Empire of Candy

By Shamus Posted Wednesday Feb 5, 2014

Filed under: Video Games 86 comments

Looks like the next season of Spoiler Warning is delayed until tomorrow. So let me fill this awkward silence with this random post. I’ve heard it said before that talking about your plans gives you a little release similar to the satisfaction of actually carrying them out. Since I already have a game on the way and I don’t actually have time to do anything with this, I thought I’d just throw the idea out the window in case anyone else finds it amusing.

I’m not sure why you’d want to read this. It’s a rough sketch of a game I’m likely never going to make, and it exists solely as a means of getting it out of my system. This isn’t game design. It’s therapy.

On the other hand, I swiped a bunch of pictures of candy, so maybe you’ll enjoy looking at those.

Anyway, this whole Candy Crush Saga nonsense has reminded me of an old design doc I’ve had gathering dust in my head. The core of the idea comes from the notion that normal real-world business has a lot of really interesting tradeoffs associated with it. My time working fast food (and talking to one of my brothers, who worked for a big-box home improvement chain) revealed all sorts of fiendish sorting, queuing, balancing, timing, and planning puzzles. (Like this one.) This sort of thing lends itself to strategy gameplay: “Given my finite resources of money, space, time, manpower, and throughput, how can I optimally achieve [goal]?”

You can play this game in its purest form in the Capitalism series. That’s fine, but I always thought Capitalism Plus was a bit too sterile or abstract. It doesn’t matter what you’re making. You might as well be making widgets, as far as the player is concerned. There’s no real personal investment or creativity in the stuff you’re producing, and I always wanted to see a smaller-scale game that focuses on a single product and lets the player have some control over it.

The other inspiration for the concept comes from the occasionally wonderful How It’s Made videos. It’s no longer on Netflix, but it’s available on Amazon Prime. The show features a lot of food being made, and I’m always amazed to watch giant piles of raw materials enter the machinery and pop out as colorful, aesthetically pleasing quasi-food on the other end. In particular, Season 3, Episode 25 shows them making jelly beans, and that helped shape a lot of my thoughts about how this game ought to work.
Continue reading ⟩⟩ “Empire of Candy”

 


 

Experienced Points: We’re Going to be Rich!

By Shamus Posted Wednesday Feb 5, 2014

Filed under: Column 107 comments

You know what would be awesome? If we could make an MMO as big as World of Warcraft! Let’s do it!

Just to be clear: When I wrote that column I hadn’t played the Elder Scrolls Online beta yet, so it shouldn’t be taken as a commentary of the game in any way. I played after the column was done, and I’ll give my full thoughts on it once the NDA is lifted.

 


 

Diecast #44: EVE Online, The Bureau

By Shamus Posted Tuesday Feb 4, 2014

Filed under: Diecast 71 comments

This episode was recorded AFTER our Spoiler Warning session this week, but it’s being released first. We were a little tired and a couple of hosts short by the time we got to this point.

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Hosts: Josh, Chris, and Shamus.

Show notes: Continue reading ⟩⟩ “Diecast #44: EVE Online, The Bureau”

 


 

Sandbox Space Sim: EVE Online

By Shamus Posted Sunday Feb 2, 2014

Filed under: Game Reviews 166 comments

Let’s just agree up front that I’m not going to be able to scratch the surface of a rough outline of a summary of this game. I’ve been playing for about a week, so writing about EVE at this point is like a guy from Azerbaijan deciding that since he spent 24 hours in Anchorage he’s qualified to write about AMERICA. The subject is too big for anything as ambitious as an overview. So if you’re an EVE veteran, try not to rage out about overlooked details or errors in this write-up. EVE is huge and there’s no way I could get it all down in the week I’ve been playing.

I’ve rolled a few characters, bought some ships, joined a corporation, and smashed about a million asteroids. The game isn’t so much “fun” as it is “engrossing”. I’m in it for a month, but I’m not sure I’ll extend my account beyond that. We’ll see. I’ll talk more about this in the podcast later this week.

A corporation is a player-run group. In other games they’re called guilds. The corp I joined is Starfield Enterprises. I joined Starfield because:

  1. They’re not so massive that I’d be lost, so I could ask my newbie questions without feeling like I was shouting into the storm.
  2. They focus on industry and mining, which is what interests me.
  3. Their name isn’t stupid. Far too many corps think that members would want to fly under the flag of “xXMurdar EliteXx” or “Surprise Buttsects”. And too often they are right. Sigh. Still, I feel compelled to note that when it comes to players choosing lore-friendly names, EVE is actually one of the best. It’s second only to LOTRO for non-stupid character names.
  4. They seem like a nice bunch of reasonable, low-key players who enjoy the game.

Space is big. Really big. You just won’t believe how vastly hugely… etc.
Space is big. Really big. You just won’t believe how vastly hugely… etc.

EVE plays nothing like a traditional MMO. You don’t “grind mobs” for XP, nor do you kill them for random drops. There are quests, but they’re mostly tutorials and not the meat of the game. The actual game – the thing that drives the action – is entirely created by the players. Once you graduate from the newbie zone you’ll likely be flying a ship built by players using a factory built by players from raw materials harvested by players. It’ll be outfitted with player-built weapons and player-built systems and no matter what you do with it, you’ll probably be selling your efforts to players. (Unless you make your living as a pirate, by killing players.)

As a way of explaining how deep, technical, unusual, and emergent the game is, let’s talk about PLEX. There’s a cool story behind this, but like anything to do with EVE it’s incomprehensible without a couple minutes of instruction to provide context.

Continue reading ⟩⟩ “Sandbox Space Sim: EVE Online”

 


 

Skyrim Mod List

By Shamus Posted Friday Jan 31, 2014

Filed under: Game Reviews 161 comments

Someone asked on Twitter…

Well, I never pass up a good excuse to fill the blog with easy-to-produce content like lists. So sure. Let’s go over my list of mods.

Note that installing mods in Skyrim is not something you do in moderation. Either you ignore mods and just play the base game, or you’ve got three dozen of the dang things, because once you start it’s hard to draw the line. There are so many aspects of the game that could be improved, and once you’re over the initial learning curve additional mods are basically free.

Here is what I have loading via the Nexus Mod Manager:

Continue reading ⟩⟩ “Skyrim Mod List”

 


 

Diecast #43: Broken Age, Wii U, Nintendo

By Shamus Posted Thursday Jan 30, 2014

Filed under: Diecast 126 comments

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Hosts: Mumbles, Josh, Chris, and Shamus.

Show Notes:

Continue reading ⟩⟩ “Diecast #43: Broken Age, Wii U, Nintendo”

 


 

Spoiler Warning: Season 14

By Shamus Posted Wednesday Jan 29, 2014

Filed under: Spoiler Warning 138 comments

Yes, it’s been something like 7 weeks since our final episode of Metro 2033. It didn’t seem to make sense to launch a new season during the holidays, since we would be busy and the blog traffic would be way down.

When the break ended, we got together and found that Twitch.tv was basically broken and unusable.

See, Josh streams the game to us while he plays, so we can see what’s going on and comment. But this appendage of the ugly oddball technology contraption that makes this show has always been the most wonky. In the early days we used Livestream. Livestream was unreliable. It would go down, refuse to broadcast, or just plain stall in the middle of recording. The only part of the service that worked were the advertisements, which worked incessantly. We’d see the same ad 7 times in a recording session. It was torture.

Continue reading ⟩⟩ “Spoiler Warning: Season 14”