Random Notes on Far Cry 3: Part 2

By Chris Posted Thursday Dec 13, 2012

Filed under: Game Reviews 47 comments


Link (YouTube)

So last time I spent most of the article whining that Far Cry 3 wasn’t Far Cry 2. And while that’s true, it’s not like the game is without merit. So I figured I’d spend part of this miniseries talking about what the game does well. To that end, I’ve attached the gameplay video above. What I love about this clip is that it’s 100% genuine – this wasn’t me setting up a planned event; this wasn’t take 43 of a series of attacks on this same base; this isn’t a highly edited and cobbled together “best of” compilation. It’s just me recording the taking of one random outpost (and a few humorous bits shortly thereafter).

And yet, aside from its stop-and-go pacing, it feels a bit like a promo video, doesn’t it? It highlights a variety of weapons and deployables, shows off unpredictable animal AI and the fact that enemy AI will call for reinforcements, and demonstrates several of the “we’re sticking to the first person perspective” tricks like the roll out of the car… it feels like a trailer trying to show off features. It’s a testament to the utility of the tools they’ve provided the player – every one of them useful in some capacity, and every one of them is interesting in some capacity.

Continue reading ⟩⟩ “Random Notes on Far Cry 3: Part 2”

 


 

Mass Effect EP17: Kilotons for Kaiden

By Shamus Posted Thursday Dec 13, 2012

Filed under: Spoiler Warning 59 comments


Link (YouTube)

See, this is another classic example of how BioWare didn’t plan ahead. In this part of the game we clearly KILLED KAIDEN IN A NUCLEAR EXPLOSION, and yet in the first five minutes of the next game they retcon the whole thing and have him alive again with no explanation. This failure to plan is why the whole thing is such a-

Oh. Right. That was Josh’s fault because he brought Kaiden back to life using a save editor. Um. Yeah. Still, the point stands that Kaiden totally had it coming.

We’re nearing the end of the Mass Effect re-watch. After this we’ll begin reposting the Fallout 3 episodes. I’m really looking forward to that. I haven’t seen those eps since they first aired, and I suspect I’ve forgotten a lot of them.

 


 

Ok Cancel

By Shamus Posted Wednesday Dec 12, 2012

Filed under: Programming 160 comments

splash_keyboard.jpg

Microsoft’s operating system has many advantages, but “beauty and grace” are not among them. Gates figured out early that compatibility and ubiquity trumped looks, grace, security, stability and efficiency, which made him a billionaire. I complain about it, but he’s a billionaire and I’m using Windows, so… hm.

I understand that Microsoft does not have a company culture that fosters a lot of ease-of-use minded development. And that’s fine, I guess. I don’t expect high class at Wal-Mart, I don’t expect heartfelt and bittersweet indie Gen-Y character studies from Lucasfilm, and I don’t demand photorealistic graphics from Telltale Games. Companies all have their strengths and weaknesses, and they usually do well to stick with what they know rather than mimicking what their differently-designed competitors might be doing.

Continue reading ⟩⟩ “Ok Cancel”

 


 

Mass Effect EP16: Ham and Squid

By Shamus Posted Wednesday Dec 12, 2012

Filed under: Spoiler Warning 30 comments


Link (YouTube)

Episode 16, wherein we forget to turn off the push-to-talk sound and thus have an entire episode punctuated with bip-bup noises. We fail at Spoiler Warning-ing.

Kirrahe is definitely the go-to guy for line-holding. If you have a line that you need firmly held, put Kirrahe on it. He’ll hold that line so hard you’ll forget what it looked like before he began holding it.

It’s kind of interesting how much dead air we have in these episodes. These days we struggle to keep from talking over each other, but back in 2010 we were content to let a couple of minutes of gameplay roll by without saying anything.

 


 

Random Notes on Far Cry 3: Part 1

By Chris Posted Tuesday Dec 11, 2012

Filed under: Game Reviews 120 comments

Due to a number of circumstances beyond our control – Shamus' sleep schedule, Rutskarn's finals week, an unexpected death in my family, and Josh's sudden arraignment for an arson somewhere in Canada* – there will be no new Spoiler Warning this week. In an attempt to fill the gap, however, Shamus has graciously granted me permission to give you a bunch of words that will, with any luck, prove an adequate substitute for the pictures and noises normally posted in this space. And being both creatively bankrupt and hording my best material for myself, I figured I’d fulfill this honor by doing the most lazy thing possible: I’d write about the video game I’ve been playing most recently. With all of that house cleaning out of the way: Let’s talk about Far Cry 3.

Continue reading ⟩⟩ “Random Notes on Far Cry 3: Part 1”

 


 

Mass Effect EP15: Art Collectors and AA Guns

By Shamus Posted Saturday Dec 8, 2012

Filed under: Spoiler Warning 47 comments


Link (YouTube)

ENEMY IS EVERYWHERE! ENEMY IS EVERYWHERE! GO GO GO! ENEMY IS EVERYWHERE! HOLD THE LINE! ENEMY IS EVERYWHERE! ENEMY IS EVERYWHERE! GO GO GO!

A bit of Spoiler Warning housekeeping: I’ve updated the Spoiler Warning page and created a playlist for Mass Effect 3. You know, just in case you wanted to torture someone with a continuous trickle of complaining and you don’t want to have to click on the videos manually.

Also, I remember at some point people mentioned that other bits were missing from the Spoiler Warning page, but now I’ve forgotten what they are. Let me know in the comments if anything is missing, broken, or invalidates all the choices you made to establish a pretentious and nonsensical ending that conflicts with established themes.

 


 

The Walking Dead EP8: The Best Defense is a Good Fence

By Shamus Posted Friday Dec 7, 2012

Filed under: Spoiler Warning 184 comments


Link (YouTube)

This entire walk to the farm is wonderfully tense, and all we’re doing is walking in the woods. I never felt this much tension in Mass Effect, not even when the whole universe was blowing up in the background. I realize it might be tough to get the emotional impact of this when the four of us were talking over it, but the framing of this entire scene creates a sense of unease.

Imagine how much less successful the walk in the woods would be if the whole “getting to know you” dialog took place at the motel, with everyone standing in place and talking. Doing things this way gives us a sense of distance and time passing. We’re taken out of our safe(ish) home and put on the road, where we know there’s danger. It gives us a change of scenery so we don’t get too fatigued with a lot of repeating motel shots. The action (walking) gives the characters something to do so we don’t get that feeling that everyone is rooted in place.

This is how a TV show would handle this scene. This is how a movie would handle it. I’ve been down on the videogames-as-movies mindset for years, but I’ve got to say: It works a lot better if you at least make use of what we’ve learned in the last 75 years of cinematography.

So the electric fence seems like it’s a horrible idea. You’ll run out of gas sooner or later, and that fence must burn through a lot of juice. (Keeping in mind this fence is set to fry people, not just scare livestock away. Big difference.) Eventually you’ll have to replace it with a non-electrical solution. Whatever that solution is going to be, it would be better to roll it out now and save the gas for lighting and refrigeration. Because life is going to be a lot harder once those are gone. Speaking of which, do any of you guys know how to make candles? Anyone? That might become important very soon.

According to the game, the fence works and keeps out both the walkers and bandits. I’m skeptical of both possibilities, but there it is.