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This was originally going to be part 3 of my series on plot holes, but it kind of got away from me and we’re no longer talking about plot holes per se. Better to make a clean break. Also, I’m going to be talking about The Walking Dead comic / TV series / Game in this post, but there aren’t any serious spoilers here. This is more a discussion of how passive and engaged audiences relate differently to the characters.
First, some clarification. I’ve been dumping on The Walking Dead as a world / setting quite a bit, and in our own show you’ll hear me say mean things about it. To be clear: I’ve never read the Robert Kirkman comics. I watched just a few episodes of the TV series and really disliked it. When I complained about it, people said it was just staying true to the form of the source material, so I’ve been assuming I wouldn’t like the comic either. But I haven’t read it. So understand that when I say “the source material”, keep in mind I’m not talking about, you know, the actual source material, but only the stuff I’ve experienced. I’ll try to be more precise in referring to things if you’ll agree to not give me a hard time about it when I mess up because I’m old and I forget things quickly.
I think the biggest surprise for me was just how much I liked The Walking Dead Game, even though I don’t care for the source material. (That one was just a test to see if you were still paying attention.) I attribute this to the fact that by turning one of the characters into a player character, they cured one of the big problems I had with the show. It’s not that playing a character makes me like him more, it’s that putting a character into the hands of the audience limits what the writers can do with him.
Continue reading 〉〉 “Why Am I Doing This Again?”
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