made that into a game all by itself? No shooter combat. No classes. No equipment. You just talk and make decisions. The whole time.

Telltale Games has done it, and the result is basically a new genre of videogame. Yes, on the surface it’s mechanically similar to Sam & Max or the Strongbad adventure games. But making it a serious, drama-based story with gut-wrenching choices creates a very different experience.

The game is based on the Comic series by Robert Kirkman, and features brief cameos of existing characters. There’s also a TV series based on the same material, which I hated because it’s way too much a soap opera of idiots and jackasses. I watched the first several episodes and didn’t connect with a single character.

The entire Spoiler Warning cast has played through the game by this point. I realize the game is a bit “new” by the standards of our show, but this is an important game and we all have stuff to say about it. If you’re looking to play along at home, the game is available right now on Steam for less than $20. It’s an innovative high-quality game that weighs in around twelve to fifteen hours. I punch those numbers into my calculator and it makes a happy face.

We normally take a couple of weeks off from Spoiler Warning when we finish a season, but we’re rolling straight into The Walking Dead. Buckle up.

 


 

Mass Effect 3 EP41: Artistic Integrity

By Shamus Posted Saturday Nov 24, 2012

Filed under: Spoiler Warning 353 comments


Link (YouTube)

Well, it’s over. When we began this series I’d planned on mapping out a great big deconstruction of the ending and listing all of the failings in exhaustive detail. This was going to be the definitive listing of the major thematic / logical / lore / character problems at the climax of Mass Effect 3.

But in the end, my heart just isn’t in it. Continue reading ⟩⟩ “Mass Effect 3 EP41: Artistic Integrity”

 


 

YourCity 3D

By Shamus Posted Friday Nov 23, 2012

Filed under: Notices 52 comments

A few people have sent along concerns about the YourCity 3D app, since it looks so much like my old procedural city project. Some people are worried that perhaps I’ve been ripped off.

Not to worry. The app does seem to be using my code, but it doesn’t matter because I gave the code away. Free to all, no restrictions. I haven’t had any contact with the person developing YourCity 3D, but I’m happy to see my code being used.

Thanks for the concern. Everything’s cool.

 


 

Mass Effect 3 EP40: Powers Cannot Be Used In Cutscenes

By Shamus Posted Thursday Nov 22, 2012

Filed under: Spoiler Warning 177 comments


Link (YouTube)

The OK GO video I talked about is called WTF?, and it’s probably the simplest video they’ve ever done. Compare it to Needing, Getting, which required some construction acoustics R&D, a massive musical course, hundreds of musical instruments, a specially modified car, and for lead singer Damian Kulash to take a stunt driving course.

I just thought that was interesting.

To everyone celebrating Thanksgiving: I hope you’re having a fun day with great food. I just had ice cream cake so I’m pretty happy right now.

The next episode will complete our run of Mass Effect 3. Then we’ll be announcing the next season.