Autism?

By Shamus Posted Sunday Jul 23, 2017

Filed under: Personal 135 comments

Back in October of last year this question arrived in the Diecast mailbag. A lot of people have asked me this same question over the years and so I figured it was probably worth answering. On the other hand it felt a little too long, involved, and focused-on-me for the podcast.

Dear Shamus,

As an autistic person myself, I couldn’t help but notice that the experiences you describe both on the diecast and in your life story series on the blog (especially regarding sensory rocessing disorder, such as your difficulty processing two auditory streams at once) are very similar to what is experienced by both myself and my neurosiblings in the autistic community. Have you ever considered whether you might be on the spectrum yourself, or possibly been evaluated as a child? (Autistic kids who learn to hide their symptoms to avoid bullying frequently slip through diagnosis.)

Edith

Edith is probably referring to the early chapters of the Autoblography. I won’t try to summarize all of that personal history here. If you’re curious, you’ll have to read the series. I certainly exhibited a lot of odd behaviors when I was young. And if I’m being honest, I’m still pretty eccentric at 45. In fact, there’s a lot of personal strangeness that I left out of the Autoblography because it would have taken too long to explain or would have been too personally embarrassing.

I began writing a response to Edith’s question months ago, but then forgot all about it until the topic popped up again on Twitter when someone said:

To which I responded:

On one hand, I know it’s really annoying when people go around diagnosing themselves with complex things that they don’t totally understand. On the other hand, when autistic people describe their struggles it sounds pretty familiar. So while I’m reluctant to go around claiming I was / am autistic, I can say fairly definitively that I had some sort of profound neurological dysfunction that greatly inhibited my social development. These days I would expect a kid behaving the way I did to end up diagnosed with something. My malfunctions were off-putting to the adults in my life and prevented me from forming stable relationships.

Whatever my problem is, I couldn’t have been diagnosed with autism because autism itself is a new-ish idea. Our current understanding of it didn’t solidify among academics until the 1970’s. Before this, it was lumped into schizophrenia, which seemed to be our catch-all term for “This person is strange and we don’t know why”. This was long before the internet, which means it took a couple of decades for that understanding to work its way out into the general public where it would be understood by parents and school systems. I didn’t hear the word “autism” until the 90’s or so, long after I’d become an adult.

I knew I was different, but I didn’t understand how I was different or where my problems came from. Just one example of countless memories in my life:

Continue reading ⟩⟩ “Autism?”

 


 

Steam Backlog: Car Mechanic Simulator 2015

By Shamus Posted Friday Jul 21, 2017

Filed under: Game Reviews 46 comments

It’s exactly what it says on the tin. You’re a mechanic, and you run an auto repair shop. Customers call you up with car problems, and you can choose which repair jobs interest you. You open the hood, take the engine apart, find the bad bit, and then either repair or replace the damaged part. Then you put the car back together and move on to the next job.

This game was originally Kickstarted for $22,866, and it’s pretty good for a game developed on a budget of that size. By random chance, this review is going to appear on the same day as the launch of Car Mechanic Simulator 2018. This will be the first CMS game since 2015. For the last couple of years developer Play Way has been trying to branch off from cars by making similarThe trailers make them look similar. I haven’t actually played them. mechanic-style games about farm equipment, trucks, and trains. I don’t know enough about this series to comment on those, except to note that the Steam reviews aren’t particularly good for those spinoff titles. This review has nothing to do with any of that. Car Mechanic Simulator 2015 is just the game I decided to play this week.

This game is pretty janky and I have gripes with just about every aspect of it, but I got a good couple of days of entertainment out of it despite that. There are a lot of baffling design decisions here, but the core loop of tearing something apart and putting it back together is really satisfying.

This is the quietest and cleanest repair shop I've ever seen.
This is the quietest and cleanest repair shop I've ever seen.

The various cars are modeled with an almost fanatical attention to detail, with each car being made up of literally hundreds of parts, all modeled down to the individual bolts. Because of this, it takes some familiarity with the particular model of car to work on it efficiently. (The cars are all fictional. No licensed cars here. I think that’s a plus, since licensed cars always have annoying compromises imposed by image-oriented car companies.) Different engine layouts mean that some cars are easier to work on than others, and knowing what parts you’ll need to disassemble to get at the problem can make a lot of difference in how long it takes you to complete jobs. Beyond the engines, you can repair damaged bodywork, open the doors, check out the detailed interior, and even take the car for a test drive to look for problems.

Continue reading ⟩⟩ “Steam Backlog: Car Mechanic Simulator 2015”

 


 

Borderlands Part 2: Borderlands is Dope[amine]

By Shamus Posted Thursday Jul 20, 2017

Filed under: Borderlands 119 comments

Before talking about this madhouse of a game where you melt the faces off of psycho killers with shotguns that shoot acid and lightning, let’s talk about a bunch of dry technical stuff about what makes this game tick.

The Loot Loop

I'm going to use screenshots from Borderlands 2, because the interface is much easier to follow.
I'm going to use screenshots from Borderlands 2, because the interface is much easier to follow.

In Borderlands you kill dudes with firearmsAnd sometimes with melee attacks, grenades, and special abilities. But mostly firearms. Every firearm has a number of properties associated with it: Fire rate, damage output, accuracy, magazine capacity, reload speed, recoil. Then there are other properties that only apply in special situations: Elemental damage, bonus melee damage, extra critical damage, ammo regeneration, and scope zoom strength. These numbers are rolled randomly, but are based on the level and rarity of the item.

The loot in Borderlands is divided into several tiers of increasing rarity:

Continue reading ⟩⟩ “Borderlands Part 2: Borderlands is Dope[amine]”

 


 

Nan o’ War: Inter o’ Mission

By Rutskarn Posted Wednesday Jul 19, 2017

Filed under: Lets Play 27 comments

Considering that my computer’s in a cardboard box along with half the rest of my possessionsI’m moving. I haven’t been burglarized by Calvin., now seems like a time to spit on my hands, hoist the blag flag, and thoughtfully contemplate the future of this series.

In other words, naval gazing.
In other words, naval gazing.

I try to approach games I cover with one knuckle-duster labelled “HARSH” and the other “BUT FAIR.” I take this idea seriously, especially when documenting games basically no-one plays. I like to make it clear that all I’m sharing is my subjective, tractable, imperfect understanding of what the game promises and how it functions.

So I’d like to pause the narrative for a moment and tell you a true story.

Continue reading ⟩⟩ “Nan o’ War: Inter o’ Mission”

 


 

This Dumb Industry: A Lack of Vision and Leadership

By Shamus Posted Tuesday Jul 18, 2017

Filed under: Column 141 comments

In the past I’ve spent a lot of time criticizing the behavior of the big videogame publishers: EA, the Game Division of Microsoft, Ubisoft, and the rest. I’ve criticized their approach to staffing, scheduling game development, marketing and selling products, setting prices, fighting piracy, forging business relationships, and managing creative decisions. I see a lot of problems in all of these areas and I always hope that if I outline their shortcomings in enough detail, using clever enough metaphors, and using interesting enough stock photos, that eventually more people will follow my site and I’ll be able to complain to an even larger audience.

Well, let’s give it another go…

Continue reading ⟩⟩ “This Dumb Industry: A Lack of Vision and Leadership”

 


 

Timely Game of Thrones Griping 1: This Is Already So Dumb I Can’t Even

By Bob Case Posted Monday Jul 17, 2017

Filed under: Game of Thrones 136 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

For the first time, I’m going to attempt to complain about Game of Thrones in a timely manner.
This is a momentous occasion. In the past, I’ve griped about things that I had months to process – episodes that I was able to watch at least two times, episodes that I had time to digest afterwards. Now, I’m trying to gripe about something that just happened a few hours ago (as I’m writing this). So it may be a bit sloppy, a bit undercooked. But never let it be said that rudimentary standards of quality got in the way of my can-do spirit. Here goes.

This Is Already So Dumb I Can’t Even

We start at the Twins. Walder Frey (not actually Walder Frey, it’s obviously Arya in disguise) is giving a speech to his assembled family. We can already tell that the murder of the real Walder Frey has gone undetected, as has the murder of two of his sons, as has the act of baking those two sons into a pie for Walder Frey to eat (or possibly just look at) before he died.

So while she wasn’t busy making two different disguises, murdering the Lord of a major house, killing his two sons, butchering them, and baking them into a pie, Arya also managed to find time to poison the wine of what looks to be at least twenty people without anyone noticing.

Hey, at least it wasn't Merlot.
Hey, at least it wasn't Merlot.

I’m tempted to ask all sorts of questions, like “how exactly did she pull this off?” and “how exactly DOES this whole face-swapping thing work, since that was never really explained,” and “seriously, how do the faces work, because Arya is clearly physically a much smaller person than Walder Frey,” and “how is she possibly going to get away with this, since presumably House Frey has guards, and she pulled her face-mask-thing off and admitted to her crime in front of a half-dozen (at least) witnesses, and she’s still inside the castle,” and other questions along those lines.

Continue reading ⟩⟩ “Timely Game of Thrones Griping 1: This Is Already So Dumb I Can’t Even”

 


 

STRAFE: The Lost Patch

By Shamus Posted Sunday Jul 16, 2017

Filed under: Game Reviews 40 comments

Back in May, I mentioned that I was playing STRAFE, the procedurally generated FPS with permadeath. About that time, I got sick of the game and quit. I’d played 42 games, and the random number generator still hadn’t blessed me with the random drop required to begin the game in the second zone. Which means I had to play through the entire first zone every single time I started a new game. I was sick to death of the first zone and I just wanted to see what the later levels looked like. The typical game went like this:

Continue reading ⟩⟩ “STRAFE: The Lost Patch”